Found this on their discord
"The future of Kobold Adventure,
Hello, everyone! This message has been a long time coming. It is not an easy one for me to convey. Before you start panicking, no, Kobold Adventure is
not being abandoned. The project carries on. However, there are a few issues that need to be addressed before development can continue in full.
The primary problem is that I am completely drained of funds. My bank account has been bled dry. I have spent five years, from 2017 all the way to the end of 2022, developing Kobold Adventure fulltime. During this entire period, the project was bringing in -- on average -- less than half of the local minimum wage per month; not nearly enough to sustain myself with. Worse yet, at the peak of Kobold Adventure, I was funneling a great deal of this diminished income right back into the project itself, in order to acquire the ~250 different works of art that make the story more palatable.
Don't get me wrong. I'm not casting any blame towards the people who have supported Kobold Adventure over the years. You guys are awesome! I can not thank you enough for your generous contributions. It is thanks to you, that the project has managed to come this far. Sadly, the cold, hard truth of the matter is that the game simply does not hold sufficient mass appeal in order to be a commercially viable endeavour. Now, the vault that I used to fund this passion project of mine, has run dry. However, it's far from over yet.
The first measure I took in order to slow my profuse bleeding of cash, was to pick up writing commissions. These have definitely helped to keep me afloat, although they take a lot of creative effort to produce. One idea is to simply do
more writing commissions. Churn one out every day, and I can live a very comfortable life off of them. However, that would leave me with little drive to work on Kobold Adventure. I can only write so many words in a single day, and I simply can not combine writing for my passion project with writing for money, without either one or the other suffering as a result.
While definitely a good stop-gap measure, going ham on writing commissions is clearly not the way to move forwards. What other options do I have? Well, I could go get a daytime job. Work part-time or full-time, and use the money I earn to sustain myself while working on Kobold Adventure on the side. The issue with that, is that I tried doing this before, and it simply does not work. A job, just like writing commissions, would drain me too much to let my creativity flourish. In fact, I quit my job so that I
could work on Kobold Adventure. I pursued a passion project in lieu of how much it cost me. It would be very soul-crushing to have to return to being a worker drone at some big company.
Neither of these routes felt like the way to go. Both would have ended up in Kobold Adventure taking a -- likely permanent -- backseat to the rest of my life. I can not stress enough, that I
do not want that to happen. I want to keep working on the project, but I simply lack the funds to do so. This sets the stage for what is currently going on.
Around October of last year, I began work on a new project titled
Bedabots. It is a game where you primarily have sex with female robots. Partnering up with the incredible artist
Himokone, we have created some beautiful 2D animations, which will form the heart of the game. He has delivered some top-tier stuff. While the game is far from finished, we hope to have some playable demo ready around November of this year. We will then release a kickstarter, and we hope that the raw quality of our work will attract sufficient attention for us to continue production.
The ultimate goal, the dream, what I hope to make a reality, is that Bedabots will be a commercial success, to the point where it will be able to sustain both me as well as my artist. This new project has some great potential for mass appeal, which means it will hopefully be able to draw a far larger crowd than Kobold Adventure ever could.
Of course, this isn't a jab at all you loyal fans out there, it's just a simple fact of life that Kobold Adventure isn't for everyone because there's so much reading involved! The sad truth is that not everyone fancies that. Bedabots, in contrast, will be far more visual in nature. Thus, I pray that it will be far more
palatable to the average consumer of adult media, and thus more viable as a commercial product.
But, you might ask, aren't I just trading one project in for another? The answer to that is
no. While it is undeniable that I hold some passion for Bedabots -- else I wouldn't have started the project to begin with -- my true aspirations still lie with Kobold Adventure. With some luck, the kickstarter for the new project will be a huge success. If that is the case, I will continue programming work on it, until it has reached a state where all it needs are more animations (i.e. more content) from the art department.
Will I need to work on this project indefinitely until it's completely done? Likely, yes. Don't get me wrong, I'm not saying that I'll be able to just
abandon all work on Bedabots after I've brought it to a functional state. There will always be work to be done, and I would be remiss to release this project and then simply go right back to Kobold Adventure. However, what I am hoping will be the case, is that the long-term work I will need to put into Bedabots, will pale in comparison to getting a daytime job. Furthermore, it will be mostly programming work, leaving my creative spark alive for Kobold Adventure.
I have funneled what little funds I had remaining into this new game. I have put all of the eggs I had left, into this one basket. Trust me when I say, that I did not make this decision lightly. I have carefully considered each and every aspect of what I am doing, and I genuinely believe that it is for the best of Kobold Adventure as a whole. I see very few other avenues that would have even had a chance of allowing me to continue to work on our beloved kobold torture simulator, and trust me when I say I really did try to come up with a way that would have let me continue business as usual, without going bankrupt.
Is this a gamble? A gambit? A last-ditch effort to try to cling to writing Kobold Adventure despite the destitute state of my financial affairs? I won't lie. Yes. Yes it is. I am banking a lot of things on the success of Bedabots, which is why I am as fervently driven and focused on its utter success, as I am for Kobold Adventure. The truth of the matter is, that the success of Bedabots
is the success of Kobold Adventure. If my new project -- born from desperation -- manages to succeed, then I will be able to carry on work on the game we have all come to know and love.
That, my friends, enemies, and everything in between, is what's been going on for the past year or so. Call me crazy, call me mad, tell me I'm stupid for going on this wild venture instead of just killing Kobold Adventure for my own good. I want to work on my passion project, and I will go to the ends of the Earth to ensure that I can continue to do so. I am wholly convinced that the future of Kobold Adventure, and the future of Bedabots, are heavily intertwined; and I feel like my new project was the sole hope I had for carrying on the travails of Moe, in the years going forwards. For that, I hope you will agree, is what we all want to see.
Thank you for taking the time to read all of this, and I hope I will be able to continue development of Kobold Adventure a few months from now.
-
TinkeringTurian (that insane son of a bitch who's making a second game to fund his first one.)"