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ZL1

New Member
Feb 9, 2018
3
1
35
Still doesn't work on joiplay just tried a few hours ago with no go including the android port and the original non mod 39.3 android version with no go on both.
Ye same couldn't get both modded and unmodded to work on joiplay
 

zenupstart

Member
Jul 21, 2020
104
113
181
Does anyone else's game randomly stop responding? Running 0.39.3 and the latest mod/bug fix
Yes. It's been a problem. Modders have been working on tracking it down and killing that bug. Hits different people differently, perhaps due to different memory profiles and/or hardware.

I seem to be pretty susceptible to it, so had been doing a lot of testing on it.

New BETA has a few changes that has improved stability (see top post of this thread, look for beta spoiler section). You might want to give it a go.

Seems to be directly related to drawing the girls, I get it most frequently with the preview associated with hovering over the list of girls in a room.
 

metallicaphil

Member
Dec 14, 2017
143
120
210
Yes. It's been a problem. Modders have been working on tracking it down and killing that bug. Hits different people differently, perhaps due to different memory profiles and/or hardware.

I seem to be pretty susceptible to it, so had been doing a lot of testing on it.

New BETA has a few changes that has improved stability (see top post of this thread, look for beta spoiler section). You might want to give it a go.

Seems to be directly related to drawing the girls, I get it most frequently with the preview associated with hovering over the list of girls in a room.
that was much better, 2 hours without a crash. compared to every 10 minutes :)
 
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LRKXXV

Newbie
Apr 26, 2017
80
33
125
Yes. It's been a problem. Modders have been working on tracking it down and killing that bug. Hits different people differently, perhaps due to different memory profiles and/or hardware.

I seem to be pretty susceptible to it, so had been doing a lot of testing on it.

New BETA has a few changes that has improved stability (see top post of this thread, look for beta spoiler section). You might want to give it a go.

Seems to be directly related to drawing the girls, I get it most frequently with the preview associated with hovering over the list of girls in a room.
I get this every other game day (so it's like somewhere between 6-10 turns depending on how many different characters I try to interact with) and I am using the latest beta. It's really annoying. It always happens when trying to click on a character, so it definitely has to do with the drawing of characters and related memory usage.
 

Lord Vader

Newbie
May 5, 2020
23
1
82
Hello, I need your help! I am currently playing version v0.35.3.3. How can I update to v0.39.3.2 and still use my game saves?
I did several "Full Game Downloads" but then it crashes when loading the savegames.
I also tried with the two .zip files from the manual, which did not work either.
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Fapmigo

Active Member
Feb 21, 2020
509
1,046
253
Hello, I need your help! I am currently playing version v0.35.3.3. How can I update to v0.39.3.2 and still use my game saves?
I did several "Full Game Downloads" but then it crashes when loading the savegames.
I also tried with the two .zip files from the manual, which did not work either.
You don't have permission to view the spoiler content. Log in or register now.
One of the problem with Lab Rats updates is that you can never use your old saves because of modifications of the code, so you have to start a new game each times. Especially for this update as there's the new clarity thing.
 
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deviantfiend999

Active Member
Apr 21, 2018
502
610
245
Huh, downloaded bugfix dev branch: 6eb7093271bbfa762eababee704cba86427a605b and played for a while. Got an error in the hire screen as follows:
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It only happens to some characters, and the image does exist in the zip file, unless there's unicode characters there or there's something I am missing on the syntax.

Edit: btw, I edited LadyStarbucks' NTR scripts to be standalone addons to my game, and it threw several exceptions regarding how Person object doesn't have throw clothes and change stat functions anymore. I don't know if I just haven't gotten the lastest file or what, but could someone please pass this along to Starbucks for debugging?

2nd Edit: the first seems to be a memory issue(?) It seems to happen because the game could render the character, which can be resolved by reloading the game. Might be an memory access issue, no idea.
The second is my bad -- turned out there's an person extension class I didn't notice, did some cleaning a decoupled the module.
 
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Diconica

Well-Known Member
Apr 25, 2020
1,156
1,221
295
Hello, I need your help! I am currently playing version v0.35.3.3. How can I update to v0.39.3.2 and still use my game saves?
I did several "Full Game Downloads" but then it crashes when loading the savegames.
I also tried with the two .zip files from the manual, which did not work either.
...
The short answer is you simply can't.
The long answer: It would take way to much work. The save file format has changed since then because characters and clothing have more variables. In short you would have to know all those differences and manual edit the save files without making any mistakes. See short answer.
 

noinoi

New Member
Jun 19, 2017
11
1
13
Hello
I am in need of help :(
I updated my game from 39.1 to 39.3 than pasted the Mod folder in the game
Now if i try to start it i get the following:
(commenting that variable or the line of code in the file will not solve the issue, since it will happen again on the next line)
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Mods/Core/Mechanics/Wardrobe_Extensions/wardrobe_preferences.rpy", line 1, in script
    init 0 python:
  File "game/Mods/Core/Mechanics/Wardrobe_Extensions/wardrobe_preferences.rpy", line 4, in <module>
    class WardrobePreference():
  File "game/Mods/Core/Mechanics/Wardrobe_Extensions/wardrobe_preferences.rpy", line 5, in WardrobePreference
    makeup_list = [light_eye_shadow, heavy_eye_shadow, blush, lipstick]
NameError: name 'light_eye_shadow' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Mods/Core/Mechanics/Wardrobe_Extensions/wardrobe_preferences.rpy", line 1, in script
    init 0 python:
  File "C:\Users\Sergio\AppData\Network\Lab_Rats_2-v0.39.1-pc\renpy\ast.py", line 927, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Sergio\AppData\Network\Lab_Rats_2-v0.39.1-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/Mods/Core/Mechanics/Wardrobe_Extensions/wardrobe_preferences.rpy", line 4, in <module>
    class WardrobePreference():
  File "game/Mods/Core/Mechanics/Wardrobe_Extensions/wardrobe_preferences.rpy", line 5, in WardrobePreference
    makeup_list = [light_eye_shadow, heavy_eye_shadow, blush, lipstick]
NameError: name 'light_eye_shadow' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
 
Sat May 01 00:00:31 2021

here the lines of code of that file


class WardrobePreference():
makeup_list = [light_eye_shadow, heavy_eye_shadow, blush, lipstick]
hide_ass_list = [lace_skirt, long_skirt, lab_coat, suitpants, long_tshirt, camisole]

Can anyone help me?
 

Diconica

Well-Known Member
Apr 25, 2020
1,156
1,221
295
Hello
I am in need of help :(
I updated my game from 39.1 to 39.3 than pasted the Mod folder in the game
Now if i try to start it i get the following:
(commenting that variable or the line of code in the file will not solve the issue, since it will happen again on the next line)
...
It might help to include a little more information such as did you install the release mod or laterst release
Also are you trying to load files from the 38.1 and earlier. If so I don't think they work with the latest releases.
 

noinoi

New Member
Jun 19, 2017
11
1
13
It might help to include a little more information such as did you install the release mod or laterst release
Also are you trying to load files from the 38.1 and earlier. If so I don't think they work with the latest releases.
sorry for the missing details....and thanks for the quick reply :)
I installed the latest release.
The issue happens when i try to start the game, right after the image loading, before i can load anything.
My only saves are from 39.1.....but i do not think that it matters much, since i do not reach a point where i can load them
 

Diconica

Well-Known Member
Apr 25, 2020
1,156
1,221
295
sorry for the missing details....and thanks for the quick reply :)
I installed the latest release.
The issue happens when i try to start the game, right after the image loading, before i can load anything.
My only saves are from 39.1.....but i do not think that it matters much, since i do not reach a point where i can load them
Mind me asking how you updated to 39.3 did you use the link on the developers patreon page or use the patch I made or the patch they have on the front page of this forum?

This is the link to my patch and bug fix. https://attachments.f95zone.to/2021/04/1191521_UpdateBugfix39.3.zip
It updates from 39.1 to 39.3 then fixes a few actual bugs that weren't fixed by the developer. It doesn't apply any other mods.
It was on the primary LR2 forum.
 

Helger

Newbie
Dec 2, 2017
41
20
51
sorry for the missing details....and thanks for the quick reply :)
I installed the latest release.
The issue happens when i try to start the game, right after the image loading, before i can load anything.
My only saves are from 39.1.....but i do not think that it matters much, since i do not reach a point where i can load them
The savegames between v0.39.1 -> v0.39.2 -> v0.39.3 are not compatible with each other. Usually you will see a warning like this: LR2 Warning.jpg
What I can't see is whether the bugfix is installed. The mod needs the associated bugfix to work. That would be the other possibility why you get error messages.
 

Diconica

Well-Known Member
Apr 25, 2020
1,156
1,221
295
Holy fuck no wonder this mod has so many bugs and install issues.

Install issues and confusion
If we look at the patch / bug fix I posted on LR2's forum it does just that it simply updates the files that are different from 39.1 and 39.3 and corrects a few bugs that are in the code. In fact the bugs I found were submitted in so he could fix them directly.
Most were simple issues like added or missing variable or using an S on the end of variable name that didn't have it.

The so called patch bug fix listed on the front of this forum is more accurately a full on mod. While few files are duplicates of the original files that isn't true for most of them. Changes range from as small as the carriage return being changed to spelling and grammar corrections to full on code changes that were not needed. Then you have full on additions to the code.

So no wonder you have people having issues making the mod work. They have to download the original file put your so called patch bug fix in then apply the mod pack over the top of that.

It would have caused a million times less confusion for users if this so called mod and bug patch was just built the hell into the mod. Then they could do it all with just a single download. It makes a million times more sense because the mod won't work without it.

Instead what you have is people downloading the base game. Getting it actually patched to the original games thing then seeing your so called bug fix patch and going well I already got that so don't need it. Then trying to install the mod.

In the end what they really created was a mod that you have to install first to install the larger mod pack.

Lets get back to the bugs part of this.
You effectively have now created a forked line of the core of the game which you will either have to keep updating a copy of or you will be forced to go back and start building your mod to actually work off the real base code.

That means not only do you have to keep track of the forked line of code but the changes to the original so long as the forked base has to be installed over the old system. The reason there is any time he adds features and files into the code that you don't have in the forked code you are going to be left dealing with it.

I just used win merge to look at current versions in question with a comparison. Its laughable to say the least.
The core comparison is 95% or so yellow. You created your own nightmare of work.

Your best option. Is to actually go back to the core being the core. Submit actual patches that fix just what is broken the way the developer intend it and so it gets into his updates. Then build the mods onto it. If not this nightmare of coding will grow to a point it won't be easily manageable or compatible with the original game. Your patches will get more and more unwieldy.

You also defeated the purpose of how you chose to make the mods to start with.
https://f95zone.to/threads/lab-rats-2-mods.32881/post-5595518
You mod isn't mostly compatible right out the box.

That also means someone like myself who built his mod based on the actual base game code would have to then worry about what you put in the update bug fix.
Way to violate your own principles.
The ability of being able to simply remove the mod folder and return to the pure base game is gone.

Carriage returns
It might not seem like a big deal but it can cause issues at times. Mac by default use <cr> or '\r' , linux uses <LF> or '\n' , windows by default uses <CR><LF> or '\r\n' It's actually better to make sure you use the windows method because it works across all 3 systems.
depending on the method used to detect the end of line it can cause issues.
Why am I bringing that up. You have a lot of files that have been modified to just end with '\n' <LF> probably done on a linux system. Those files are in the so called patch bug fix.
 
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