That's absolutely true. I purposefully made it easy for me to change a lot of values because I knew at some point I was going to have to balance things out, but when I don't even have 100% of the game mechanics in place, like the leveling system, it doesn't make sense to put a lot of time refining it. However, when someone points out to me a frustration, and they do it in a polite way, I go out of my way to try and accommodate.No problem, thanks for listening. It's also kind of the nature of early access to games like this. You have ideas of where they will be and prematurely balancing all of this is extra pain not always worth the effort, especially for things that might get scrapped or have to be rebalanced again when later features. For everyone trying it early it can be frustrating.
If the essence is retained on reset like an inventory item, then my biggest frustration would be gone. Getting the initial 400 gold wasn't too bad as I was figuring out the game and exploring at that point. Was mainly a big blow when i realized that i now had to regain it, but this time by just mindlessly repeating the same content.
I came across something similar to this recently when I was editing a script for one of the voice actors. The character makes a reference to the cost of an item, and I had to change the line to a generic sum of money rather than the specific value the item costs because I knew at some point I was probably going to change the price and I didn't want to have to ask her to re-record that line.