3.30 star(s) 4 Votes

bitsybobs3

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KonoSubaTheHaremAdventures-2.1b
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AOFJD39r

New Member
Apr 2, 2022
2
1
Is this worth playing currently?
Not really. There's a lack of content, and unless you'd like wasting your time for a game that calls itself version 2.1 with content equivalent to a version 0.1-alpha, or version 0.2-alpha if you're being generous, I think I can safely say your time is valuable enough to be spent elsewhere.

how bad is the sandbox in this one?
It has the beginnings of something decent. But is severely lacking in content, and there's a lot of dangling story lines all over the place. All in all, pretty bad. Wouldn't recommend.

Versioning isn't a set thing. It's just shorthand for developers to know what's been added to the game.

For indie devs who might not even have a roadmap to base it off of, this means shit can get really chaotic. It's really not best practice to make your first release a "1.5" release, that's confusing as fuck frankly, but there's no rule against it.
Well, if you're a burgeoning, self-taught developer only having read/watched how to write the code and nothing about the practice and discipline involved, then yes. And while there isn't a "rule" against it—Because who is going to police it anyway? Aside from morons like myself—I do find myself more inclined to the opinion of Lord_Silver. It's not even an unspoken rule anymore, there's existed a for some time now.

A 1.0 version means that a product is complete, any changes on top of that is non-breaking and usually just fixes. Having an initial release candidate already above it, is just plain pathetic given the lack of content in the game. This is barely even a v0.2 release, and honestly, I'd even go so far as to simply say it's a v0.1-alpha release.

So far, a shit ton or dialogue, grind, and some teasing stills, one gross footjob... but not one sex scene.
to sum up, so far.... not worth it
(sorry, not sorry)
Why even playing a game dude? Go watch some hentai
Learn to version your shit first, before you get defensive about people complaining about a lack of content when you're using versioning that would imply more content than there is. If you'd actually cared much, you'd realize there is actually something to be gained from people complaining about a lackluster game when it's supposedly beyond it's finished release candidate, if you go by versioning numbers. And instead of listening to one of them, like Lord_Silver, you instead got defensive about it.

The way I see it:
  • Currently, there's a lot of unnecessary grind.
  • There is a lack of content, which makes the grind feel worse than it is.
  • A lot of scenes are just . . . slow. And not in a good way. Conversations feel stilted, transitions are quicker to move along by going backwards by one and forwards by one, than actually waiting for scene transitions in many cases. The mere fact that this is even remotely a thought should be self-explanatory for why it's a problem.
    • Some scenes are extra slow for the forced manual transition between multiple sub-shots. Like characters picking up stuff, and so on. This is fine, were it not so slow. A delayed transition is fine in some places, and not fine in others. Do consider where they fit best.
  • For a game calling itself a version 2.1b, with the content equivalent to a version 0.1-alpha, it sure loves plastering ways to pay up whenever you get to the end of content threads or just to have basic features like skipping mini-games. Ignoring your lack of ability to version for a moment, it is important to consider that "we," the users/consumers, have no obligation to pay up nor are you displaying any proper incentive for us to do so. Users should be incentivized by a good product, not by you begging for money.

    If you do not have the money to even develop alpha builds on the side til the point they reach a beta at minimum, you don't really have anything to complain nor beg about. Actual, real development of games require a lot of cost because of the uncertainty. You job as the developer is to try and make a product good enough that people will want to give money for either its purchase or continued development. Not that I expect a random internet indie to know that, given the lack of focus and code quality, I'm assuming you're self-taught. Though, props for trying.
  • Speaking of; this project suffers from both a lack of direction, lack of proper planning and code quality and organization.

    There is already a drought of content for a game supposedly at version 2.1, and you need to consider how you'll organize code before a project becomes too big, or you'll suffer the consequences of having to refactor a lot because of a lack of forethought. Given what little code there is here, I can already see it becoming more of a tangled mess if nothing is done. A lot of code has unnecessary dependencies on each other, and there's probably more that is hard-coded than isn't. Though, assuming you've only dabbled in Python before and that this is your first "real" project, Ren'Py likely doesn't make that easy. And given that this has already been "in development" for so long and it hasn't gotten any better, well, I think that speaks for itself.

    In regards to a lack of direction, I say that because you're adding a lot of content threads that literally go nowhere, but will someday supposedly go somewhere. Currently, they all just fish for money instead. This is a problem in many indie projects, where developers mistakenly focus on adding "more" content, instead of fleshing out existing content. I call it a mistake, because it leads to frustration for users, who never actually get anywhere. You can look to Giant Guardians for a similar example. That game is further along its development cycle, but suffers from many of the same problems that this one already does. For example in the sense of story lines just being left dangling without a sufficient conclusion.

    You may say that it's hard, or even unreasonable, to expect a game to finish individual story lines before moving on to other story lines. And you'd be correct also, if only in part. Yes, you shouldn't just focus on an individual story line, but you also shouldn't just add and add and add without fleshing out anything. You can consider it as an inverse pyramid: You start from something small, but if you just build one direction the entire structure will go out of balance, and it'll be harder (in the analogy) to complete the parts you ignored. Fleshing them out properly, over time, instead of focusing on one thing, and then another, and another, will leave you with a more "complete" pyramid.

    Honestly, this has the exact same issue as Giant Guardians in the sense of a really slow update cycle too, which I'm at minimum half-convinced is to milk any potential Patreon subscribers for as long as possible.

    And regardless, these are just symptoms of a lack of planning. A lack of planning out the story, a lack of planning out the structure of your code, and a lack of planning out how to go about to tackle it properly.
  • This last bit is just a personal gripe: Even considering that this is a porn game and set in an anime-setting, the use of pseudo-Japanese—In the sense of being onomatopoeia—instead of just plain English in many places is just . . . yuck. It genuinely just feels like ; it's just plain bad. This is subjective, of course, but I'd change it if I were the developer of this game.
I could go further into it, there's no lack of things to either discuss, complain or improve about this project, but I don't look at porn games in my free time to do what I do as my day job. Nor do I expect the developer to care, I certainly don't. I just had a bit of free time and just was bored enough for it.

Also, I find locking skippable mini-games behind a paywall while begging for money all around rather scummy, so for those of us who'd like a little quality of life, here's the codes:
  • Version 1.7a: bakaaqua420 (Thanks goes to mokaccino (Message))
  • Version 2.1b: 69explosions
 
Last edited:
  • Red Heart
Reactions: Blue3252

Mikhail Shueb

Newbie
Sep 22, 2018
27
8
Not really. There's a lack of content, and unless you'd like wasting your time for a game that calls itself version 2.1 with content equivalent to a version 0.1-alpha, or version 0.2-alpha if you're being generous, I think I can safely say your time is valuable enough to be spent elsewhere.



It has the beginnings of something decent. But is severely lacking in content, and there's a lot of dangling story lines all over the place. All in all, pretty bad. Wouldn't recommend.



Well, if you're a burgeoning, self-taught developer only having read/watched how to write the code and nothing about the practice and discipline involved, then yes. And while there isn't a "rule" against it—Because who is going to police it anyway? Aside from morons like myself—I do find myself more inclined to the opinion of Lord_Silver. It's not even an unspoken rule anymore, there's existed a for some time now.

A 1.0 version means that a product is complete, any changes on top of that is non-breaking and usually just fixes. Having an initial release candidate already above it, is just plain pathetic given the lack of content in the game. This is barely even a v0.2 release, and honestly, I'd even go so far as to simply say it's a v0.1-alpha release.




Learn to version your shit first, before you get defensive about people complaining about a lack of content when you're using versioning that would imply more content than there is. If you'd actually cared much, you'd realize there is actually something to be gained from people complaining about a lackluster game when it's supposedly beyond it's finished release candidate, if you go by versioning numbers. And instead of listening to one of them, like Lord_Silver, you instead got defensive about it.

The way I see it:
  • Currently, there's a lot of unnecessary grind.
  • There is a lack of content, which makes the grind feel worse than it is.
  • A lot of scenes are just . . . slow. And not in a good way. Conversations feel stilted, transitions are quicker to move along by going backwards by one and forwards by one, than actually waiting for scene transitions in many cases. The mere fact that this is even remotely a thought should be self-explanatory for why it's a problem.
    • Some scenes are extra slow for the forced manual transition between multiple sub-shots. Like characters picking up stuff, and so on. This is fine, were it not so slow. A delayed transition is fine in some places, and not fine in others. Do consider where they fit best.
  • For a game calling itself a version 2.1b, with the content equivalent to a version 0.1-alpha, it sure loves plastering ways to pay up whenever you get to the end of content threads or just to have basic features like skipping mini-games. Ignoring your lack of ability to version for a moment, it is important to consider that "we," the users/consumers, have no obligation to pay up nor are you displaying any proper incentive for us to do so. Users should be incentivized by a good product, not by you begging for money.

    If you do not have the money to even develop alpha builds on the side til the point they reach a beta at minimum, you don't really have anything to complain nor beg about. Actual, real development of games require a lot of cost because of the uncertainty. You job as the developer is to try and make a product good enough that people will want to give money for either its purchase or continued development. Not that I expect a random internet indie to know that, given the lack of focus and code quality, I'm assuming you're self-taught. Though, props for trying.
  • Speaking of; this project suffers from both a lack of direction, lack of proper planning and code quality and organization.

    There is already a drought of content for a game supposedly at version 2.1, and you need to consider how you'll organize code before a project becomes too big, or you'll suffer the consequences of having to refactor a lot because of a lack of forethought. Given what little code there is here, I can already see it becoming more of a tangled mess if nothing is done. A lot of code has unnecessary dependencies on each other, and there's probably more that is hard-coded than isn't. Though, assuming you've only dabbled in Python before and that this is your first "real" project, Ren'Py likely doesn't make that easy. And given that this has already been "in development" for so long and it hasn't gotten any better, well, I think that speaks for itself.

    In regards to a lack of direction, I say that because you're adding a lot of content threads that literally go nowhere, but will someday supposedly go somewhere. Currently, they all just fish for money instead. This is a problem in many indie projects, where developers mistakenly focus on adding "more" content, instead of fleshing out existing content. I call it a mistake, because it leads to frustration for users, who never actually get anywhere. You can look to Giant Guardians for a similar example. That game is further along its development cycle, but suffers from many of the same problems that this one already does. For example in the sense of story lines just being left dangling without a sufficient conclusion.

    You may say that it's hard, or even unreasonable, to expect a game to finish individual story lines before moving on to other story lines. And you'd be correct also, if only in part. Yes, you shouldn't just focus on an individual story line, but you also shouldn't just add and add and add without fleshing out anything. You can consider it as an inverse pyramid: You start from something small, but if you just build one direction the entire structure will go out of balance, and it'll be harder (in the analogy) to complete the parts you ignored. Fleshing them out properly, over time, instead of focusing on one thing, and then another, and another, will leave you with a more "complete" pyramid.

    Honestly, this has the exact same issue as Giant Guardians in the sense of a really slow update cycle too, which I'm at minimum half-convinced is to milk any potential Patreon subscribers for as long as possible.

    And regardless, these are just symptoms of a lack of planning. A lack of planning out the story, a lack of planning out the structure of your code, and a lack of planning out how to go about to tackle it properly.
  • This last bit is just a personal gripe: Even considering that this is a porn game and set in an anime-setting, the use of pseudo-Japanese—In the sense of being onomatopoeia—instead of just plain English in many places is just . . . yuck. It genuinely just feels like ; it's just plain bad. This is subjective, of course, but I'd change it if I were the developer of this game.
I could go further into it, there's no lack of things to either discuss, complain or improve about this project, but I don't look at porn games in my free time to do what I do as my day job. Nor do I expect the developer to care, I certainly don't. I just had a bit of free time and just was bored enough for it.

Also, I find locking skippable mini-games behind a paywall while begging for money all around rather scummy, so for those of us who'd like a little quality of life, here's the codes:
  • Version 1.7a: bakaaqua420 (Thanks goes to mokaccino (Message))
  • Version 2.1b: explosions69
the code does not seem to work
 

AOFJD39r

New Member
Apr 2, 2022
2
1
the code does not seem to work
Well, if I ever needed proof of me being a moron, you have it now. At least, if it's the version 2.1b code you mean.

I've edited the message now, the actual code is 69explosions. I don't know how I convinced myself that it was in reverse while writing, but eh. Brain smooth, clearly.
 
3.30 star(s) 4 Votes