Stephanie will approach you the next monday after researching the TraitWhat exactly is the trigger for Ashley? Cause I've researched the T0 suggestion trait but nothing happened. I'm at T1 now and still nothing.
She will also only approach you (at least I believe this seems to be the case in my games) if you have an open employee slot.What exactly is the trigger for Ashley? Cause I've researched the T0 suggestion trait but nothing happened. I'm at T1 now and still nothing.
Thats correct, cant hire someone without open spotsShe will also only approach you (at least I believe this seems to be the case in my games) if you have an open employee slot.
Okay, I looked through the code again to see if anything got changed and I did forget another detail. Earliest time for the Ashley recruitment to be happening is at day 14. So to sum it up, you need to have a suggestion trait researched, have Stephanie as your head researcher, have an open employee spot, and your business needs to be open for at least 14 days. If all those conditions are met, the event will happen the first monday after the trait is researched, so earliest possible is day 14.So started a new save just in case, since I thought Sara's recruitment might have overrode Ashley's but nope, still no Ashley. Does Stephanie need specific stats? Do I have to have access to Stephanie's house first? Do I have to meet Ashley beforehand?
Can you provide a crash report?Game crashes every time I attempt to make a save (quick or standard)
You need a total of 40 production points for a single batch of serums to be produced, so since you made 6 production points, you are still missing 34 to finish the production, so it will take you 7 time chunks of production to finish the first batch. I recommend hiring an employee for production and one for supply to speed things up, since your manual production is awfully low...I cant really get the produktion to work, I researched a serum and made a disign, researched that, bought supplies and "produced serum" and it said I made 6 production points... and thats it, no produce, wasted time/money
do I miss something?
Thay add up. And overflow goes to the next batch. End of day screen will tell you exactly how many production points where generated during the day.ah ok thanks, will they save up, like in a wallet until I get to 40 or do they spoil? because I have a feeling that I already made 40
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 374, in script call
$ picked_option.call_action()
File "game/script.rpy", line 374, in script call
$ picked_option.call_action()
File "game/general_actions/location_actions/business_actions.rpy", line 128, in script call
call advance_time() from _call_advance_time_1
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 287, in script call
$ advance_time_action_list[count].call_action()
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 471, in script
python:
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 473, in <module>
advance_time_run_move(people_to_process)
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 239, in advance_time_run_move
person.run_move(place)
File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 936, in run_move_enhanced
location.move_person(self, get_random_from_list([x for x in list_of_places if x.public or x == self.home]))
File "game/Mods/Core/Mechanics/Room_Extensions/room_class_extensions.rpy", line 56, in move_person_wrapper
person.apply_gym_outfit()
File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 1883, in apply_gym_outfit
self.location_outfit = self.personalize_outfit(workout_wardrobe.decide_on_outfit2(self))
File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 1975, in personalize_outfit
return WardrobeBuilder(self).personalize_outfit(outfit, opinion_color = opinion_color, coloured_underwear = coloured_underwear, max_alterations = max_alterations, main_colour = main_colour, swap_bottoms = swap_bottoms, allow_skimpy = allow_skimpy, allow_coverup = allow_coverup)
TypeError: personalize_outfit() got an unexpected keyword argument 'allow_coverup'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 374, in script call
$ picked_option.call_action()
File "game/script.rpy", line 374, in script call
$ picked_option.call_action()
File "game/general_actions/location_actions/business_actions.rpy", line 128, in script call
call advance_time() from _call_advance_time_1
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 287, in script call
$ advance_time_action_list[count].call_action()
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 471, in script
python:
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 473, in <module>
advance_time_run_move(people_to_process)
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 239, in advance_time_run_move
person.run_move(place)
File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 936, in run_move_enhanced
location.move_person(self, get_random_from_list([x for x in list_of_places if x.public or x == self.home]))
File "game/Mods/Core/Mechanics/Room_Extensions/room_class_extensions.rpy", line 56, in move_person_wrapper
person.apply_gym_outfit()
File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 1883, in apply_gym_outfit
self.location_outfit = self.personalize_outfit(workout_wardrobe.decide_on_outfit2(self))
File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 1975, in personalize_outfit
return WardrobeBuilder(self).personalize_outfit(outfit, opinion_color = opinion_color, coloured_underwear = coloured_underwear, max_alterations = max_alterations, main_colour = main_colour, swap_bottoms = swap_bottoms, allow_skimpy = allow_skimpy, allow_coverup = allow_coverup)
TypeError: personalize_outfit() got an unexpected keyword argument 'allow_coverup'
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.49.2.3
Thu Mar 17 19:57:58 2022
Hmm... I tried to track down the cause of the error and noticed that some of the lines in the error log are off... so either you modified something, or you didnt install the mod correctly. Try redownloading and installing again, make sure to replace all files and folders when promptedI have an error that keeps repeating,
It still appears even after ignoring.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 374, in script call $ picked_option.call_action() File "game/script.rpy", line 374, in script call $ picked_option.call_action() File "game/general_actions/location_actions/business_actions.rpy", line 128, in script call call advance_time() from _call_advance_time_1 File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 287, in script call $ advance_time_action_list[count].call_action() File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 471, in script python: File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 473, in <module> advance_time_run_move(people_to_process) File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 239, in advance_time_run_move person.run_move(place) File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 936, in run_move_enhanced location.move_person(self, get_random_from_list([x for x in list_of_places if x.public or x == self.home])) File "game/Mods/Core/Mechanics/Room_Extensions/room_class_extensions.rpy", line 56, in move_person_wrapper person.apply_gym_outfit() File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 1883, in apply_gym_outfit self.location_outfit = self.personalize_outfit(workout_wardrobe.decide_on_outfit2(self)) File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 1975, in personalize_outfit return WardrobeBuilder(self).personalize_outfit(outfit, opinion_color = opinion_color, coloured_underwear = coloured_underwear, max_alterations = max_alterations, main_colour = main_colour, swap_bottoms = swap_bottoms, allow_skimpy = allow_skimpy, allow_coverup = allow_coverup) TypeError: personalize_outfit() got an unexpected keyword argument 'allow_coverup' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 374, in script call $ picked_option.call_action() File "game/script.rpy", line 374, in script call $ picked_option.call_action() File "game/general_actions/location_actions/business_actions.rpy", line 128, in script call call advance_time() from _call_advance_time_1 File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 287, in script call $ advance_time_action_list[count].call_action() File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 471, in script python: File "renpy/ast.py", line 923, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2235, in py_exec_bytecode exec(bytecode, globals, locals) File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 473, in <module> advance_time_run_move(people_to_process) File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 239, in advance_time_run_move person.run_move(place) File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 936, in run_move_enhanced location.move_person(self, get_random_from_list([x for x in list_of_places if x.public or x == self.home])) File "game/Mods/Core/Mechanics/Room_Extensions/room_class_extensions.rpy", line 56, in move_person_wrapper person.apply_gym_outfit() File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 1883, in apply_gym_outfit self.location_outfit = self.personalize_outfit(workout_wardrobe.decide_on_outfit2(self)) File "game/Mods/Core/Mechanics/Position_Extensions/person_class_extensions.rpy", line 1975, in personalize_outfit return WardrobeBuilder(self).personalize_outfit(outfit, opinion_color = opinion_color, coloured_underwear = coloured_underwear, max_alterations = max_alterations, main_colour = main_colour, swap_bottoms = swap_bottoms, allow_skimpy = allow_skimpy, allow_coverup = allow_coverup) TypeError: personalize_outfit() got an unexpected keyword argument 'allow_coverup' Windows-10-10.0.19041 Ren'Py 7.4.8.1895 Lab Rats 2 - Down to Business v0.49.2.3 Thu Mar 17 19:57:58 2022
you can raise your maximum energy by using the gym, no real need to cheat it, 200 energy is plenty for almost any situation.Can somebody help me please where i can raise the energy above 400?
I think it is too much, but, can i chane the code so that when i hit the + in the energy, that it fills to Maximum at once?
Oh, and when triggers the city hall? I got nearly every second day a visit from Ms.Hara
Thanks in advance
Okay, you can edit cheat variables in /game/mods/cheats/cheat_mod.rpy:Thank you for your quick response!
I use the cheats very often and my energy is at 420. But my style to play costs a lot of energy, so i have to fill this very often. So my question where i can raise above 400 through the codes and if it is pos. to fill the energy with one click? Maybe the + Button in the cheats so that it doesn´t add only 10 Energy points but to fill till max.