Anyone got access to the progress reports?
April 10
Hello everyone, this is B-flat.
Thank you all for trying our Beta 0.01 demo.
I collected each and every bit of your feedback all week.
Here's the updated current work list.
Completed jobs
- Fixed bug where the UI was misaligned at different resolutions.
- Fixed bug where the UI interface doesn't update immediately after obtaining items.
- Fixed bug where the third attack strike goes through walls.
- Fixed bug where player's keybindings did not display correctly.
- Fixed bug when using Left Shift to bind any key would cause the button prompt to disappear.
- Fixed font errors.
- Fixed bug when opening menu caused vertical Vita sprite to disappear.
- Fixed bug where "Leave Game" in the options did not close game properly.
- Improved the quality and fluidity of controls.
- Added new adaptations for various brands of controllers (Xbox, PS, NSPro).
- Added resizable window function.
Ongoing jobs
- Optimize animations, including running, jumping, attacking, climbing and miscellaneous movements.
- Vita's vertical sprite has been redrawn. A second butt view from behind has also been added.
- Optimize initial key bindings
- Adding option to turn off screen flash during climax
- Added animation of Vita being a bit embarrassed when naked.
- Now players can easily click and switch between admiring Vita's front and back.
- Fix miscellaneous reported bugs.
- Finish Japanese translation.
- Incorporate second CG.
Upcoming Future plans
- Redub Vita with a new voice.
- Add Gallery to title page.
- Possible Korean translation (depending on publisher negotiations.)
- Map of the second half of the underground sewer.
- Village NPC production, including artwork, interactivity and dialogue.
- Functionality of the Heart Lamp, including teleportation and upgrading.
- Create tentacle enemy.
- Develop physical effects of liquid environments, including water and monster cum.
That concludes this most recent update.
My hope for the next beta version in May is that the "ongoing" and "completed" categories will be completed.
In order to ensure stability for future updates, I have slightly slowed down map development.
After the current game structure is totally stable, we can fully devote ourselves to content.
In February, I asked for voting on future equipment for Vita, and the general development order has been decided.
Production will begin after the village and main NPCs are completed. This is because dialogue and interaction can be impacted with what Vita is wearing, so the NPCs must be completed first.
Thank you again for following me on this journey. Your support inspires me to work hard!
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I'm still subscribed to the channel till the end of the month but can't say my support will be ongoing.
Yes, I'm aware this is the first public showing of the game's development and things will no doubt improve with time. However, with that said, I'm a little worried, what with the change in game genre, the dev doesn't have it in him to bring Vitalis to the same level as Agnietta, especially where combat is concerned. Here's to hoping it's all awesome in the end.