I know that. It's just that the ways to skip turns is even more clunky than moving that one final tile what with having to click a few times AND not going the full 5 tiles so you'd need more turns to move, so it doesn't really help.
Potential ways to streamline movement:
-keyboard button skip turn. It's less clunky than having to click.
-zoom out, so you can always see the 5 tiles away tile
-end turn automatically after a single movement even if you didn't move the full 5 tiles if you can't do certain actions. Currently there is literally nothing that moving in two steps can do that just going straight to the last tile can't. *if actions that can only be performed at some location (like attacking something adjacent) are absent, then there's no reason you can't do it before the movement.
-make the map much smaller, so no matter how clunky the movement, it wouldn't matter much