umpoot

New Member
Jul 16, 2021
3
1
This one is a little tricky - it's easy enough to overwrite that label and make her work for you, and to decouple her investigation events, but it wouldn't make sense if hiring away an investigator made the city just stop investigating you if your attention gets too high again; so you'd probably also need to come up with an entirely new character to replace her (probably a nameless/faceless man so we don't go down the rabbit hole of hiring replacement inspectors and replacement replacement inspectors) - that's quite a lot of writing (in the traditional sense and in the code sense).
LOL what you just described is how I've robbed the city of its strippers to staff my company. It took me too long initially to discover the strip club, but I did notice the near infinite supply of 4 strippers at a time....
 

Edwarf

Member
Jun 8, 2017
426
493
So, now the base game project seems to be abandoned, are you guys going to keep developing it?

TIA
 

Phoexist

Active Member
Mar 11, 2020
503
558
So, now the base game project seems to be abandoned, are you guys going to keep developing it?

TIA
From the discord discussions I would say that the modders won't stop developing the mod content for the game. However, It will have to be 'officially' abandoned in some capacity before they will likely touch the 'vanilla content' characters and storylines. The characters and storylines added by the mod are likely to continue being expanded. That is my understanding of the situation at this time.
 

chezbons

New Member
Feb 10, 2020
10
3
Hey guys. I've just moved from the base game to this mod (maybe I'm to blame for the abandonment-not-abandonment of the original, the correlation is certainly there :unsure:). In any case, I'm in need of some scripting advice: in the base game, I was able to mod sex_mechanics.rpy to set the energy of both the mc and the_person to max on each iteration of the interaction loop like so:

Python:
if round_choice is None: #If there is no set round_choice
            #TODO: Add a varient of this list when the girl is in control to ask if you want to resist or ask/beg for something.
            $ option_list = []
            python:
                print("begin energy label")
                # insert energy reset
                the_person.energy, mc.energy = the_person.max_energy, mc.max_energy
(I inserted the last three lines)

When I insert the same code in the same place in sex_mechanics.rpy in the mod, it's as if the game is totally ignoring this addition, since it doesn't log to the console nor does it change the energy levels of the mc or the_person. Please let me know if I'm dumb or if the mod changes the script structure of the game, and how I can fix either issue (even though the former is quite challenging, I understand)
 

Phoexist

Active Member
Mar 11, 2020
503
558
Hey guys. I've just moved from the base game to this mod (maybe I'm to blame for the abandonment-not-abandonment of the original, the correlation is certainly there :unsure:). In any case, I'm in need of some scripting advice: in the base game, I was able to mod sex_mechanics.rpy to set the energy of both the mc and the_person to max on each iteration of the interaction loop like so:

Python:
if round_choice is None: #If there is no set round_choice
            #TODO: Add a varient of this list when the girl is in control to ask if you want to resist or ask/beg for something.
            $ option_list = []
            python:
                print("begin energy label")
                # insert energy reset
                the_person.energy, mc.energy = the_person.max_energy, mc.max_energy
(I inserted the last three lines)

When I insert the same code in the same place in sex_mechanics.rpy in the mod, it's as if the game is totally ignoring this addition, since it doesn't log to the console nor does it change the energy levels of the mc or the_person. Please let me know if I'm dumb or if the mod changes the script structure of the game, and how I can fix either issue (even though the former is quite challenging, I understand)
The mod uses overrides to add functionality without altering the core vanilla files. This means there is a lot of code in the vanilla files that is simply ignored because the mod 'overwrites' it when it compiles. Go into the mods folder and look for the overrides for that particular code. My guess is that it is in the /mods/core/ folder. Probably bugfix_sexmechanic_mod.rpy though that's just a guess without actually looking for it.
 

chezbons

New Member
Feb 10, 2020
10
3
The mod uses overrides to add functionality without altering the core vanilla files. This means there is a lot of code in the vanilla files that is simply ignored because the mod 'overwrites' it when it compiles. Go into the mods folder and look for the overrides for that particular code. My guess is that it is in the /mods/core/ folder. Probably bugfix_sexmechanic_mod.rpy though that's just a guess without actually looking for it.
Brother you are a saint. bugfix_sexmechanic_mod.rpy is exactly correct, cheers
 

ramvivat

Engaged Member
Jun 28, 2022
3,494
2,042
hI!
please tell me if the posted mods are for early versions or for vanilla - do they connect to the mod version?
I was interested in mod "mandatory sex". what does he give?
and another "pregnancy mod" - its contents must have completely migrated to the mod version of the game?

as part of experimentation I would like to ask a question - and who had the idea to drive one of the girls to the gym and force her to endlessly lose weight - is it possible to make a girl lighter than air? =) yes, of course the game engine will not make her fly.
 
Last edited:

Porrvald

Active Member
Sep 12, 2020
631
764
as part of experimentation I would like to ask a question - and who had the idea to drive one of the girls to the gym and force her to endlessly lose weight - is it possible to make a girl lighter than air? =) yes, of course the game engine will not make her fly.
There is a min and max weight preventing this.
The limits are depending on the girls height, so you would first need to make her 0 cm tall and then train her to 0 kg weight.

And no, the game won't allow you to make her 0 cm tall.
 
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EquineHung

Member
Mar 1, 2018
289
208
hI!
please tell me if the posted mods are for early versions or for vanilla - do they connect to the mod version?
I was interested in mod "mandatory sex". what does he give?
and another "pregnancy mod" - its contents must have completely migrated to the mod version of the game?

as part of experimentation I would like to ask a question - and who had the idea to drive one of the girls to the gym and force her to endlessly lose weight - is it possible to make a girl lighter than air? =) yes, of course the game engine will not make her fly.
I'm pretty sure mandatory sex mod is out of date
the pregnancy mod worked the vanilla and like two months after have been made irrelevant by the pregnancy content update
want more content out of the mod? play with people's add-ons from the discord Kaden's mod is the most popular and works as dlc
 
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eldoen

Member
Jun 30, 2021
460
283
I'm pretty sure mandatory sex mod is out of date
the pregnancy mod worked the vanilla and like two months after have been made irrelevant by the pregnancy content update
want more content out of the mod? play with people's add-ons from the discord Kaden's mod is the most popular and works as dlc
Still disappointed that the fail modes of the original preg mod weren't implemented in the vanilla version
 

Deane9850

Active Member
Jan 4, 2018
616
630
out of curiosity... does anyone have a copy of Diconica's mod? its been removed from F95 but I'm interested in looking at the codes.
 

hibakuxa

Newbie
Nov 10, 2017
31
31
First of all, thanks for all your work (author and modders)

Anyone knows how to change a serum's name? Is there any console code, file edit, anything I can do it?
If there isn't a way, I would suggest for this feature to be included in future versions of the game.
 

ramvivat

Engaged Member
Jun 28, 2022
3,494
2,042
First of all, thanks for all your work (author and modders)

Anyone knows how to change a serum's name? Is there any console code, file edit, anything I can do it?
If there isn't a way, I would suggest for this feature to be included in future versions of the game.
create new serum design
give new name.
 

coretex

Active Member
Jun 15, 2017
653
565
There used to be a way to rename, you just had to click on the name, but it does seem that got removed in the big screen revamp somewhere in the midst of the 4X.X versions. Right now the "easy way" is as Ramvivat suggested. The hard way is digging through the console and into the array that is all the created serum designs, but its not easy to find and requires some long syntax to change. Its just not worth it for now.
 
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XulOnTuesday

Member
Aug 7, 2022
222
276
First of all, thanks for all your work (author and modders)

Anyone knows how to change a serum's name? Is there any console code, file edit, anything I can do it?
If there isn't a way, I would suggest for this feature to be included in future versions of the game.
Console command:
Code:
next(x for x in mc.business.serum_designs if x.name == "OldName").name = "NewName"
 

Deane9850

Active Member
Jan 4, 2018
616
630
out of curiosity... does anyone have a copy of Diconica's mod? its been removed from F95 but I'm interested in looking at the codes.
Asked Diconica, he okayed the sharing but he no longer have them, so I can only request the public again to reshare his mod.
 

dalzomo

Active Member
Aug 7, 2016
939
784
Asked Diconica, he okayed the sharing but he no longer have them, so I can only request the public again to reshare his mod.
arright, so I am shallwesay skeptical about this claim Diconica no longer has their OWN mod. I have my reasons, but let's just leave it at I watched the whole drama play out and this doesn't jive with observed behavior. But assuming it IS the truth, no offense but I'd still need to see Diconica post personally in this thread (not a "quote" of their PM to you) that it's okay to share their mod before I shared what I have, which is a zip titled "Diconica's mod 46.1.zip" and a file titled "Diconica's 47.1 _contracts.rpy"

Obviously these are based on old versions of the game during a period of Vren's implementation and experimentation with the contracts system, so their application to the current version would be challenging. I recall thinking that Diconica's solution to the problem of impossible contracts was novel and useful, but it was beyond my limited coding comprehension at the time so I haven't looked at it since Vren employed his own "fix" which I will admit didn't fully fix the problem. It just caused it to occur less frequently. I recall there were a few other changes in Diconica's mod. Something to do with employee candidates better suiting their fields? Maybe a change to body type distribution as well? There are personality type files in the mod as well, but I can't recall what changes were purported to have been made to them
 

Deane9850

Active Member
Jan 4, 2018
616
630
arright, so I am shallwesay skeptical about this claim Diconica no longer has their OWN mod. I have my reasons, but let's just leave it at I watched the whole drama play out and this doesn't jive with observed behavior. But assuming it IS the truth, no offense but I'd still need to see Diconica post personally in this thread (not a "quote" of their PM to you) that it's okay to share their mod before I shared what I have, which is a zip titled "Diconica's mod 46.1.zip" and a file titled "Diconica's 47.1 _contracts.rpy"

Obviously these are based on old versions of the game during a period of Vren's implementation and experimentation with the contracts system, so their application to the current version would be challenging. I recall thinking that Diconica's solution to the problem of impossible contracts was novel and useful, but it was beyond my limited coding comprehension at the time so I haven't looked at it since Vren employed his own "fix" which I will admit didn't fully fix the problem. It just caused it to occur less frequently. I recall there were a few other changes in Diconica's mod. Something to do with employee candidates better suiting their fields? Maybe a change to body type distribution as well? There are personality type files in the mod as well, but I can't recall what changes were purported to have been made to them
https://f95zone.to/members/diconica.2259967/
I asked him on his profile page, which also have his answer there. No PM.
 
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