- Mar 3, 2018
- 1,422
- 450
What is the breeding quest about? What can you do with slaves? Can you release collared slaves back into the wild lol?
Greetings dondani, You need to develop persuasion/suggest serums before she can convince them. You then need to have the Monday meetings with Sarah where she sees that these serums have been developed and you should agree to use them in the company. Then, she can use them during these yoga chats and convince them to join.Furthermore,what are the requirements for the yoga lessons? Sarah tries to convince the other girls with no success.Are there spesific girls for yoga?
Here's my read on those functions.Greetings Gents (and Ladies, if you are out there),
I've been trying to read the [modded] files to increase my ability to understand the code, with the hope to one day start Modding myself. I do not have much (read: any ) experience coding/programming, so it's slow going.
I was looking into the modded Serums and came across a few lines I do not know what they do, so I was hoping one of you could clarify this for me. I would be much obliged!
1) From "Female Viagra" (Quest_Arrousal_serum.rpy), Lines 411:
init python:
def arousal_serum_function_on_turn(the_person, add_to_log):
if the_person.arousal < the_person.suggestibility:
the_person.change_arousal(__builtin__.min(15, the_person.suggestibility - the_person.arousal),add_to_log = False)
return
What does the Builtin__.min (red highlight) do?
Would it also work if you want to 15 add arousal to just write:
the_person.change_arousal(15, add_to_log)?
2) From Pheremone Therapy Serum by Starbuck (behavior_adjeustment_serum.rpy), line 3:
init -1 python:
def behavior_adjustment_on_turn(the_person, add_to_log, fire_event = True):
if renpy.random.randint(0,100) < (the_person.suggestibility - (the_person.obedience - 90)) * 5:
the_person.change_obedience(1, add_to_log)
I'm not completely sure what this random comparison achieves (why -90, *5?). It's a construction I see more often and I haven't been able to crack its effect yet.
3) If you want to make a serum that each turn would randomly increase of decrease the weight (or have no effect), would it work if you code it like this?
def randomweight_function_on_turn(the_person, add_to_log):
return person.change_weight(amount = 0.5, chance = 25)
return person.change_weight(amount = -0.5, chance = 25)
Or is there a more elegant/better way to do so?
Edit: Noops, it doesn't work -and yup, I went ahead and tried .
It gives:
'AttributeError: 'NoneType' object has no attribute 'change_weight''
No clue why..
That's it for now. I have more questions, but I'll first see what replies I get from these three.
Thanks, and take care,
Minoin!
Suggestibility | Obedience |
---|---|
0 | 70+ |
25 | 95+ |
50 | 120+ |
75 | 145+ |
100 | 170+ |
Thanks useraccount01! get the first and last now, the 2nd is still not completely clear: it also depends on what the obedience is to start with, right?Here's my read on those functions.
You might want to check out the discord
- Increase arousal by a maximum of 15, but it can be less if arousal and suggestibility are within 15 points of each other.
- Gives a chance to increase obedience by 1/turn for the following ranges:
Suggestibility Obedience 0 70+ 25 95+ 50 120+ 75 145+ 100 170+ - I don't know about the attribute error, but I don't think the second return statement will ever be reached. Probably need to randomly pick the amount value before the return.
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Employees are no longer taking their serum during the weekend (not-working time), and without the serum the levels tend to decrease to the initial value.Is there a bug? I had many girls with obedience over 1,000 due to serums and suddenly in a day or two many were below 100. It appearly happened on one weekend Sat or Sunday.
I know that, but in a huge drop in value? Many of them went way below what they had before taking serum at work. Also not only that, some of girls' sluttiness even ended up in negative, again way below what they had before the serum.Employees are no longer taking their serum during the weekend (not-working time), and without the serum the levels tend to decrease to the initial value.
Yeah, the starting obedience factors into it.the 2nd is still not completely clear: it also depends on what the obedience is to start with, right?
IIRC the Essential Oils quest involves chatting with one of your employees (for me it's always been someone in Supply) who is using scented oils around the office and you get the idea to add essential oils as a serum attribute to increase the sale price of serums.I currently have 2 HR directors, because I made my current HR person to HR directors and then the event with Sarah triggered.
Also I have currently a hint for active quest "essential oils" but I already researched (and added into a serum) exotic ingredients - not sure if there is any connection between those 2, but I am bit scared that I have screwed up this quest.
Both the base game as well as the mod are some of the best games around here, but transitions from one place to another (clicking on "go somewhere else") leads to a huge lag (even with animation turned off).
Hi useraccount01 ... It's crystal clear now... thanks a bundle!Yeah, the starting obedience factors into it.
A practical example:
We have a girl with 0 suggestibility and 100 obedience. The equation gives -50 which is never greater than random(0,100), so obedience never increases.
But we pump a couple of suggestibility serums in, with 20 suggestibility and 100 obedience the equation gives 50. This can be greater than random(0,100), so obedience might increase.
Get suggestibility up to 30+ and the equation returns values > 100. Now the condition always evaluates to true since it's always greater than random(0,100) and the obedience is guaranteed to increase.
So the equation is just a way to define a boundary between when a thing happens and doesn't happen. And it can be tweaked or changed to match how a dev wants the game to play.
Yes the quest continued lateron,IIRC the Essential Oils quest involves chatting with one of your employees (for me it's always been someone in Supply) who is using scented oils around the office and you get the idea to add essential oils as a serum attribute to increase the sale price of serums.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Mods/Core/Mechanics/Wardrobe_Extensions/extra_character_images.rpy", line 4, in script
init 2 python:
File "game/Mods/Core/Mechanics/Wardrobe_Extensions/extra_character_images.rpy", line 31, in <module>
for position in supported_positions:
NameError: name 'supported_positions' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Mods/Core/Mechanics/Wardrobe_Extensions/extra_character_images.rpy", line 4, in script
init 2 python:
File "C:\Users\CarbonBeast\Desktop\Lab_Rats_2-v0.36.1-pc\renpy\ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\CarbonBeast\Desktop\Lab_Rats_2-v0.36.1-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/Mods/Core/Mechanics/Wardrobe_Extensions/extra_character_images.rpy", line 31, in <module>
for position in supported_positions:
NameError: name 'supported_positions' is not defined
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.36.1
Sat Jan 09 10:41:08 2021
No. Cause it's not updated yet. Beta might be- haven't checked.are the mods not working with labrats2 v0.36.1 ???
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/Mods/Core/Mechanics/Wardrobe_Extensions/extra_character_images.rpy", line 4, in script init 2 python: File "game/Mods/Core/Mechanics/Wardrobe_Extensions/extra_character_images.rpy", line 31, in <module> for position in supported_positions: NameError: name 'supported_positions' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/Mods/Core/Mechanics/Wardrobe_Extensions/extra_character_images.rpy", line 4, in script init 2 python: File "C:\Users\CarbonBeast\Desktop\Lab_Rats_2-v0.36.1-pc\renpy\ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\CarbonBeast\Desktop\Lab_Rats_2-v0.36.1-pc\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/Mods/Core/Mechanics/Wardrobe_Extensions/extra_character_images.rpy", line 31, in <module> for position in supported_positions: NameError: name 'supported_positions' is not defined Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.36.1 Sat Jan 09 10:41:08 2021
Beta Version also dont work but thanksNo. Cause it's not updated yet. Beta might be- haven't checked.