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Jed

Member
Feb 28, 2017
136
189
I think there might be a bug in the strip club content in the latest precompiled version, Gabrielle's calculated salary after her turn stripping to earn her old job came out to $97.3, which she said is 386% more than she was getting working for Tyrone, the former owner of the club. This would put her salary under Tyrone in the negatives, specifically $-278.278, which means she wasn't being paid to strip, she was paying Tyrone to be allowed to strip on his stage like it was some sort of premium subscription service instead of a job.

EDIT: One of the others had a similar issue, just different numbers, $92.1 under the player, which she states is an increase of 360% over what Tyrone was paying her, meaning she was paying Tyrone $239.46 to strip for customers. A third was given $89.7, a 348% increase, meaning she was paying Tyrone $222.456 instead of being paid.
I'm sorry, how are you getting those numbers?

Gabrielle's original salary was $20; 386% more than $20 is $20*(1+3.86), or about $97.3.
 
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Diconica

Well-Known Member
Apr 25, 2020
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I think there might be a bug in the strip club content in the latest precompiled version, Gabrielle's calculated salary after her turn stripping to earn her old job came out to $97.3, which she said is 386% more than she was getting working for Tyrone, the former owner of the club. This would put her salary under Tyrone in the negatives, specifically $-278.278, which means she wasn't being paid to strip, she was paying Tyrone to be allowed to strip on his stage like it was some sort of premium subscription service instead of a job.

EDIT: One of the others had a similar issue, just different numbers, $92.1 under the player, which she states is an increase of 360% over what Tyrone was paying her, meaning she was paying Tyrone $239.46 to strip for customers. A third was given $89.7, a 348% increase, meaning she was paying Tyrone $222.456 instead of being paid.

Could these numbers be including the bonus $500 promised by the player for any of the strippers who come back to the club?


I guess I can go to my backup at that choice and run a second path save for the trait when I have time.
The most common inference:
If she is working now and making $97.30 and that is 386% more than what she used to make under Tyron.
That means under Tyron she was only making $25.21
The correct way:
Technically that's a miss-wording on how people use the term.
The correct way of expressing that would be my current salary is 386% of my previous salary.
To say it is 386% more than would actually imply 486%. Because it would be the 100% you earned plus the 386% more than.
If we assumed she actually meant it in that way then previously she was only making $20.02
486/100 = 4.86 or as Jed pointed out above 1 + 3.86
97.3 / 4.86 = original pay or 20.02 or in the her case $20

I don't mean what I am about to say next to be rude or pick on you.
You need to go back and take some basic math classes. That's 7th grade level math.
 
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alex2011

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Feb 28, 2017
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I'm sorry, how are you getting those numbers?

Gabrielle's original salary was $20; 386% more than $20 is $20*(1+3.86), or about $97.3.
The most common inference:
If she is working now and making $97.30 and that is 386% more than what she used to make under Tyron.
That means under Tyron she was only making $25.21
The correct way:
Technically that's a miss-wording on how people use the term.
The correct way of expressing that would be my current salary is 386% of my previous salary.
To say it is 386% more than would actually imply 486%. Because it would be the 100% you earned plus the 386% more than.
If we assumed she actually meant it in that way then previously she was only making $20.02
486/100 = 4.86 or as Jed pointed out above 1 + 3.86
97.3 / 4.86 = original pay or 20.02 or in the her case $20

I don't mean what I am about to say next to be rude or pick on you.
You need to go back and take some basic math classes. That's 7th grade level math.
Diconica's comment makes sense, it could be the way she worded it that is throwing me off or a misinterpretation of what she said in the text. Math isn't my strongest subject by any means, but this is simple when worded in a way that makes sense. Redoing the math with the other interpretation that Diconica stated in the first part comes out to $25.20, roughly the number that part gave without doing the rounding.
 

Jed

Member
Feb 28, 2017
136
189
The most common inference:
If she is working now and making $97.30 and that is 386% more than what she used to make under Tyron.
That means under Tyron she was only making $25.21
The correct way:
Technically that's a miss-wording on how people use the term.
The correct way of expressing that would be my current salary is 386% of my previous salary.
To say it is 386% more than would actually imply 486%. Because it would be the 100% you earned plus the 386% more than.
If we assumed she actually meant it in that way then previously she was only making $20.02
486/100 = 4.86 or as Jed pointed out above 1 + 3.86
97.3 / 4.86 = original pay or 20.02 or in the her case $20

I don't mean what I am about to say next to be rude or pick on you.
You need to go back and take some basic math classes. That's 7th grade level math.
Looking at the actual code, the original salary of all strippers is exactly $20. The 386% value is rounded.
 
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Lactor

New Member
Nov 13, 2018
12
18
Hi I have a problem with the mod, have downloaded the modded version of that game and when I will load a game it means I am loading an unmodded save game and should start a new game
 

dalzomo

Active Member
Aug 7, 2016
886
716
I understand wanting to promote accuracy but I think you could chill tfo and not roast a guy on a porn game thread when it comes to common miswordings like "x-hundred percent more than" when it's actually "x-hundred percent of" a value lol
 
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vitamin433

Active Member
May 11, 2018
933
928
her old job came out to $97.3, which she said is 386% more than she was getting working for Tyrone, the former owner of the club. This would put her salary under Tyrone in the negatives, specifically $-278.278, which means she wasn't being paid to strip
No, you just did wrong calculations.
If 97,3 is 386% of her old payment, than to find 100% of it we need:
97,3 : 3,86 * 1,00 = ~25,2

That means under Tyron she was only making $25.21
The correct way:
Technically that's a miss-wording on how people use the term.
Technically it was a joke.
Well, I guess so. Who wanna be 100% correct if even 90% sound absurdish enough?
 

Diconica

Well-Known Member
Apr 25, 2020
1,100
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Diconica's comment makes sense, it could be the way she worded it that is throwing me off or a misinterpretation of what she said in the text. Math isn't my strongest subject by any means, but this is simple when worded in a way that makes sense. Redoing the math with the other interpretation that Diconica stated in the first part comes out to $25.20, roughly the number that part gave without doing the rounding.
As Jed points out just before this that he could shows the actual calculation made.
The 25.21 was me just pointing out the common misuse of the term. The reason I did that is I hadn't looked at the code itself, so I was unsure how he person was using it. Apparently in this case they used it correctly, thus the original pay should be $20 as Jed posted.

Lots of people say they have issues with math. Most of the issue I found over the years has to do with mental attitude.
Either they have no desire to improve in it or have talked themselves into believing it is to hard for them or something of the sort.
 

Phoexist

Member
Mar 11, 2020
447
487
Hi I have a problem with the mod, have downloaded the modded version of that game and when I will load a game it means I am loading an unmodded save game and should start a new game
Not sure what the problem is. Yes, you will need to start a new game to play the modded version of the game.
 

Diconica

Well-Known Member
Apr 25, 2020
1,100
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Hi I have a problem with the mod, have downloaded the modded version of that game and when I will load a game it means I am loading an unmodded save game and should start a new game
Which mod? If you mean the mod listed on page 1 that is only for version 46.1 it won't work with version 48.1 doesn't matter if you start a new game or not. It hasn't been updated yet.

If you are talking about the mod I posted on here.

Then no you don't need to restart the game it is just better if you do.
The reason is the mod disables the shit characters he created for patrons. If you start the game without the mod running those
characters are generated anyway. They will be stuck in your hiring queue until you hire them. If you hire them and want to get rid of them you will make them quit by being mean to them.

That is the most recent updated version of the mod I've posted on here. It will work with 48.1
It isn't the same as the main mod and it isn't compatible.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
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As Jed points out just before this that he could shows the actual calculation made.
The 25.21 was me just pointing out the common misuse of the term. The reason I did that is I hadn't looked at the code itself, so I was unsure how he person was using it. Apparently in this case they used it correctly, thus the original pay should be $20 as Jed posted.

Lots of people say they have issues with math. Most of the issue I found over the years has to do with mental attitude.
Either they have no desire to improve in it or have talked themselves into believing it is to hard for them or something of the sort.
For me, its less about attitude and more about memory. It didn't play into this situation, I went back through and reread the text and I think it was me misreading what the girls actually said, it happens when I'm tired. Most of my math issues are in higher level math than what is required here.

Hi I have a problem with the mod, have downloaded the modded version of that game and when I will load a game it means I am loading an unmodded save game and should start a new game
ALL versions of the game, modded or not, need a new save when you are on a new version because too many changes happen to parts of the game that saves would need to be compatible with. If you mean that starting a new game is not giving you the modded content or tools, the mod has not been updated to the game's current version because there just isn't that much worth updating for until a version or two later. Because every game version needs a new mod version, that means updating the mod every time a new game version comes out. This is not the kind of process the modders want to keep doing over and over for tiny changes like what was made between 0.46 and 0.48. However, I believe the stated plan for the game is to add something worth updating the mod for in 0.50.
 
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Diconica

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Apr 25, 2020
1,100
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ALL versions of the game, modded or not, need a new save when you are on a new version because too many changes happen to parts of the game that saves would need to be compatible with. If you mean that starting a new game is not giving you the modded content or tools, the mod has not been updated to the game's current version because there just isn't that much worth updating for until a version or two later. Because every game version needs a new mod version, that means updating the mod every time a new game version comes out. This is not the kind of process the modders want to keep doing over and over for tiny changes like what was made between 0.46 and 0.48. However, I believe the stated plan for the game is to add something worth updating the mod for in 0.50.
What you said about the mods is probably more true just in relation to the main mod.
When it comes to my mod most of it is automated. I really can run a script to fix most of it.
They could probably do the same thing with the main mod also if they wanted.

If they do that they could put more focus on just improving their mods and worry less about what changes he makes.
Granted it doesn't always work out such as when he made the large change in the structure were stuff was in files. But he seems to have gotten that some what finalized as what he wants in which classes and directories.

That said in general from one version of the game to the next with the changes going on a new game is needed in most cases. The save files and character formats tend to change often between saves. So even if you aren't running a mod you still need to restart unless you want to manually edit the saves. It would be just better to restart.
 
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themagiman

Well-Known Member
Mar 3, 2018
1,352
408
Is there a wiki for everything in this mod? I can't tell if I did everything or not.

Still can't get the president to ntr mom so I can meet his family...
 

eldoen

Member
Jun 30, 2021
460
283
Is there a wiki for everything in this mod? I can't tell if I did everything or not.

Still can't get the president to ntr mom so I can meet his family...
no wiki that I am aware of, for NTR stuff need to turn on, and has nothing to do with the Vanilla path related to Mom and the President, which is waiting on Vren.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
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What you said about the mods is probably more true just in relation to the main mod.
When it comes to my mod most of it is automated. I really can run a script to fix most of it.
They could probably do the same thing with the main mod also if they wanted.

If they do that they could put more focus on just improving their mods and worry less about what changes he makes.
Granted it doesn't always work out such as when he made the large change in the structure were stuff was in files. But he seems to have gotten that some what finalized as what he wants in which classes and directories.

That said in general from one version of the game to the next with the changes going on a new game is needed in most cases. The save files and character formats tend to change often between saves. So even if you aren't running a mod you still need to restart unless you want to manually edit the saves. It would be just better to restart.
I only speak of the main mod as that is the only one I have used due to the thread having a copy of the game that is modded out of the box, even if it is behind the actual game in development for valid reasons. I probably should have made that more clear. It makes sense that they didn't update to 0.48 and are waiting for something more worth the effort to come out since they would just have to do it again in the next version with Vren still messing around in the core elements that saves rely on. Maybe by the end of this year or next he'll be satisfied with those parts and he can start working on things that aren't pretty much guaranteed to break save compatibility. I think that might be the second biggest issue just behind the models looking as they do, which is by far the biggest issue players talk about.
 

Leobbb

Member
May 24, 2019
178
534
Let's be honest, once you play the game with mods you have very little reason to go back to the vanilla version. Only a total rework of the girls faces would make me interested in playing a new vanilla again over the modded version with old models. But the changes in the vanilla are mostly for the business part of the game, they often bring nothing or almost nothing to the fun part. Well there is this new city representative for getting too much attention now, but what it really brings is very little content compared to what mods overall bring. And it feels like the new serum sale and contract system is a downgrade, it becomes more tedious to earn money now. So for these reasons I have no problem waiting for a long time until modders decide it's time to match the vanilla version if it saves them unnecessary work.
 

Diconica

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Apr 25, 2020
1,100
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I only speak of the main mod as that is the only one I have used due to the thread having a copy of the game that is modded out of the box, even if it is behind the actual game in development for valid reasons. I probably should have made that more clear. It makes sense that they didn't update to 0.48 and are waiting for something more worth the effort to come out since they would just have to do it again in the next version with Vren still messing around in the core elements that saves rely on. Maybe by the end of this year or next he'll be satisfied with those parts and he can start working on things that aren't pretty much guaranteed to break save compatibility. I think that might be the second biggest issue just behind the models looking as they do, which is by far the biggest issue players talk about.
I was just making the correction because you used the term all versions, modded or not.
I doubt the changes will stop so easily. They are a symptom of the game engine/ renpy being used.
Any time he adds a feature to the game that includes any sort of change to information stored in a character it will cause saves to not be compatible.
That can be something such as a new attribute to monitor or anything else that has to be stored.
Anything that has to be maintained such as status about a business or anything else can cause such changes.

The problem is he didn't really plan out his characters and so on very well before hand and make room for those potential changes down the road so it wouldn't cause issues.

One part of the problem is he way renpy stores stuff.

Generally, when I am making a game things are stored in an order and form that it doesn't matter if I add something in the game or software I am working on.
It would be more likely to cause issues if I removed something. Even then I would generally have my file loader simply remove the no longer useful data.
If they used something similar to a JSON file format they could write a system that wouldn't have issues loading from version to version. Any missing data could be generated and any extra data could be ignored and when it is saved again it would be corrected. I've used a number of formats to from binary types to txt version of xml and json.
The text version make trouble shooting a hell of a lot simpler at times.
You could still store a history even if you used a JSON format for roll back purposes.

The main mod could have been built in way the default game has a lot less of an impact on it.
That way they could focus on building the mod and less on trying to fit the game.
It isn't as if the main mod's save files are compatible with the base game. There is also no reason for them to worry about people uninstalling it. If they want to remove it delete the game folder and unzip the original over again. It's a lot less of a hassle.
Then when it comes to changes in the main game they can choose if they want to include it or not in the modded version.
It would be vastly less work for them doing it that way.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
Let's be honest, once you play the game with mods you have very little reason to go back to the vanilla version. Only a total rework of the girls faces would make me interested in playing a new vanilla again over the modded version with old models. But the changes in the vanilla are mostly for the business part of the game, they often bring nothing or almost nothing to the fun part. Well there is this new city representative for getting too much attention now, but what it really brings is very little content compared to what mods overall bring. And it feels like the new serum sale and contract system is a downgrade, it becomes more tedious to earn money now. So for these reasons I have no problem waiting for a long time until modders decide it's time to match the vanilla version if it saves them unnecessary work.
Even then, the mods barely touch the girls' looks except allowing you to customize them with the cheat menu, but that uses the assets that need work anyway. Because of that, I don't even think a total overhaul of the art can save vanilla. What might, however, is if Vren stops messing around in areas of the code that make saves incompatible every single version, because restarting every single version is not the kind of thing most players want to be doing especially when there is actually new content, and instead starts adding actual progress to the gameplay.

I was just making the correction because you used the term all versions, modded or not.
I doubt the changes will stop so easily. They are a symptom of the game engine/ renpy being used.
Any time he adds a feature to the game that includes any sort of change to information stored in a character it will cause saves to not be compatible.
That can be something such as a new attribute to monitor or anything else that has to be stored.
Anything that has to be maintained such as status about a business or anything else can cause such changes.

The problem is he didn't really plan out his characters and so on very well before hand and make room for those potential changes down the road so it wouldn't cause issues.

One part of the problem is he way renpy stores stuff.

Generally, when I am making a game things are stored in an order and form that it doesn't matter if I add something in the game or software I am working on.
It would be more likely to cause issues if I removed something. Even then I would generally have my file loader simply remove the no longer useful data.
If they used something similar to a JSON file format they could write a system that wouldn't have issues loading from version to version. Any missing data could be generated and any extra data could be ignored and when it is saved again it would be corrected. I've used a number of formats to from binary types to txt version of xml and json.
The text version make trouble shooting a hell of a lot simpler at times.
You could still store a history even if you used a JSON format for roll back purposes.

The main mod could have been built in way the default game has a lot less of an impact on it.
That way they could focus on building the mod and less on trying to fit the game.
It isn't as if the main mod's save files are compatible with the base game. There is also no reason for them to worry about people uninstalling it. If they want to remove it delete the game folder and unzip the original over again. It's a lot less of a hassle.
Then when it comes to changes in the main game they can choose if they want to include it or not in the modded version.
It would be vastly less work for them doing it that way.
All versions of the game, modded by the main mod or not, need a new save at this time. That is what I meant, which I probably should have been more clear on.

As for why the game has to be restarted every version, no, Renpy is not the reason why, this is literally the only game where I have had to restart every time a new version is released. Most games don't make the kinds of changes Vren is making as often as Vren is making them, so very rarely is a restart required for development reasons.

I think you hit the nail on the head on the characters, he didn't plan them out and is making them as he goes, which means adding new things the saves have to track that old saves are incapable of doing. This means requiring the player to restart every new version. The frequency of changes like this is the issue here, he is doing it far too frequently, otherwise there would at least be a small gap of one to two versions between needing to restart each time.

The way Renpy stores stuff isn't really that big an issue except in cases where the developer is messing around with essential areas of the code for saves to track on a regular basis. This is why most games can get away with several versions in a row before ever requiring the player to restart. Other developers don't make changes like this nearly as often as Vren.
 

eldoen

Member
Jun 30, 2021
460
283
how would i go bout editing to make the clones not sterile
if you can figure out git commits, it would tell you what was changed. most direct path, although may need more work forr compatability after putting it back in.
 
4.60 star(s) 56 Votes