OK, after a bit more play this time I do have some additional feedback.
1) 5 second popup no longer present
2) 5 minute nag not really a problem or much of an annoyance
3) Game is much more playable
4) Game still isn't super intuitive for what you can/should be doing. I end up spastically trying things.
5) Escape aborts the program - that is fine.... maybe. I don't mind having a boss button (or two with the one on the GUI) but since the vast majority of games use escape to open the menu that does cause some problems. Which leads to:
6) Aborting the program leaves the game running as a background process - This is especially irksome because the nagware will continue while it is in the background. Again I had to kill the process from task manager. I little process cleanup would be nice here.
and 7) the shack really is bugged, make sure to use the save file patch.
The movement system is fine for the battles, somewhat annoying on the wilderness map, and completely annoying on the non-combat maps like the villa/villiage. Not bad enough to make me want to stop playing, but bad enough to bother me every time I go to those maps.
I still haven't gotten too far in the game yet (just sucker punched Hercules a bunch and deflowered the slave girl really) but it is much more playable now.
Thank you for the feedback. It's really helpful, especially since you don't act like you're entitled (I just block anyone who is rude or acts like I owe them something, so if it looks like I am completely ignoring someone, I probably am).
4) You're absolutely right. I still need to program an in-game tutorial, but for now, as you have discovered, I'm offering a guide on the website.
5) I can totally see how ESC would be confusing. I am open to alternatives for the Boss/Panic key. I just wanted one on the far left and right sides of the keyboard to make it easy for both left and right handed players.
6) Yes, I realized the nagware pop-up still running is VERY problematic for someone who might hide the game, only to have the pop-up display, maybe at a very inopportune time. It has already been fixed and I will be pushing a Update on the Game Launcher tomorrow most likely. A new version upload here will follow soon after that.
7) The shack bug is already fixed in version 0.854 (which has been release via the Update button) and will be included when I upload a new version here.
I'm looking at changing the movement options for when Kronos is not in battle, perhaps increasing his spaces. It's a tricky balance, because there are some things the NPCs need to be able to do, and if Kronos is moving around while everyone is standing still, it messes up some of those things. For example, when Zoe is following you in town so you can find a place to receive your blowjob from her, if you can move as much as you want, but she just stands there, then there's no way to get her to trigger the location she needs to be in order to start that scene. I know the moving, waiting thing can be a little annoying, which is why I've included 4 different ways you can end you turn, with Spacebar being the fastest, and double-right clicking being the second easiest.
I'm still working on the Guide, but I just added even more info, so feel free to check it out again and see if there's anything else useful there.
Again, thank you very much for your feedback! Complaining is beyond worthless to me, but letting me know what works and doesn't work is actually extremely valuable!