- Feb 1, 2020
- 79
- 31
Thanks, it seems to work for new attempts (because of the way you fixed it, it obviously doesn't do anything to already bugged saves.)Uploaded a fix that should prevent the error.
Thanks, it seems to work for new attempts (because of the way you fixed it, it obviously doesn't do anything to already bugged saves.)Uploaded a fix that should prevent the error.
'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 8786, in script call
call advance_time from _call_advance_time_15
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 152, in script call
$ act.call_action()
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 217, in script call
$ the_crisis.call_action()
File "game/game_roles/role_cousin.rpy", line 505, in script
python:
File "game/game_roles/role_cousin.rpy", line 506, in <module>
if any(x.effect == "cousin_search_room_label" for x in cousin.bedroom.actions):
AttributeError: 'Person' object has no attribute 'bedroom'
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 8988, in script call
call screen main_choice_display(build_menu_items([people_list,actions_list]))
File "game/script.rpy", line 8919, in script
call screen outfit_creator(Outfit("New Overwear Set"), outfit_type = outfit_type)
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 296, in execute
screen outfit_creator(starting_outfit, target_wardrobe = mc.designed_wardrobe, outfit_type = "full"): ##Pass a completely blank outfit instance for a new outfit, or an already existing instance to load an old one.| This overrides the default outfit creation screen
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 296, in execute
screen outfit_creator(starting_outfit, target_wardrobe = mc.designed_wardrobe, outfit_type = "full"): ##Pass a completely blank outfit instance for a new outfit, or an already existing instance to load an old one.| This overrides the default outfit creation screen
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 325, in execute
default outfit_builder = WardrobeBuilder(None)
File "game/Mods/Core/Mechanics/Wardrobe_Extensions/wardrobe_builder.rpy", line 130, in __init__
self.person = create_random_person("Ema","Hesire", 23, "thin_body", "B", 0.91)
File "game/script.rpy", line 3190, in create_random_person
relationship = relationship, kids = kids, SO_name = SO_name, base_outfit = base_outfit)
File "game/script.rpy", line 1684, in __init__
self.personal_region_modifiers = {"breasts":0.1+0.1 * rank_tits(self.tits)} #A dict that stores information about modifiers that should be used for specific regions of animations. Default is 1.
TypeError: unsupported operand type(s) for *: 'float' and 'NoneType'
Confirmed. It's either Sarah just sitting there, or you see only options and text but no scene (until happy ending)Working on Saturday, getting a crisis with some other employee (not Sarah) also being there, and going with the path that eventually leads to a threesome, works, but there's a glitch -- instead of the actual participants, you see either sitting, clothed Sarah (complete with her stats in the HUD) or no characters at all.
Threesomes during Sarah's meetings work fine.
I know this is vague, and I'll try to get some better reproduction for this...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 9014, in script call
$ picked_option.call_action()
File "game/script.rpy", line 9269, in script call
call advance_time from _call_advance_time_3
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 152, in script call
$ act.call_action()
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 332, in script
python:
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 334, in <module>
person.run_move(place)
File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 367, in run_move_enhanced
location.move_person(self, get_random_from_list(available_locations))
File "game/script.rpy", line 3505, in move_person
self.remove_person(the_person)
File "game/script.rpy", line 3501, in remove_person
self.people.remove(the_person)
ValueError: list.remove(x): x not in list
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 9014, in script call
$ picked_option.call_action()
File "game/script.rpy", line 9269, in script call
call advance_time from _call_advance_time_3
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 152, in script call
$ act.call_action()
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 332, in script
python:
File "[redacted]renpy-7.3.5-sdk/renpy/ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "[redacted]renpy-7.3.5-sdk/renpy/python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 334, in <module>
person.run_move(place)
File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 367, in run_move_enhanced
location.move_person(self, get_random_from_list(available_locations))
File "game/script.rpy", line 3505, in move_person
self.remove_person(the_person)
File "game/script.rpy", line 3501, in remove_person
self.people.remove(the_person)
File "[redacted]renpy-7.3.5-sdk/renpy/python.py", line 731, in do_mutation
return method(self, *args, **kwargs)
ValueError: list.remove(x): x not in list
[redacted]
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.25.0
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 9062, in script call
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 152, in script call
$ act.call_action()
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 200, in script call
$ the_crisis.call_action()
File "game/crises.rpy", line 5230, in script
$ the_person.outfit.strip_to_tits()
File "game/crises.rpy", line 5230, in <module>
$ the_person.outfit.strip_to_tits()
File "game/script.rpy", line 4788, in strip_to_tits
while not (test_outfit.tits_visible() and test_outfit.tits_available()):
NameError: global name 'test_outfit' is not defined
x_size = __builtin__.int(the_size[0] / renpy.config.screen_width * renpy.get_physical_size()[0])
y_size = __builtin__.int(the_size[1] / renpy.config.screen_height * renpy.get_physical_size()[1])
That fixed it for me too, I've had an issue where the animation is in the top left corner of the animation window. No it's centered but the animation window itself is small. Is there a way to make it larger?The size of the animation is/may be wrong as long as you don't play in full screen. I don't know if it is a good fix, but for me changing lines 2025 and 2026 in script.rpy to
fixed this problem.Python:x_size = __builtin__.int(the_size[0] / renpy.config.screen_width * renpy.get_physical_size()[0]) y_size = __builtin__.int(the_size[1] / renpy.config.screen_height * renpy.get_physical_size()[1])
Cheers
Matt
Now I know it was a bad fixThat fixed it for me too, I've had an issue where the animation is in the top left corner of the animation window. No it's centered but the animation window itself is small. Is there a way to make it larger?
x_size = __builtin__.int(the_size[0])
y_size = __builtin__.int(the_size[1])
static_image = im.FactorScale(im.Data(surface_file.getvalue(), "animation_temp_image.png"), renpy.config.screen_width * 1.0 / renpy.get_physical_size()[0])
Works great. Thanks!Now I know it was a bad fix
Instead of changing the size of the box for the animation (what I did with manipulating x_size / y_size) I should have changed the size of the screenshot. So I reverted my changes and added im.FactorScale to line 2033.
Reverted lines 2025/2026:
Changed line 2033:Python:x_size = __builtin__.int(the_size[0]) y_size = __builtin__.int(the_size[1])
I hope this fixes the animation size and crop problem.Python:static_image = im.FactorScale(im.Data(surface_file.getvalue(), "animation_temp_image.png"), renpy.config.screen_width * 1.0 / renpy.get_physical_size()[0])
Cheers
Matt
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 8958, in script
$ picked_option.draw_person() #the_animation = sudden_bounce_animation) TODO: Experiment more with this once we are predicting images a little bit.
File "game/script.rpy", line 8958, in <module>
$ picked_option.draw_person() #the_animation = sudden_bounce_animation) TODO: Experiment more with this once we are predicting images a little bit.
File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 603, in draw_person_enhanced
final_image = self.build_person_displayable(position, emotion, special_modifier, show_person_info, lighting)
File "game/script.rpy", line 1973, in build_person_displayable
displayable_list.append(self.body_images.generate_item_displayable(self.body_type,self.tits,position,lighting)) #Add the body displayable
File "game/script.rpy", line 4006, in generate_item_displayable
colour_matrix = im.matrix.tint(self.colour[0], self.colour[1], self.colour[2]) * im.matrix.tint(*lighting)
TypeError: tint() argument after * must be a sequence, not bool
The animations are a new feature from the game developer, it's shaky at best, without any added value, my recommendation for now is to disable it in the preferences.After talking to anyone
Noted, will look into this in the future, no ETA for now....I wonder why there's no 'pubes color' option in 'hair salon' (mod) shouldn't be very difficult to implement.
#feature request
in addition, option to disable animation (in preferences/main menu), and initial body_type option.. so that before we start new game we could set this up. like [normal/random type], [curvy],[skinny]...you get the idea. that'd be nice
The affaire check has been removed from the threesome code.After one of the mods random avents I got this