Create and Fuck your AI Cum Slut –70% OFF
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3.20 star(s) 6 Votes

skyrfen

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KonoSubaTheHaremAdventures-2.1b
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AOFJD39r

New Member
Apr 2, 2022
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Is this worth playing currently?
Not really. There's a lack of content, and unless you'd like wasting your time for a game that calls itself version 2.1 with content equivalent to a version 0.1-alpha, or version 0.2-alpha if you're being generous, I think I can safely say your time is valuable enough to be spent elsewhere.

how bad is the sandbox in this one?
It has the beginnings of something decent. But is severely lacking in content, and there's a lot of dangling story lines all over the place. All in all, pretty bad. Wouldn't recommend.

Versioning isn't a set thing. It's just shorthand for developers to know what's been added to the game.

For indie devs who might not even have a roadmap to base it off of, this means shit can get really chaotic. It's really not best practice to make your first release a "1.5" release, that's confusing as fuck frankly, but there's no rule against it.
Well, if you're a burgeoning, self-taught developer only having read/watched how to write the code and nothing about the practice and discipline involved, then yes. And while there isn't a "rule" against it—Because who is going to police it anyway? Aside from morons like myself—I do find myself more inclined to the opinion of Lord_Silver. It's not even an unspoken rule anymore, there's existed a for some time now.

A 1.0 version means that a product is complete, any changes on top of that is non-breaking and usually just fixes. Having an initial release candidate already above it, is just plain pathetic given the lack of content in the game. This is barely even a v0.2 release, and honestly, I'd even go so far as to simply say it's a v0.1-alpha release.

So far, a shit ton or dialogue, grind, and some teasing stills, one gross footjob... but not one sex scene.
to sum up, so far.... not worth it
(sorry, not sorry)
Why even playing a game dude? Go watch some hentai
Learn to version your shit first, before you get defensive about people complaining about a lack of content when you're using versioning that would imply more content than there is. If you'd actually cared much, you'd realize there is actually something to be gained from people complaining about a lackluster game when it's supposedly beyond it's finished release candidate, if you go by versioning numbers. And instead of listening to one of them, like Lord_Silver, you instead got defensive about it.

The way I see it:
  • Currently, there's a lot of unnecessary grind.
  • There is a lack of content, which makes the grind feel worse than it is.
  • A lot of scenes are just . . . slow. And not in a good way. Conversations feel stilted, transitions are quicker to move along by going backwards by one and forwards by one, than actually waiting for scene transitions in many cases. The mere fact that this is even remotely a thought should be self-explanatory for why it's a problem.
    • Some scenes are extra slow for the forced manual transition between multiple sub-shots. Like characters picking up stuff, and so on. This is fine, were it not so slow. A delayed transition is fine in some places, and not fine in others. Do consider where they fit best.
  • For a game calling itself a version 2.1b, with the content equivalent to a version 0.1-alpha, it sure loves plastering ways to pay up whenever you get to the end of content threads or just to have basic features like skipping mini-games. Ignoring your lack of ability to version for a moment, it is important to consider that "we," the users/consumers, have no obligation to pay up nor are you displaying any proper incentive for us to do so. Users should be incentivized by a good product, not by you begging for money.

    If you do not have the money to even develop alpha builds on the side til the point they reach a beta at minimum, you don't really have anything to complain nor beg about. Actual, real development of games require a lot of cost because of the uncertainty. You job as the developer is to try and make a product good enough that people will want to give money for either its purchase or continued development. Not that I expect a random internet indie to know that, given the lack of focus and code quality, I'm assuming you're self-taught. Though, props for trying.
  • Speaking of; this project suffers from both a lack of direction, lack of proper planning and code quality and organization.

    There is already a drought of content for a game supposedly at version 2.1, and you need to consider how you'll organize code before a project becomes too big, or you'll suffer the consequences of having to refactor a lot because of a lack of forethought. Given what little code there is here, I can already see it becoming more of a tangled mess if nothing is done. A lot of code has unnecessary dependencies on each other, and there's probably more that is hard-coded than isn't. Though, assuming you've only dabbled in Python before and that this is your first "real" project, Ren'Py likely doesn't make that easy. And given that this has already been "in development" for so long and it hasn't gotten any better, well, I think that speaks for itself.

    In regards to a lack of direction, I say that because you're adding a lot of content threads that literally go nowhere, but will someday supposedly go somewhere. Currently, they all just fish for money instead. This is a problem in many indie projects, where developers mistakenly focus on adding "more" content, instead of fleshing out existing content. I call it a mistake, because it leads to frustration for users, who never actually get anywhere. You can look to Giant Guardians for a similar example. That game is further along its development cycle, but suffers from many of the same problems that this one already does. For example in the sense of story lines just being left dangling without a sufficient conclusion.

    You may say that it's hard, or even unreasonable, to expect a game to finish individual story lines before moving on to other story lines. And you'd be correct also, if only in part. Yes, you shouldn't just focus on an individual story line, but you also shouldn't just add and add and add without fleshing out anything. You can consider it as an inverse pyramid: You start from something small, but if you just build one direction the entire structure will go out of balance, and it'll be harder (in the analogy) to complete the parts you ignored. Fleshing them out properly, over time, instead of focusing on one thing, and then another, and another, will leave you with a more "complete" pyramid.

    Honestly, this has the exact same issue as Giant Guardians in the sense of a really slow update cycle too, which I'm at minimum half-convinced is to milk any potential Patreon subscribers for as long as possible.

    And regardless, these are just symptoms of a lack of planning. A lack of planning out the story, a lack of planning out the structure of your code, and a lack of planning out how to go about to tackle it properly.
  • This last bit is just a personal gripe: Even considering that this is a porn game and set in an anime-setting, the use of pseudo-Japanese—In the sense of being onomatopoeia—instead of just plain English in many places is just . . . yuck. It genuinely just feels like ; it's just plain bad. This is subjective, of course, but I'd change it if I were the developer of this game.
I could go further into it, there's no lack of things to either discuss, complain or improve about this project, but I don't look at porn games in my free time to do what I do as my day job. Nor do I expect the developer to care, I certainly don't. I just had a bit of free time and just was bored enough for it.

Also, I find locking skippable mini-games behind a paywall while begging for money all around rather scummy, so for those of us who'd like a little quality of life, here's the codes:
  • Version 1.7a: bakaaqua420 (Thanks goes to mokaccino (Message))
  • Version 2.1b: 69explosions
 
Last edited:
Sep 22, 2018
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193
Not really. There's a lack of content, and unless you'd like wasting your time for a game that calls itself version 2.1 with content equivalent to a version 0.1-alpha, or version 0.2-alpha if you're being generous, I think I can safely say your time is valuable enough to be spent elsewhere.



It has the beginnings of something decent. But is severely lacking in content, and there's a lot of dangling story lines all over the place. All in all, pretty bad. Wouldn't recommend.



Well, if you're a burgeoning, self-taught developer only having read/watched how to write the code and nothing about the practice and discipline involved, then yes. And while there isn't a "rule" against it—Because who is going to police it anyway? Aside from morons like myself—I do find myself more inclined to the opinion of Lord_Silver. It's not even an unspoken rule anymore, there's existed a for some time now.

A 1.0 version means that a product is complete, any changes on top of that is non-breaking and usually just fixes. Having an initial release candidate already above it, is just plain pathetic given the lack of content in the game. This is barely even a v0.2 release, and honestly, I'd even go so far as to simply say it's a v0.1-alpha release.




Learn to version your shit first, before you get defensive about people complaining about a lack of content when you're using versioning that would imply more content than there is. If you'd actually cared much, you'd realize there is actually something to be gained from people complaining about a lackluster game when it's supposedly beyond it's finished release candidate, if you go by versioning numbers. And instead of listening to one of them, like Lord_Silver, you instead got defensive about it.

The way I see it:
  • Currently, there's a lot of unnecessary grind.
  • There is a lack of content, which makes the grind feel worse than it is.
  • A lot of scenes are just . . . slow. And not in a good way. Conversations feel stilted, transitions are quicker to move along by going backwards by one and forwards by one, than actually waiting for scene transitions in many cases. The mere fact that this is even remotely a thought should be self-explanatory for why it's a problem.
    • Some scenes are extra slow for the forced manual transition between multiple sub-shots. Like characters picking up stuff, and so on. This is fine, were it not so slow. A delayed transition is fine in some places, and not fine in others. Do consider where they fit best.
  • For a game calling itself a version 2.1b, with the content equivalent to a version 0.1-alpha, it sure loves plastering ways to pay up whenever you get to the end of content threads or just to have basic features like skipping mini-games. Ignoring your lack of ability to version for a moment, it is important to consider that "we," the users/consumers, have no obligation to pay up nor are you displaying any proper incentive for us to do so. Users should be incentivized by a good product, not by you begging for money.

    If you do not have the money to even develop alpha builds on the side til the point they reach a beta at minimum, you don't really have anything to complain nor beg about. Actual, real development of games require a lot of cost because of the uncertainty. You job as the developer is to try and make a product good enough that people will want to give money for either its purchase or continued development. Not that I expect a random internet indie to know that, given the lack of focus and code quality, I'm assuming you're self-taught. Though, props for trying.
  • Speaking of; this project suffers from both a lack of direction, lack of proper planning and code quality and organization.

    There is already a drought of content for a game supposedly at version 2.1, and you need to consider how you'll organize code before a project becomes too big, or you'll suffer the consequences of having to refactor a lot because of a lack of forethought. Given what little code there is here, I can already see it becoming more of a tangled mess if nothing is done. A lot of code has unnecessary dependencies on each other, and there's probably more that is hard-coded than isn't. Though, assuming you've only dabbled in Python before and that this is your first "real" project, Ren'Py likely doesn't make that easy. And given that this has already been "in development" for so long and it hasn't gotten any better, well, I think that speaks for itself.

    In regards to a lack of direction, I say that because you're adding a lot of content threads that literally go nowhere, but will someday supposedly go somewhere. Currently, they all just fish for money instead. This is a problem in many indie projects, where developers mistakenly focus on adding "more" content, instead of fleshing out existing content. I call it a mistake, because it leads to frustration for users, who never actually get anywhere. You can look to Giant Guardians for a similar example. That game is further along its development cycle, but suffers from many of the same problems that this one already does. For example in the sense of story lines just being left dangling without a sufficient conclusion.

    You may say that it's hard, or even unreasonable, to expect a game to finish individual story lines before moving on to other story lines. And you'd be correct also, if only in part. Yes, you shouldn't just focus on an individual story line, but you also shouldn't just add and add and add without fleshing out anything. You can consider it as an inverse pyramid: You start from something small, but if you just build one direction the entire structure will go out of balance, and it'll be harder (in the analogy) to complete the parts you ignored. Fleshing them out properly, over time, instead of focusing on one thing, and then another, and another, will leave you with a more "complete" pyramid.

    Honestly, this has the exact same issue as Giant Guardians in the sense of a really slow update cycle too, which I'm at minimum half-convinced is to milk any potential Patreon subscribers for as long as possible.

    And regardless, these are just symptoms of a lack of planning. A lack of planning out the story, a lack of planning out the structure of your code, and a lack of planning out how to go about to tackle it properly.
  • This last bit is just a personal gripe: Even considering that this is a porn game and set in an anime-setting, the use of pseudo-Japanese—In the sense of being onomatopoeia—instead of just plain English in many places is just . . . yuck. It genuinely just feels like ; it's just plain bad. This is subjective, of course, but I'd change it if I were the developer of this game.
I could go further into it, there's no lack of things to either discuss, complain or improve about this project, but I don't look at porn games in my free time to do what I do as my day job. Nor do I expect the developer to care, I certainly don't. I just had a bit of free time and just was bored enough for it.

Also, I find locking skippable mini-games behind a paywall while begging for money all around rather scummy, so for those of us who'd like a little quality of life, here's the codes:
  • Version 1.7a: bakaaqua420 (Thanks goes to mokaccino (Message))
  • Version 2.1b: explosions69
the code does not seem to work
 

AOFJD39r

New Member
Apr 2, 2022
2
11
13
the code does not seem to work
Well, if I ever needed proof of me being a moron, you have it now. At least, if it's the version 2.1b code you mean.

I've edited the message now, the actual code is 69explosions. I don't know how I convinced myself that it was in reverse while writing, but eh. Brain smooth, clearly.
 

bobdillan

Forum Fanatic
Nov 18, 2016
4,553
11,413
725
3DCG, Male protagonist, Parody, Animated, Harem, Teasing, Virgin, Dating Sim, Humor, Romance, Fantasy, Sandbox, Big tits, Big Ass, Handjob, MILF, Ahegao, Incest, Exhibitionism, Vaginal Sex, Foot Job, Oral Sex, Anime, Monster girl, Anal, Turn-Based Combat
Um EmperoXXX Anime shouldn't these tags be changed? Played most recent update, and well.. there be no anal, vaginal sex, or incest.

O wait, if you count that hentai that was on the TV at the start then I guess you'd have anal, but tentacles is missing. (weird scene to throw in tho given that i believe you won't be doing any NTR, so won't be any more content like that, although seems MC was watching NTR hentai :HideThePain:).
 

Yaichi

Newbie
Mar 7, 2020
56
82
105
So from what I understand after a full year there's barely any content involving the girls, no offense but maybe try and develop the main story alongside maybe 2 to 3 scenes per maybe 3-4 heroines or just 3 of them for each release? At the very least I guess it'd help deliver something more compact, like post a poll to decide which heroine to focus on first for one release, make 2 to 3 scenes, then make another, depending on the popularity of the girl you may finish up whatever event you got planned with her and then focus on the others in the next polls and that's IF you want people to help decide which girl to focus on, if not then do it yourself, this game sounds interesting but eh, try and take inspiration from Adventurer's Trainer, guy knows what he aims for and adds events with the girls while also optimizing the combat system and adding whatever improvement he feels is needed. Slow and steady wins the race as long as you have a good grasp of what you're aiming for and already got a plan mapped out, spreading yourself too thin can only lead to a subpar product.

Couple of sidenotes, for the tags you should only put those that ACTUALLY happen like the aforementioned footjob and body types for characters like MILF or monster girl, for the rest just put planned tags and then write the rest there, a bad practice is to misinform the potential player or patron of stuff that isn't in yet, that'll only cause friction with them and doubt over supporting you in this and future endeavors. The other thing is that if minigames are truly obnoxious (maybe people like the grind, maybe they don't) then you should put some QoL that helps the players overcome the feeling of annoyance, like say a mastery level, play the minigame enough times until reaching level 5 in that difficulty (or however you want to structure it, just make it feasible and not obnoxious) and then you get the option to skip it for free while your patrons still get the choice from the get-go to skip it entirely, win-win anti-frustration feature.

I honestly will bookmark this because you can never have too many Konosuba games and I'm not too keen on NTR so this is up my alley if there's none planned, though I will play this only after there is more content, try also not to alienate people, feedback is always good to help you understand how to make everything flow better, try to map out the direction you want your story to take while also considering which event to add during each release, preferably it'd be best if structured like first scene a tease for example a skirt lift or damaged clothes that don't go fully explicit yet, second accidental grope, third romance (kiss the gal), from the fourth onward sex be it straight up or by step, like fj, hj, bj, etc. These are just suggestions I'm making, I honestly wish you good luck with this and hope that you can release more often. Peace out.
 
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dijish

Newbie
Jun 1, 2020
34
15
122
liked the game so far, but its lacking too much content... Maybe need to wait several years or so before I can properly enjoy it, assuming its not abandoned ofc
 

paxogre

Member
Sep 10, 2022
120
147
119


Dec 24, 2024

Wishing you all a Merry Christmas filled with warmth, happiness, and festive cheer! Hope you have a wonderful holiday season! ✨

(Note: For these wallpapers in 4K and more exclusive content, check out this post here – )



Dec 11, 2024

Hello everyone,
I hope you’re all doing well and staying healthy.
It’s been a while since I posted here, and I owe you all an explanation and an apology for my silence. My last update for KSHA was in December 2023, and I had promised that the next update would be ready by April 2024. But that didn’t happen. I haven’t posted anything here since February 2024, and I deeply regret leaving everyone in the dark.
Here’s what actually happened, and why I went completely silent.
In March, my life turned upside down. I used to live in a dorm located in a basement, and on March 12th, a flood hit the area. At that time, I was at my parents' place and didn’t immediately know what had happened. By the time I found out, it was too late... my dorm had been completely flooded.
Inside that dorm was my laptop, my lifeline for the game's development. It was destroyed, along with so much progress I had made from December to March. I had a backup on my external hard drive, but that too was damaged beyond recovery in the flood.
I lost everything. My laptop, my belongings, and most heartbreakingly, months of work. Between December and March, I had:
  • Almost finished developing three new events
  • Fully revamped the UI of KSHA
  • Coded and implemented a turn-based combat system, which was by far the hardest and most time-consuming part of the update (it took me over a month to get it right :')).
Losing all that progress was devastating. I felt completely hopeless, like all the hard work I poured into this game had been erased in an instant. For a while, I truly thought it was over.
But somehow, I couldn’t let go of KSHA. After a couple of months, I managed to borrow an old laptop from a friend. It’s not much, it crashes often and struggles to run the software I need but I’m so grateful for it. Slowly, I started rebuilding everything I had lost, piece by piece. It wasn’t easy, but I kept pushing myself.
Now, I’m happy to say that not only have I caught up to where I left off, but I’ve also made significant progress beyond that. I’ll share all the details of what’s done and what’s left to do below.
I’ve also been working two part-time jobs to recover from my losses and hopefully save up for a proper laptop someday.
This post isn’t meant to be an excuse—I know I should’ve updated you all earlier, no matter how tough things were. That’s on me. But I just want you to know how much your support has meant to me during this time. Even when I felt like giving up, the thought of you all waiting for KSHA kept me going.
Thank you for believing in me and for sticking around despite everything. I’m fully back on track now and doing my absolute best to complete the next version of the game (and maybe even afford a better laptop in the process ).
Progress Update
Here’s What’s Already Done ✅:
  • Brand New UI: The entire user interface has been overhauled, offering a more polished and immersive experience.
  • Turn-Based Combat System: A completely new turn-based combat system has been implemented, bringing exciting new gameplay mechanics.
  • Completed Script: The full script for the update is finalized and ready.
  • 6 Events Developed: Six new events have been fully developed and integrated into the game.
  • Bug Fixes: All known bugs and minor issues have been resolved for a smoother gaming experience.
Here’s What’s Left to Do :
  • 2 Events to Develop: The script for these is already written, so it’s just a matter of implementing them.
  • SFX: Sound effects for the update need to be created and added.
  • Transitions: Smooth transitions to enhance the visual flow of the game.
  • Testing & Proofreading:
    • First round: Identifying and fixing any remaining bugs while proofreading the script.
    • Final round: Ensuring the update is completely polished and ready for release.
  • Translations: Translating the game for multiple languages.
I’m confident I’ll be able to release the next update by January 2025. It’s been a long journey, but I’m so excited to share the new version of Konosuba The Harem Adventures with you all.
Thank you, from the bottom of my heart, for your patience, love, and support. I’ll keep working hard for you.
Cheers
EmperoXXX
 
3.20 star(s) 6 Votes