CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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4.60 star(s) 59 Votes

Yahavbak

Newbie
Apr 21, 2018
20
17
Since the OP has yet to be updated with version 2.0.2, here is my upload.

P.S. Steam networking already disabled, just extract and run.



Try this: Mega

If this doesn't work, it's probably some incompatibility with MS's bloatwares (I am assuming you are running win10).
thank you very much
i managed to cause it to work yesterday - yes, it was a windows issue. (sort of, it was caused due to how my drives are formatted, which i had to do because of win 10)
putting it in my system drive (god how i despise doing that) worked
honestly not really worth the effort but its a solid game
 

SwellSpider

New Member
Feb 22, 2018
10
9
How do you swap to hard mode? It gave me the option as a pop up when I first saw the final boss. I can't see the setting anywhere now.
 

sjuzhet

New Member
Mar 5, 2019
2
0
I got a killer bleed deck with synergistic artifacts and got destroyed by a Goblin Veteran. IMO amplify/hatred decks are more consistent.
 

Gath cho

New Member
Jul 14, 2020
1
0
May anyone share full gallery PlayState of 2.0.2? I don't find people share these file other position
 

Shinaitsa

New Member
Jul 10, 2020
9
1
This game is honestly amazing, lmfao. The gameplay is pretty great, and it has decent porn, what more can a man ask for well, a lot of things, but that's beyond the point. Anyways, what I wanted to chip in on, I feel like as long as you got good shield base and the +1 mana talent, you can make practically any build work tbh (tho I haven't really tried a bleed build yet). Oh, and also me flexing on the archdemon :KappaPride:

Hyper-agressive mill decks are just the funniest shit, possibly ever :KEK:
normalomegalul.jpg
normalomegaluldeck.jpg
(there's also 1 Yearning and 1 quickshot off-screen)
 

muphrie

New Member
Oct 18, 2018
10
8
I really enjoyed playing this game. I've been playing this game for a couple of weeks now. Though after completing it a few times, it feels kinda short. Hopefully there will be a new update soon.
 
Sep 16, 2018
180
32
Does anyone have an updated guide for how to unlock every scene in the gallery? I saw one posted early on but it's missing some scenes from the current version. I don't want to just use the completed save file.
 

Beggarman

Member
Jan 14, 2018
412
751
Update for 2021/3.1/etc: So, finishing this off got kinda put on the backburner because my save file got deleted with a PC upgrade, among other problems. After some attempt to rebuild: In short, everything I wrote below is/was correct, and should still be for later versions, except that the list is now offset from shortly after the "Animations from Losing" by +2 to the right, because losing to Patrols/Guards got expanded upon with variations for 1, 2 or 3 guards (With a female Healer counting as a guard too). I was going to update this guide but there is an essentially complete one already up on steam, linked . The only thing I would have added to it is a possibly-superfluous image with the scene thumbnails numbered, and pointing out that you can sometimes push encounters down to their single-enemy version (from multi-enemy) by killing enemies, but that still seems to be inconsistent.

Does anyone have an updated guide for how to unlock every scene in the gallery? I saw one posted early on but it's missing some scenes from the current version. I don't want to just use the completed save file.
Sorry, been meaning to update that but got bogged down verifying everything for Level 3 before needing to do something different.
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I'm planning to cap the last couple of unverified's off and do a nicer-looking version of this at some point but that'll probably be a while off.
 
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Beggarman

Member
Jan 14, 2018
412
751
Double lesser demons are hard mode exclusive.
Well that explains why I haven't seen them in a while. I'm still baffled as to why they were changed in the first place though - they were kinda tough for Level 2 but could be beaten by most builds and were nowhere near as big a problem as the veterans.
 

Shinaitsa

New Member
Jul 10, 2020
9
1
Well that explains why I haven't seen them in a while. I'm still baffled as to why they were changed in the first place though - they were kinda tough for Level 2 but could be beaten by most builds and were nowhere near as big a problem as the veterans.
Dunno, never had any trouble with double demons either - then again, I only ever fought them on F3, so, you know, with basically completed builds :KEK:

Goblin Veteran, not sure why everyone is complaining about him? The only time I had real trouble with him was when I ran into him first on my like, idk, 3rd run? Wasn't paying attention, had a random bleed card and a trashy artifact from an event (20 damage after 7 turns), got owned within a 2 point margin on my hp :HideThePain: Just have to play carefully - he doesn't even take too much longer than others, since he has generally less hp than other encounters.

Anyways, I can try to look into skeleton animations since all I have left to do is some grinding for loss animations and events on F3. Also, can confirm Da'rrva Improved Spells and Merchant vs Werewolfes Victory as event animations.
 
D

Deleted member 225296

Guest
Guest
Double lesser demons are hard mode exclusive.
Wrong. All enemies are available on both modes. Double lesser demons is an enemy encounter for the Dungeons.

The defeat scenes are kind of a pain to get because I'd already got some, but they didn't save due to quitting the game after getting back to the Main Menu (I was still new to the game and didn't know about this bug). Now I've to get myself all the way to the Depths and to the Dungeons just to surrender for each missing defeat scene. It kinda made me lose interest in the game since I've all the non-defeat scenes already unlocked and I've reached max level a while ago.

The two hardest enemies for me:
Pounder (without the earring that makes weaken -50% damage)
Orc Warlock (without starting the fight with enough Lust for Temptation or without the Lover perk that reduces Temptation cost to 3)

As for the scenes with the skeletons; there is ONE for defeat and ONE for winning. Both involve 2 skeletons (regardless of their type combination).
There is also ONE for defeat and ONE for winning for the bone pile. This one involves only 1 skeleton.
There is an unique scene for losing against the double Werewolves in the Dungeons merchant event.
 
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Shinaitsa

New Member
Jul 10, 2020
9
1
I've yet to see them even once on normal, and I mostly grind that. Then again, I only saw the bandit chief for the first time a couple runs back, so perhaps it's simply rng. I'll get back on that one once I'm finished 100%ing my gallery.

Edit: personally, the biggest struggle is any 3 enemy encounters on F1. It's practically impossible to manage those flawlessly without favourable rng.

Edit edit: on hard mode, 2 enemy encounters on F1 can be a problem too.
 
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Beggarman

Member
Jan 14, 2018
412
751
Dunno, never had any trouble with double demons either - then again, I only ever fought them on F3, so, you know, with basically completed builds :KEK:

Goblin Veteran, not sure why everyone is complaining about him? The only time I had real trouble with him was when I ran into him first on my like, idk, 3rd run? Wasn't paying attention, had a random bleed card and a trashy artifact from an event (20 damage after 7 turns), got owned within a 2 point margin on my hp :HideThePain: Just have to play carefully - he doesn't even take too much longer than others, since he has generally less hp than other encounters.
Honestly the hardest bit about Goblin Veteran is that it takes you out of the usual thought pattens for most fights, owing to the fact that their damage changes throughout your turn. For most enemies you follow the same basic pattern of "Add Powerups > Use Weaken > Shield Up > Damage Out", occasionally pausing to calculate if you have the space to power up and shield up, or only deploy certain powerups, etc. The other few variations from this (e.g. Corps Commander werewolf) tend to be easier, too.

Veteran, on the other hand, keeps you looping back, having to calculate if this attack is going to push you over and by how much, and some other factors (e.g. is "Weakened" applied already, do you have the artifact that boosts Weaken, do they have bleed applied, do you have the skill that boosts your shield by the leftover cards in your hand, and I think something else but can't remember what it is atm). Most other encounters can be autopiloted through once you're on your >50th playthrough.

Anyways, I can try to look into skeleton animations since all I have left to do is some grinding for loss animations and events on F3. Also, can confirm Da'rrva Improved Spells and Merchant vs Werewolfes Victory as event animations.
Cheers. I was 99% on Da'rrva and the Merchant vs Werewolves one but just hadn't gone through and unlocked the latter. The former... I'm just not sure why that was still Yellow, might have forgot to change it. Been a while since I last played.

Wrong. All enemies are available on both modes. Double lesser demons is an enemy encounter for the Dungeons.
This was my first thought, and I know RNG can be fucky with the game sometimes, but I don't think I've ever encountered them on Normal since they were removed at some point after 1.5.1. When I'm back on the game I'll grind out the rest on normal and if I get a positive encounter I'll note it. The fact that they were pushed back despite being not that hard has left me unsurprised by their spawn conditions though.

The defeat scenes are kind of a pain to get because I'd already got some, but they didn't save due to quitting the game after getting back to the Main Menu (I was still new to the game and didn't know about this bug). Now I've to get myself all the way to the Depths and to the Dungeons just to surrender for each missing defeat scene. It kinda made me lose interest in the game since I've all the non-defeat scenes already unlocked and I've reached max level a while ago.
Do you know when this came up? I don't recall ever seeing this problem back when I was grinding out stuff, and I definitely quit the game after a run a few times. I think beating the game on Normal may not have triggered a victory properly, immediately after the 2.0 version released, was the nearest I encountered. Unless you mean quitting before going back to the main menu?

The two hardest enemies for me:
Pounder (without the earring that makes weaken -50% damage)
Orc Warlock (without starting the fight with enough Lust for Temptation or without the Lover perk that reduces Temptation cost to 3)
Tbh I found most of the Level 3 enemies significantly more challenging, but yeah, Pounder was probably the biggest pain in the ass. Massive increasing damage and extra damage-self cards in the deck weren't fun.

As for the scenes with the skeletons; there is ONE for defeat and ONE for winning. Both involve 2 skeletons (regardless of their type combination).
There is also ONE for defeat and ONE for winning for the bone pile. This one involves only 1 skeleton.
There is an unique scene for losing against the double Werewolves in the Dungeons merchant event.
This is harder for me to test now (because I've unlocked them all), but I do distinctly remember the "loss scene not unlocked" indicator on the "Submit" button changing in both the bone pile and individual skeleton fights, which is why I put that up:
  • First run through to Level 3, the first enemy I got was the bone pile, and my card choice was shit so I submitted, got the solo skeleton scene.
  • On a later run, I went better but bleed-heavy, so couldn't kill the bone pile before the second skeleton popped up. That caused the "new scene indicator" to come on, but I didn't lose in that fight.
  • Similarly, when taking on two more advanced skeleton types later, the "loss scene not unlocked" indicator was on when both of them were standing. After beating one, that indicator went off.
That said, this could have changed since whatever patch I was on. The differing behaviour between spawn types of the same enemy had me wary, as that doesn't usually happen. The only time I've seen it before was on the "Disruptor" event spawn used to change scene depending on how many of the live humans were left at the end of the match, despite the enemy type being the "good" humans rather than "bad" (although they were already fucking so idk?).
 
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Shinaitsa

New Member
Jul 10, 2020
9
1
Do you know when this came up? I don't recall ever seeing this problem back when I was grinding out stuff, and I definitely quit the game after a run a few times. I think beating the game on Normal may not have triggered a victory properly, immediately after the 2.0 version released, was the nearest I encountered. Unless you mean quitting before going back to the main menu?
I've ran into it, just a little while ago actually. Unlocked the bandit chief scene without the dog, couldn't be bothered doing another run cause like 3 am, closed the game. Logged in next day, the scene was still locked :WutFace: edit: forgot to mention, I'm playing on the thread version (v2.0.1f1).

  • Similarly, when later taking on two more advanced skeleton types, the "loss scene not unlocked" indicator was off when only one of them was standing. After beating one, that indicator went on.
?
I'm not sure that bulletpoint is quite written correctly?
 
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Beggarman

Member
Jan 14, 2018
412
751
I've ran into it, just a little while ago actually. Unlocked the bandit chief scene without the dog, couldn't be bothered doing another run cause like 3 am, closed the game. Logged in next day, the scene was still locked :WutFace: edit: forgot to mention, I'm playing on the thread version (v2.0.1f1).
Ah, that's odd. Not sure if that was fixed in 2.0.2 but he does mention a progress problem as a bug in those patch notes. Unfortunately I... really don't want to test it considering my only unlocks are in T3, lol.

?
I'm not sure that bulletpoint is quite written correctly?
Yeah I fucked that up. Tried not to obsess before posting and forgot I rewrote that sentence without proofreading. Fixed it. (and then fixed it again because I fixed it the wrong way)
 
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4.60 star(s) 59 Votes