So, i don't know two quest triggers. in obedience route, i don't understand why she doesn't react to anything (unlocking tier 1, researching tier 1 serum, designing tier 1.)If I understand the code right, those two events are separate from each other, meaning you can trigger both when you follow the instructions for each route.
About that publicly hated. Check this out.publicly hated ntr-sharing sort of route, it's their game.
Maybe I was not clear, gameplay wise it's ok and I somehow agree with you. Maybe a menu with unique characters listed just like the staff review menu is more than enough, just so we do not need to individually track the characters by moving where they are. I was talking about dev side.What's painful about the current quest system? Every character that has some sort of story to them is already marked as essential with a little star. Then you just open their card and read what you need to do next. Some tooltips might be slightly cryptic though.
But overall the system is already in a good shape and don't need to be "nuked" at all
I'd say the game is pretty good as it is. Now they just need to add depth to its different aspects, and have some sort of super-end-goal or something. Also, it's a shame that it's player-character-focused, could be a lot of fun turning your office lab into a brothel of some sort. Like having additional duties for all sorts of client satisfaction and all that (corrently only adds some mini cash bonus and no text-viasuals-events at all). But I get it if they don't want to go the publicly hated ntr-sharing sort of route, it's their game.
First of all, as you are the author of one of the best games here, I'm sure that you'll get to that yourself in your future playthroughs.What's painful about the current quest system? Every character that has some sort of story to them is already marked as essential with a little star. Then you just open their card and read what you need to do next. Some tooltips might be slightly cryptic though.
But overall the system is already in a good shape and don't need to be "nuked" at all![]()
Damn, I missed that by not being a noobSay, you played the management part of the game and did great, so you quickly stopped doing any jobs in the office yourself, never had Attention to rise above the threshold, and didn't have many employees. Unfortunately, there's a good chance then that you completely missed a few storylines and you don't have any way to know that. Perhaps this is good for replayability, but it can also quickly get frustrating.
There has to be someone on the dev team who would sit his ass down for a couple of days, and write a lot of tooltips, in-detail for every possible condition.
There are currently two types of tooltips within the game: one tied to the character sheet (obedience, love, sluttiness hints), and another tied to the world map in the bottom left hand corner in the form of a question mark. The character sheet hints are initialized in the character's "<char>_definition_ren.py" that imports a custom python script where the lists are built in the first place ("Person_ren.py").That's where some dev should, ideally, sit and write a several conditional tooltips to make it less confusing. Like "you will meet a new character soon" and "reach 40 love" should be two tolltips with different conditions, but basically about the same state of your current relationships. That's the type of work that is very fucking boring if the alternative is creating new content.
The "Event!" function is tied to story events which the player has triggered - whether that be through the right stats or favorable RNG. The addition of another indicator or even showing a warning screen before progressing could be useful if appended to the already defined "Event!" function as any other implementation would double the work for story events.As to already great "Event!" functionality, to make it slightly better, I'd add some sort of extra "empty / red" button if there's an event, to the UI somewhere:
Luckily I can answer this question! The answer is you can completely skip over characters and storylines. For example, if you utilize trances and change Lily's opinion on incest to be favorable, you can completely skip over Iris's introduction. Additionally, if you don't opt for Nora's route early on with serum testing, you will skip over the following: Emily and Christine's introduction, powerful serum traits, and interns.Can we lose a lot of content because of some weird trigger now? I don't know. I honestly didn't explore personal stories with characters that much.
Damn oh wow, looks like I missed half of the gameLuckily I can answer this question! The answer is you can completely skip over characters and storylines.
Strip club by the way. I fixed this because it made me wonder what kinda brother so a very confusing typo you managed to achieve theremiss out on thebrotherbrothel.
Thank you for inadvertently answering a lot of questions I had about alternate paths and stuff, lol. I didn't realize how much Lily (and others') stuff I was missing by cramming serum into her by the fistful.-good, informative post here-
Fixed, thanks for pointing this out!Strip club by the way. I fixed this because it made me wonder what kinda brother so a very confusing typo you managed to achieve there![]()
Wow many thanks. This is very informative. Never apologize for a long post. Especially for dev related stuff, it's super important to be clear. (Maybe this post should referenced within a faq on the first post)I've spent more time than I care to admit digging through the code and learning just how skilled Tristim and Starbuck are when it comes to coding. AdventAnyx brought up a few great points that I'd like to address in detail.
There are currently two types of tooltips within the game: one tied to the character sheet (obedience, love, sluttiness hints), and another tied to the world map in the bottom left hand corner in the form of a question mark. The character sheet hints are initialized in the character's "<char>_definition_ren.py" that imports a custom python script where the lists are built in the first place ("Person_ren.py").
The second tooltip I haven't been able to find where it's builder function is, but I have a sneaking suspicion it's buried in one of the python files in the "map" folder. This one seems like legacy code because some of the hints in the tooltip always appear while others only appear when speaking with a specific character (i.e. when you u lock special traits from Nora). My best guess is that it was primarily used for helping players progress quest that weren't necessarily tied to a character's obedience, love, and lust traits, but Sarah kinda debunks that theory since she has hints in both locations (character sheet and bottom left corner in the map).
The "Event!" function is tied to story events which the player has triggered - whether that be through the right stats or favorable RNG. The addition of another indicator or even showing a warning screen before progressing could be useful if appended to the already defined "Event!" function as any other implementation would double the work for story events.
Luckily I can answer this question! The answer is you can completely skip over characters and storylines. For example, if you utilize trances and change Lily's opinion on incest to be favorable, you can completely skip over Iris's introduction. Additionally, if you don't opt for Nora's route early on with serum testing, you will skip over the following: Emily and Christine's introduction, powerful serum traits, and interns.
You can also completely miss the trigger from Ashley for personal serums by accident or just refusing to hire her. Not hiring Sarah results in several business related storylines being skipped. Not hiring Ellie results in the loss of nanobot research. Not hiring Alexia results in the loss of Kaya's introduction and the ability to hire interns. Hiring Mom or Lily too fast breaks the triggers for their respective storylines.
Furthermore, you can completely miss out on thebrotherbrothel if you either: don't explore the streets to unlock the building, fail to blackmail Gabriella, fail to invest in the sex shop, or refuse to buy the building. You can also miss Christina's introduction if you don't engage in public sex.
There are some business events that can fail to trigger because of poor RNG, such as unisex bathrooms. You can also skip out on company yoga if you fail to progress Erica's story or cause her to ghost you (which resets her entire questline). Erica is also required to progress Kaya's questline so that serves as another facet of the intern mechanic.
There are a few more mechanics which you can inadvertently skip, but the above paragraphs list out most of the major events. While some players say it's a complex mess because of it, my personal opinion is similar to yours in that it just requires a ton of boring work polishing the already built systems and adding clarity where needed.
Adding a wiki is an interesting idea and has been done for other games of similar complexity. The best option would be setting one up through Miraheze as they definitely allow NSFW content to be posted. Ultimately though, it depends on whether Tristim and Starbuck want to submit a request to the site for obtaining a wiki since they're the current IP holders for the game and can set trusted players up with admin permissions.
Apologies for such a long post, there were a lot of great points to discuss and I wanted to have a comprehensive breakdown of the current state of the game that I can reference in the future.
most ntr dislikers wont even click on that title thats why.About that publicly hated. Check this out.
https://f95zone.to/threads/views-on-netorare.51390/
and it's 1000 votes.. Looks like NTR hate is just a very loud minority.