Forgot to make an announcement, though
Everyone there's a new build in #patron-builds! Patch notes are there too, make sure to break the crap out of it and let me know what needs help!
8
I'll post the patch-notes too, why not:
Oh boy this is going to take a while and I'm probably going to miss some things.
• Completely reworked pretty much all code to be more modular, in the future this will allow for intricate machines and pipes.
• Added Advanced Interaction, you can now intricately manipulate objects, press buttons, and not accidentally pick up a bunch of stuff (kinda).
• Multi-core IK system for all Kobolds, this is really heavy CPU stuff in order to dynamically IK every character. If you got CPU cores, the game is going to use them.
• Fluid streams are super neat looking now, and are less buggy when transferring fluids.
• Kobolds can spawn as either sex, males are pretty non-functional right now and are permanently excited.
• Atmospherics/Volumetric lighting, as well as tree/brush optimizations. Looks cool and is more optimized.
• Added a shop-keep that currently yawns and has their jaw permanently open as of now.
• Fixed a lot of character controller stuff involving crouching or walking over tiny obstacles.
• Added a much more detailed home, still is a WIP though.
• You can attach nozzles to things like boobs, not much purpose yet but it's pretty funny.
• I broke blood decals, will fix later.
• Added tons of menus and general polish.
• Almost everything uses buttons/switches to operate now. Need to figure out how to make a button the bed make sense to sleep.
• Buffed the crap out of money and starting money, there shouldn't be any reason to grind.