Its done in the office and you can set it just look in what you can do, don't remember which one it is but just read it and you will find it.
There is one for the daughter asking you to hire there mother and vice versa.
Its done in the office and you can set it just look in what you can do, don't remember which one it is but just read it and you will find it.
There is one for the daughter asking you to hire there mother and vice versa.
It's purely random whether the crisis is selected or not each turn. If selected, certain criteria must be met for the event to succeed (see spoiler below for code snippet). The best chance of triggering this event is by ensuring you're at the business, have adequate space for hiring new employees, and hiring characters based on the following criteria:
Mom wanting to have daughter hired
34 or older
Isn't a clone or labeled "unique"
Their child isn't an existing character in the world
Daughter wanting to have mom hired
Younger than 34
Isn't a clone or labeled "unique"
Their mother isn't an existing character in the world
Note: In both scenarios it's not explicitly required that the relationship be known beforehand. They'll be added to the character list if they're not listed.
It's purely random whether the crisis is selected or not each turn. If selected, certain criteria must be met for the event to succeed (see spoiler below for code snippet). The best chance of triggering this event is by ensuring you're at the business, have adequate space for hiring new employees, and hiring characters based on the following criteria:
Mom wanting to have daughter hired
34 or older
Isn't a clone or labeled "unique"
Their child isn't an existing character in the world
Daughter wanting to have mom hired
Younger than 34
Isn't a clone or labeled "unique"
Their mother isn't an existing character in the world
Note: In both scenarios it's not explicitly required that the relationship be known beforehand. They'll be added to the character list if they're not listed.
I understand the code was made to be sure a daughter does not have two different mothers, and/or to create a mother from scratch that shares most common traits. Also to make sure that a daughter from a mother is created from scratch to share common traits. But that means it is not possible to get aunts, sisters, cousins, etc... And because of the age thing, no grandmothers either.
Were such limitations done for gameplay purposes, or just to simplify the code?
I understand the code was made to be sure a daughter does not have two different mothers, and/or to create a mother from scratch that shares most common traits. Also to make sure that a daughter from a mother is created from scratch to share common traits. But that means it is not possible to get aunts, sisters, cousins, etc... And because of the age thing, no grandmothers either.
Were such limitations done for gameplay purposes, or just to simplify the code?
Your guess is probably the most accurate. Family trees aren't hard to keep track of if the player is the only one that generates a new relationship (i.e. The Sims series). But automatically generating new relationships can lead to complexity rather quickly.
Another perspective is that a majority of the framework was developed by Vren, so Starbuck and Tristim are saving time by slowly updating/adding custom functions to add variety to the game (e.g. Pregnancy mechanics, MC traits, business policies, etc.).
I understand the code was made to be sure a daughter does not have two different mothers, and/or to create a mother from scratch that shares most common traits. Also to make sure that a daughter from a mother is created from scratch to share common traits. But that means it is not possible to get aunts, sisters, cousins, etc... And because of the age thing, no grandmothers either.
Were such limitations done for gameplay purposes, or just to simplify the code?
This makes me think, it would be hot if a girl could rarely have two mothers, and just lesbian relationships in general added to the game. I'd really like to see Alex and Myra reworked into being girlfriends.
On the topic of generating family members it would also be nice if employees could ask for their sister, cousin, or aunt to be hired as well.
I savespammed the tour with Colin and tried different girls with different options of what they did with him, but nothing worked. Is there some specific stats I need to have at a certain level, or does it automatically not work the first time?
I savespammed the tour with Colin and tried different girls with different options of what they did with him, but nothing worked. Is there some specific stats I need to have at a certain level, or does it automatically not work the first time?
I am assuming you are talking about the investor. Have the girl be a slut and using more provocative options has worked the few times I allowed it. By that point I normally have high shut levels and very little clothing on my employees though. I normally am also making big money by that point so it could be anything really.
I savespammed the tour with Colin and tried different girls with different options of what they did with him, but nothing worked. Is there some specific stats I need to have at a certain level, or does it automatically not work the first time?
Seems to work reliably with a decent Marketing skill. I think the Old Friend the game pushes you to hire for marketing has just enough to pull off the tour without needing a Happy Ending.
Your guess is probably the most accurate. Family trees aren't hard to keep track of if the player is the only one that generates a new relationship (i.e. The Sims series). But automatically generating new relationships can lead to complexity rather quickly.
I totally agree with this, but it really irked me to try to find out how to manually update the relationshiptree only to come to the point where i had no clue how to target non unique persons, it only worked for me for unique persons that have a defined name, if you try it with the_person.identifier it never worked for me and i never found out what i was doing wrong.