ThrowSam

New Member
Oct 24, 2021
11
19
Guess those people just don't have anything better to do. ;)
The fact is no matter Whether the Dev said it's Dead or Not Dead,
Only thing matters is if there's a game or a 'real' update comes out,
not some 'trust me bro' bullshit :KEK:
yeah the "trust me bro" with nothing to show is just not trust worthy, Honestly I feel like the game could of had so much more content and be less of a stress if there wasn't so much filler text, there are so many things added in that add absolutely nothing to the story other than making me have to read more, some things could be said in a sentence or 2 instead of 2 whole paragraphs, I'm not trynna throw shade I'm just saying it would be a lot less stressful if there was just less filler, its like a student that has to type a 800 word essay so they just start adding shit to make it longer
 

Daskolin

Newbie
Sep 28, 2017
32
27
1. Dev needs to live

2. Bedabots are quite literally an attempt at visual game, since Kobold adventure is not for everyone.
(And patreons want it to stay a text game. That what we wanted, literally an interactive story book)

3. Patreons knew about bedabots thing
(that`s why there was no cancellation)
 

404NoNamegr

Member
Dec 5, 2019
137
152
I'm honestly surprised how many people are still talking about this, also on the post showing the creator saying its not dead is just not believable, its been soo long without any kind of update to the game even tiny ones there has been nothing, it is sadly dead as hell
The game was getting a lot of traction in 4chans /v/ board but the creator didn't capitalize it by releasing frequent updates, he just commented frequently there that his game didn't make any money (wrong he was making 1k+ a month at the time which for one person is quite enough). Honestly I think it was a grift and he made his money or he just doesn't know how to handle the process of making a game.
 

DudePersonA

Active Member
Aug 24, 2018
601
775
The game was getting a lot of traction in 4chans /v/ board but the creator didn't capitalize it by releasing frequent updates, he just commented frequently there that his game didn't make any money (wrong he was making 1k+ a month at the time which for one person is quite enough). Honestly I think it was a grift and he made his money or he just doesn't know how to handle the process of making a game.
Setting aside everything else... I mean I guess it depends where you live but $1000+ a month is not enough for one person in most areas of the US. That's 1k before too (more creators should use anyway). If you work a W2 (as in an employee) job at $15/hr at 40 hours per week, you're making $2400 a month, before taxes, social security, etc. I mean the new federal minimum wage is $10.50/hr so at 40 hours per week it's $1680 before taxes, so if you're solely relying on that $1000+ a month you're working below federal minimum wage.

And on top of that, working on patreon donations means you're self-employed, so you're paying even more taxes (On the flip side if you're creative with writing off expenses you can reduce your tax burden but in my experience as working as an online contractor before the IRS changed the rules on who an employee is... you have to really dig for finding enough expenses except for maybe the first year if you buy new, dedicated equipment).

Now if you're saying $1000+ a month is enough as a part time thing? Maybe. It depends on their employment situation.

This is all to say: It's fine to be very suspicious of creators on here racking up large Patreon amounts, and stringing donators along with longer and longer update cycles and false promises (or fake stories about car crashes that didn't happen... looking at you Waifu Academy), but if a creator is not making at least minimum wage (after Patreon's cut and self-employment taxes) for their area working on it full time, then they're not really making it. Some people can make it work because they're stay-at-home spouses or people living in their parents basement, but they could also be flipping burgers for more money.

I suppose there's also considering creators outside the US, but that's a whole 'nother level of complexity with considering what a living wage is.
 

404NoNamegr

Member
Dec 5, 2019
137
152
Setting aside everything else... I mean I guess it depends where you live but $1000+ a month is not enough for one person in most areas of the US. That's 1k before too (more creators should use anyway). If you work a W2 (as in an employee) job at $15/hr at 40 hours per week, you're making $2400 a month, before taxes, social security, etc. I mean the new federal minimum wage is $10.50/hr so at 40 hours per week it's $1680 before taxes, so if you're solely relying on that $1000+ a month you're working below federal minimum wage.

And on top of that, working on patreon donations means you're self-employed, so you're paying even more taxes (On the flip side if you're creative with writing off expenses you can reduce your tax burden but in my experience as working as an online contractor before the IRS changed the rules on who an employee is... you have to really dig for finding enough expenses except for maybe the first year if you buy new, dedicated equipment).

Now if you're saying $1000+ a month is enough as a part time thing? Maybe. It depends on their employment situation.

This is all to say: It's fine to be very suspicious of creators on here racking up large Patreon amounts, and stringing donators along with longer and longer update cycles and false promises (or fake stories about car crashes that didn't happen... looking at you Waifu Academy), but if a creator is not making at least minimum wage (after Patreon's cut and self-employment taxes) for their area working on it full time, then they're not really making it. Some people can make it work because they're stay-at-home spouses or people living in their parents basement, but they could also be flipping burgers for more money.

I suppose there's also considering creators outside the US, but that's a whole 'nother level of complexity with considering what a living wage is.
If we are to believe the creator, he owns a shop so it's second income for him. If he makes money or not from the shop idk never saw him declare his income there.
 

nackedsnake

Engaged Member
Jan 29, 2019
2,345
3,072
I hate when these creators try to pass their burden of living to their audiences,
And emotional blackmail / guilt trip their audiences .
Heck, it's your job, figure it out yourself. We all have to earn our living.

It's also funny so many people fixated on the income of the creators, like it has anything to do with them.
You don't know them, you don't know what their situation is.
And Come on, you don't really care. You are only here for the contents.
 

Ferghus

Engaged Member
Aug 25, 2017
2,647
4,038
I hate when these creators try to pass their burden of living to their audiences,
And emotional blackmail / guilt trip their audiences .
Heck, it's your job, figure it out yourself. We all have to earn our living.

It's also funny so many people fixated on the income of the creators, like it has anything to do with them.
You don't know them, you don't know what their situation is.
And Come on, you don't really care. You are only here for the contents.
Agreed. To add to the second point, I feel like the people on this forum don't understand the value of labor. Just to throw a figure out there, 7 hours a week for $15/hr, for 4 weeks is $420 month before taxes. $15/hr as a sorta mid-point between minimum wage and average wages, and 7 hours to simulate a full work day. Even if we assume that's something the creator is happy to work with, 28 work hours a month isn't a whole lot of progress for a newbie dev that's spending at least half those hours trying to figure out how to get the game to run smoothly on their chosen engine. Every time they hit a dead end and have to recode everything to better optimize the engine, people are quick to accuse the dev of milking. But if they don't do it, the game eventually runs badly enough that it's practically unplayable (not to mention the extra work hours needed to bandaid the issues each time), so it's a lose-lose situation.

The irony is that most of the people complaining wouldn't want to work extra hours to support the dev, but all the same expects the dev to slave away for substandard wages. If the devs actually worked the amount of hours their monthly earnings were worth (which Patreon takes a cut of), game development wouldn't move past the planning stage.
 

qwantasia

Newbie
Jan 19, 2019
44
76
So, game dead?
Correct, don't support the creator in his other endeavors unless you want him to abandon that too. This thread is now a discussion platform about Income and people trying to math out how much someone needs to work to live as if real life was a shitty HTML skinnerbox grinding game.
 
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Theovonpapen

Active Member
Sep 2, 2020
600
589
As the person who started the economic subthread, I would like to address that this is originally a response to the claim that the dev was making less than half of the minimum wage from donations. It was more of a curiosity and bafflement to investigate the claim.

I did not expect people to go beyond what I intended. Still, it seems from the dead corpse of kobold adventure, there arise a new game of tug-of-war economics. I'm looking forward of the comments that comes in this thread.
 

WWZombieKiller

New Member
Jan 16, 2022
1
2
Kobold Adventure isn't dead YET.

The creator is using the income from another project that they successfully Kickstarted to supplement his income until he can return to the project full time.

He nearly went into debt creating the art for the game, and most of the writing was done by the creator. There won't be too many updates for the near future, but the creator wants the game to continue to function until the project gets picked up again.
 

nackedsnake

Engaged Member
Jan 29, 2019
2,345
3,072
Funny people coping this hard.
How on the earth doing other projects can "fund" him returning to this project again?
Why kobold adventure got abandoned? Cuz it didn't generate the revenue the dev wished it would.
Even if the dev manage to inject more funds into it, the fundamental problem is still there. And money will run dry again eventually.
Also doesn't he need to work on the other projects to justify the fund he got?

Unless something happens in the future, this game is dead.
What you "wish" doesn't equal reality.
 

MuzuMiru

New Member
Aug 12, 2018
1
1
Imma be real i think that the dev stop because they have writer's block lmao
Possible, Writer's block is a bitch to deal with, and more often than not tends getting whatever people were writing abandoned, had that happen to myself a fair share of times. Usually to getover it you just kind of force yourself to write more until you get enough inspiration and re-write the bad paragraphs.

It's a awful experience though, and I can not blame them for just leaving it behind if that's the case.
 
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kingthe13

Member
Jul 23, 2018
163
192
Kobold Adventure isn't dead YET.

The creator is using the income from another project that they successfully Kickstarted to supplement his income until he can return to the project full time.

He nearly went into debt creating the art for the game, and most of the writing was done by the creator. There won't be too many updates for the near future, but the creator wants the game to continue to function until the project gets picked up again.
what was the other project
 
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