- Dec 28, 2019
- 748
- 3,615
If Fade has her way, they won't be gone for good. So, we may still see them for some events in future episodes.Nor pissed but damn dosent it hurt to lose some of the cameos
If Fade has her way, they won't be gone for good. So, we may still see them for some events in future episodes.Nor pissed but damn dosent it hurt to lose some of the cameos
Hard pass on random ass alarm sounds while I'm reading an AVN...Just started this game, and I suppose it looks promising.
But if you're going to add a soundtrack (dev did), add sound effects (dev didn't).
Because narrative isn't a sound effect.
<smirk>
View attachment 2959797
Just started this game, and I suppose it looks promising.
But if you're going to add a soundtrack (dev did), add sound effects (dev didn't).
Because narrative isn't a sound effect.
<smirk>
View attachment 2959797
I like sound effects generally, but only if they are done well. I also give a hard pass on jarring, sudden noises that are inserted for "reasons". This sounds like a terrible idea. Would I still play the game and love it? Yes. Would I wince whenever I hear the same sound that calls me to my 9-to-5 every day? Also yes.Hard pass on random ass alarm sounds while I'm reading an AVN...
I did not add sound effects because I hate them in a visual novel. I like the 'narrative' so that is why I did it this way. Sound effects might make the story better for you and a few others, but it wouldn't for me. There are plenty of other reasons I didn't add sound effects... Finding the right ones is a time-consuming nightmare that usually requires another subscription. Then editing them and fitting them into the game in the right place... hell I've already taken a lot of development time to get an update out. I chose to spend that time choosing music instead. Music is at least easier to find (decent music) and if I don't, I can make my own (and have). Also, if you're not going to make sound effects for everything in the game that would make a sound, then you end up with sudden sounds as you mentioned. Believe me, I gave it a lot of thought. Just isn't for me.I like sound effects generally, but only if they are done well. I also give a hard pass on jarring, sudden noises that are inserted for "reasons". This sounds like a terrible idea. Would I still play the game and love it? Yes. Would I wince whenever I hear the same sound that calls me to my 9-to-5 every day? Also yes.
Look at this folks. Keeping the end goal in sight. Not allowing project bloat, love to see it. This is how you dev.I did not add sound effects because I hate them in a visual novel. I like the 'narrative' so that is why I did it this way. Sound effects might make the story better for you and a few others, but it wouldn't for me. There are plenty of other reasons I didn't add sound effects... Finding the right ones is a time-consuming nightmare that usually requires another subscription. Then editing them and fitting them into the game in the right place... hell I've already taken a lot of development time to get an update out. I chose to spend that time choosing music instead. Music is at least easier to find (decent music) and if I don't, I can make my own (and have). Also, if you're not going to make sound effects for everything in the game that would make a sound, then you end up with sudden sounds as you mentioned. Believe me, I gave it a lot of thought. Just isn't for me.
Oh, no worries. TBH I only like sound effects if they're done very well, and even then it really depends on the situation. I'm a million percent fine with no sound effects at all. Do I like them in general terms? Sure, sound effects are cool. Are games lesser without them? Absolutely not. I think Last Human is amazing exactly as it is.I did not add sound effects because I hate them in a visual novel. I like the 'narrative' so that is why I did it this way. Sound effects might make the story better for you and a few others, but it wouldn't for me. There are plenty of other reasons I didn't add sound effects... Finding the right ones is a time-consuming nightmare that usually requires another subscription. Then editing them and fitting them into the game in the right place... hell I've already taken a lot of development time to get an update out. I chose to spend that time choosing music instead. Music is at least easier to find (decent music) and if I don't, I can make my own (and have). Also, if you're not going to make sound effects for everything in the game that would make a sound, then you end up with sudden sounds as you mentioned. Believe me, I gave it a lot of thought. Just isn't for me.
I guess I am more of the old fashioned, narrative kind of guy. I came from just writing 'text only' stories - to making VN's, so there's that too. I am used to writing in sounds like "<alarm sound>" LOL. Looks funny when you see that, but it gets the point across. I've played a few that had sound effects. But the funny thing about sounds (and music too) in renpy games is the damn volume. I'd have to edit every sound. The completionist in me would then want sounds for everything because - why did I get to hear 'that' but not 'this'?Oh, no worries. TBH I only like sound effects if they're done very well, and even then it really depends on the situation. I'm a million percent fine with no sound effects at all. Do I like them in general terms? Sure, sound effects are cool. Are games lesser without them? Absolutely not. I think Last Human is amazing exactly as it is. View attachment 2961158
100%. Things like waves crashing or wind howling are the types of sound I usually prefer. I don't need to hear someone knocking at the door, a drawer opening and closing, an alarm ringing, or a girl screaming during sex in a loop again and again. That type of stuff is almost always done badly and gets annoying.I guess I am more of the old fashioned, narrative kind of guy. I came from just writing 'text only' stories - to making VN's, so there's that too. I am used to writing in sounds like "<alarm sound>" LOL. Looks funny when you see that, but it gets the point across. I've played a few that had sound effects. But the funny thing about sounds (and music too) in renpy games is the damn volume. I'd have to edit every sound. The completionist in me would then want sounds for everything because - why did I get to hear 'that' but not 'this'?
There is one thing I did that will be new in Episode 3 - I added some light atmospheric sound to a scene. It's just a cold, windy sound and edited so the volume isn't too high. I purposely made it barely noticeable, and a bit lower when indoors during the scene. Listen for it during the first scene when the episode is released. Really just an experiment because I wanted to see if it made the scene feel 'colder' and how people would respond to it. These kinds of sounds I can deal with (I like that better than the sudden knock on a door or phone ringing, etc.)
No worries.oh... -CookieMonster666- I just realized I replied to you instead of the OP that brought this up LOL
Are you updating itch.io at the same time as the Public release?You must be registered to see the links
(Go to the patreon post to read the full post... release schedule below)
RELEASE SCHEDULE: Because it has been so long since the last update, I am pushing this one out rather quickly. There will only be 2 days between each of the tier releases, and then it will go public. I know in my recent post I said that I wanted to get more patrons but I would prefer to get more fans first. And then those that like it enough and are able to might patron and support. I just want to get it out there as quickly as possible. Basically, it will be public in about one week. I hope that you guys like episode 3.
Dream Angel-$50, Fade Crown-$25, & Fade Defender-$15 - Wednesday 11, Oct. 2023 (TODAY)
Fade Goddess-$10 & Fade Angel-$5 - Friday 13, Oct. 2023
Fade Visitor-$2 - Sunday 15, Oct. 2023
Public (Free) - Tuesday 17, Oct. 2023
Download Post Here: (Post will be released to each tier as listed above)
You must be registered to see the links
YesAre you updating itch.io at the same time as the Public release?
well you could save before reviewing and reload, that should fix the problem.I'm reading through the new update right now. I noticed that if music is playing, and you scroll back through the text, the music stops and it doesn't start again even when you continue reading new text. I don't really know anything about Ren'py but is there a way to make the music keep playing while reversing the text?