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terroralpha

Member
May 1, 2017
433
633
255
:oops::(I think it’s too bad that you’re unveiling the new scene on everything I had an idea for
i probably should have used a spoiler tag, but it's not like i spoiled a new event. the dev is just expanding some existing scenes. this update is focused more on the camera work rather than content.

terroralpha - Is it possible to have the content of the survey for version 15?
sure.
 
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Erooo-kun

New Member
Sep 16, 2019
7
18
62
Aye, I'm back, been busy for a few days, but finally everything's settled down.

Also, I'm wondering if the "Free Camera Mode" is added on v14. Does anyone have any idea, insight, or update about that?
 

Erooo-kun

New Member
Sep 16, 2019
7
18
62
Yeah free cam is in 14.0
My friend, just wanna let you know, I respect you big time. As a fellow creator, I do know the hard work that comes into piecing things one at a time, and the satisfaction it brings after said stuff are done and all, and so, one GIANT KUDOS to you!

Keep up the passion and inspiration! Nevermind all them haters, you're doing fantastic!
 
Aug 18, 2018
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Does this have VR support? There's a NoVR.exe so I thought the other exe file supports VR, but when i launch it through oculus link it's just black on the headset...
 

DannyO007

Newbie
Aug 12, 2017
33
14
59
Does this have VR support? There's a NoVR.exe so I thought the other exe file supports VR, but when i launch it through oculus link it's just black on the headset...
Game does not support VR; that file is there in case you have a VR as UnrealEngine does this weird shit that makes the game run in VR even if it's not supported. Drop the file onto the exe when you're gonna run it to avoid the VR issues. Quick search of the thread will tell you the answer, btw. I can't remember the amount of times I've seen this pop up.
 

HillDweller

Member
Mar 31, 2020
180
385
248
Stop building your game with VR checkbox checked in Unreal. This game doesn't have any VR content, it only causes issues for people with VR headsets, like game crashing when VR headset goes to sleep, etc.
This issue has been present since version 1 and has been reported. This is just silly.

Other devs made this mistake(not even amatures like this team coughSinkingCitycough), but they usually fix it at some point.
1.5 years later, this is still an issue. Dev, if it's really as simple as unchecking a checkbox, PLEASE DO IT
 
Aug 18, 2018
69
26
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Game does not support VR; that file is there in case you have a VR as UnrealEngine does this weird shit that makes the game run in VR even if it's not supported. Drop the file onto the exe when you're gonna run it to avoid the VR issues. Quick search of the thread will tell you the answer, btw. I can't remember the amount of times I've seen this pop up.
Oh I see, that makes sense, thank you. I was trying to look it up the thread but i don't know a quick way to do it so i was just going though each page 1 by 1 and there's 312 pages, so i gave up after a few.
 

DannyO007

Newbie
Aug 12, 2017
33
14
59
Oh I see, that makes sense, thank you. I was trying to look it up the thread but i don't know a quick way to do it so i was just going though each page 1 by 1 and there's 312 pages, so i gave up after a few.
Search bar at the top right of the page, make sure you have it toggled to "This Thread", and it will search within whatever thread you're looking at. Of course, doesn't always mean you'll find a solution to your questions but it's a nice thing to use first before doing a brute force method or asking.
 

HillDweller

Member
Mar 31, 2020
180
385
248
Its not that simple, If I completly disable VR the game crashes at launch no matter what I do. I have tried a new fix for this update which I hope works because I am as sick of this as you are
as a last resort, instead of the bare .exe which defaults to VR, maybe consider shipping a .bat file that calls the .exe (buried in some subfolder) with the -novr parameter, or even an .exe so that it looks like the real thing.
 

Poolside Games

Member
Game Developer
Jun 30, 2017
309
1,066
300
as a last resort, instead of the bare .exe which defaults to VR, maybe consider shipping a .bat file that calls the .exe (buried in some subfolder) with the -novr parameter, or even an .exe so that it looks like the real thing.
That's basically the idea behind the shortcut but it seems that it doesn't work like I thought it did. I'll try out the .bat file when I release 14.0. Thanks for the suggestion
 
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