Heyo everyone!
Been interesting reading through your replies. Really, thank you a lot. It would love to be involved in discussing the game.
First thing first, some things that I'd like to immediately address though is:
A. What is available for upload here is just the demo of the full version. A sample to see if it runs well and that the core of the game is interesting for you.
B. Only the demo and the DLSite version are censored; the full version is not.
C. Although AI was used in our workflow, nothing in the game has been *purely* AI generated. A lot of the art is created ground up barely touching AI, other stuff used AI as a core foundation. However all of it have gone through plenty of work from our talented artist.
Working AI-use into our workflow was really a learning experience - some parts I believe we totally nailed, and others not so much. I get where some of you are coming from with your feedback. A bunch of those little quirks you're spotting are probably from the early days of the project, when we were just getting our heads around the tech. And yeah, we kinda jumped in at the deep end and took on more than we could handle at the start, which we then had to scale back. Would love to discuss people's opinion on it!
Also - what do you guys believe are the biggest strengths and weaknesses of the game? One thing that we really struggled with developing the game was figuring out exactly what people cared about - something we've had many heated arguments about. "Do people REALLY care about the stereo mixing of the ambience? Should we instead spend this time adding more environment pixel art? How about the UI? Or should we ONLY focus on the H-content?". This is the kind of thing that sounds really easy until you start working on something yourself for months and months.
// The Programmer
First of all, thanks for such an amazing game, even though there is not much in demo, just the embient and the art are magnificent<3. Am i right that a full version is ready for sale and this is just a bate? Cause i got hooked up.
Now about the game, it's hard to talk about pros and cons from this demo, art is cool, game works smoothly. One thing is a lack of any gameplay info inside the game.Not that is is not intuitive or simple enough,but rather an abscence of anything in a middle of a screen telling me what i need to push to do stuff, though it might as well be me being picky. The item menu is strange but nothing out of place,though lack of elixirs as an incombat heal is strange for such game.
About strange things, save works but it doesn't(screen flashes, nothing happens exept if saved with cloathes they will be granted back and you get cloathed elf with a creampie) . Somewhy it feels as reason for that would be Demo. Have no idea how to replenish stamina outside of heal,once again, i believe it's a doing of a Demo. Values of drop and the items price,once again...There is a little point is mentioning H stuff as graphics are nailed, but i do sure hope that there will be variations and "colaborations" in H animations, and could you, pretty please, explain me why there are 2 bars for her orgasm?(I got the gist of what they do, my question is more of "will be there a status window or will sensetivity stat stack and have some impact on a gameplay such as some noughty dialoge lines or something of sort?") Lastly i would like to inquire, if there will be magic or skills? Cause i did not see any slots nor ingedients for it and there was a succubus mentioned, which make me break as i am used, at this point, that they are a part of the same concept
. Once again thank you for this awesome work:3