- Sep 16, 2018
- 180
- 32
So I need to download the patch to play it without buying it on Steam right? Where do I extract the patch files to?
In the same folder as the game, you just replace the folder "LastEvil_Data" with the new one.So I need to download the patch to play it without buying it on Steam right? Where do I extract the patch files to?
i believe this bug is the result of having gallery saves of previous versions on your pc. might as well be mistaken thoyeah, I know. But it was still the first thing that have greeted me in new update. And I was only hoping that it isn't showing me how well is the game running after patch
My guess is that I was having custom Girl. She looks cute in Pajama :3i believe this bug is the result of having gallery saves of previous versions on your pc. might as well be mistaken tho
His gimmick is that he gains morale every time he takes damage (which resets at the end of the turn), so you need to limit how many times you hit him in a single turn. Keep in mind that damage to his shield does not count as damage to him, so it's best to lead off with a weak damaging debuff card, like Chill or Injury and follow up with something stronger. Avoid using cards that hit multiple times, because each individual hit will increase his stack of morale. Also pay attention to how many attacks he'll make in a turn. If he makes two attacks, he'll benefit from his morale twice (meaning that if he normally gains 3 damage every time he's hit, he'll instead gain 6).This is quite fun, as card-battle games go. The balance is good, although Goblin Vet seems too strong. All but one of my losses came to that one enemy which got pretty tiring.
Cheers. Thanks for the tips. Yea, I actually do those things (though I was unaware the armor doesnt proc his berserk, that will help). My "problem" with him is mostly just annoyance, because his battles tend to be very slow while cycling through looking to set up a huge Concentration hit, or two, and the fact that he pretty much renders it impossible to play a full "bleed" deck, at least I personally could find no way to make it work. Eventually I just started building decks specifically with him in mind, which makes him much easier, but also gives one unit far too much influence over the game-play, in my opinion.His gimmick is that he gains morale every time he takes damage (which resets at the end of the turn), so you need to limit how many times you hit him in a single turn. Keep in mind that damage to his shield does not count as damage to him, so it's best to lead off with a weak damaging debuff card, like Chill or Injury and follow up with something stronger. Avoid using cards that hit multiple times, because each individual hit will increase his stack of morale. Also pay attention to how many attacks he'll make in a turn. If he makes two attacks, he'll benefit from his morale twice (meaning that if he normally gains 3 damage every time he's hit, he'll instead gain 6).
If you're doing it right, he should be suffering from Weaken and you should be squeezing in 1-3 attacks every turn.
iirc, bleed also triggers his ability once, so be careful to account for that.
Personally, I try to avoid picking up cards at all, unless they're super useful. I mainly pick up 3 Haste, 2 Sadist and supplement it with whatever that card is that adds power. Keeping your deck small makes for easy upgrading and consistent draws. By end game, my hand is ~24-28 cards, depending on how many has the extinct trait. After the first deck shuffle, I only have about 21 cards cycling.Cheers. Thanks for the tips. Yea, I actually do those things (though I was unaware the armor doesnt proc his berserk, that will help). My "problem" with him is mostly just annoyance, because his battles tend to be very slow while cycling through looking to set up a huge Concentration hit, or two, and the fact that he pretty much renders it impossible to play a full "bleed" deck, at least I personally could find no way to make it work. Eventually I just started building decks specifically with him in mind, which makes him much easier, but also gives one unit far too much influence over the game-play, in my opinion.
I did not mean to present as though he can not be beaten, and I do like his mechanics. The one thing I have noticed now, is success really seems mostly dependent on how many of the crappy starter-cards the map lets you dump early in the game. I find that being stuck with all 8 of those Missles and Shields into the 2nd map is the most certain way to know that succubus is going to die soon. I find myself dropping them, even before dropping an impairment card, simply because at least the impairments will not get upgraded by the Overflowing Staff - by the final map, they are all equally useless filler-cards, anyway.
Completely agree. I do the exact same thing, with the 3 Haste and 2 Sadist. Then I just try to dump all the rest and wait until I see something good to build a tactic around. Currently (my first "hard mode" run) I picked up the Thorns item, and an upgraded Scurvy, so I am trying to stick almost entirely with shield cards, and just defend while the Scurvy does all the work. It is slow going, but quite amusing. I hope eventually there is the ability to play some sort of "practice-mode" where the deck can be chosen directly. I like to try some wonky builds, but as the game functions now, it is over by the time the deck fully forms. Took out a couple of those pesky Goblin Veterans so far without ever attacking. That is oddly satisfying.Personally, I try to avoid picking up cards at all, unless they're super useful. I mainly pick up 3 Haste, 2 Sadist and supplement it with whatever that card is that adds power. Keeping your deck small makes for easy upgrading and consistent draws. By end game, my hand is ~24-28 cards, depending on how many has the extinct trait. After the first deck shuffle, I only have about 21 cards cycling.
If I don't find Mana Stream, I throw in an infusion or two to better cycle my deck. Gimmicky cards I'll throw into it just to add some flavor.
Problem with that for me. I can't find the Goldberg SteamEmu folder.OEJ Can you add it to front page? <3
Save with MAX LVL, all scenes and all outfits for Ver v2.0.1f1+ of my making.
It took me over 25 hours all together *(with last save) and I believe that most people just want the whole gallery, so here it is.
Manual:
PlayState
Extract to C: > Users > %Name of your profile > AppData > LocalLow > Flametorch > LastEvil. Just replace the existing "PlayState" with my save file.
User_steam_id
Extract to C: > Users > %Name of your profile > AppData > Roaming > Goldberg SteamEmu Saves > settings. replace "user_steam_id" with my file.
You need to do both for it to work, old "PlayState_Goldberg" shouldn't matter
Welcome
This reset my galleryOEJ Can you add it to front page? <3
Save with MAX LVL, all scenes and all outfits for Ver v2.0.1f1+ of my making.
It took me over 25 hours all together *(with last save) and I believe that most people just want the whole gallery, so here it is.
Manual:
PlayState
Extract to C: > Users > %Name of your profile > AppData > LocalLow > Flametorch > LastEvil. Just replace the existing "PlayState" with my save file.
User_steam_id
Extract to C: > Users > %Name of your profile > AppData > Roaming > Goldberg SteamEmu Saves > settings. replace "user_steam_id" with my file.
You need to do both for it to work, old "PlayState_Goldberg" shouldn't matter
Welcome
My gallery also reset after this save. Maybe there is a really working way to install a save game?This reset my gallery
Maybe you guys forgot to add the steam id or using a wrong version? Worked fine for me.My gallery also reset after this save. Maybe there is a really working way to install a save game?
My gallery also reset after this save. Maybe there is a really working way to install a save game?
No, I have the legal version and had to install the crack first. Now the save working.Maybe you guys forgot to add the steam id or using a wrong version? Worked fine for me.