It should be renamed "Watermelon Courier" since carrying watermelons back and forth from the forest is 99% of this game. I luckily found an exploit to get around it but until then it was NOT fun gameplay. Also the creator should make some damn tooltips for the items, like the jar, or describe what improved grab does, or even just tell us how to feed kobolds. I figured it all out myself but it was irritating. I didnt know the grinder was a grinder, I thought at first I had to spend $50 to clear debris from the field and was like "theres no debris, why would I spend money for that". Even simple labels would be an improvement. I'm sure its less effort to add text than it was to make the forest 10x as far away as it needed to be.
Also, why do I sometimes randomly explode if I'm outside at midnight? Why do my kobolds randomly disappear sometimes when I sleep/die? I've experimented with feeding them, not feeding them, giving them water, bringing them inside. Still seems pretty random. If it IS because of feeding/watering, there should be a way to check whether a kobold has enough of either. I think part of the problem is the save system is so wonky it kept resetting my progress with whether they were hungry. And even if I fed and watered one of them a lot they would ALL disappear. Either way, if a kobold "dies" you should give a message as to why it happened instead of have them just vanish with no explanation.
I like the milking mechanic, but it shouldnt be so difficult to turn a milk jar upright and line it up with the spigot, it should just snap in and align itself automatically.
Also, WHY have multigrab at all? What's wrong with a basic inventory instead? That way you only grab one thing at a time anyways