- Jan 6, 2021
- 43
- 35
I really don't like that we're going with the AI art direction nowadays. It doesn't feel the same anymore.
Mangled hands Vs. Everyone looking like bootleg Mandela Catalogue monsters in something you're supposed to beat off to.Eh, at least DAZ doesn't disfigure hands. Look, lutra_lovegood got it right. It's the model selection and prompts. AI can imitate pretty distinct art styles, from classic to cubism, fauvism or what have you.
And what we're seeing here? For some reason most porn AI prompters are stuck in... this. Most generic hentai with super precise linework and "ultra-realistic" shading and coloring. And it's a lifeless style to begin with.
Thank you for this Demo. The game have great potential and I have high hopes for it. So, Ill give you feedback.Heyo everyone!
Been interesting reading through your replies. Really, thank you a lot. It would love to be involved in discussing the game.
First thing first, some things that I'd like to immediately address though is:
A. What is available for upload here is just the demo of the full version. A sample to see if it runs well and that the core of the game is interesting for you.
B. Only the demo and the DLSite version are censored; the full version is not.
C. Although AI was used in our workflow, nothing in the game has been *purely* AI generated. A lot of the art is created ground up barely touching AI, other stuff used AI as a core foundation. However all of it have gone through plenty of work from our talented artist.
Working AI-use into our workflow was really a learning experience - some parts I believe we totally nailed, and others not so much. I get where some of you are coming from with your feedback. A bunch of those little quirks you're spotting are probably from the early days of the project, when we were just getting our heads around the tech. And yeah, we kinda jumped in at the deep end and took on more than we could handle at the start, which we then had to scale back. Would love to discuss people's opinion on it!
Also - what do you guys believe are the biggest strengths and weaknesses of the game? One thing that we really struggled with developing the game was figuring out exactly what people cared about - something we've had many heated arguments about. "Do people REALLY care about the stereo mixing of the ambience? Should we instead spend this time adding more environment pixel art? How about the UI? Or should we ONLY focus on the H-content?". This is the kind of thing that sounds really easy until you start working on something yourself for months and months.
// The Programmer
- Well paced, contextualized sexual content is more important than high quality art assets to me, personallyThis is probably the most valuable area of feedback - what areas are the most important to you all? Like, would you have appreciated the game just as much or more if the combat, movement, and pixel art was awful - but the overlays and CG were way better? Honestly, just an "off the top of everyone's head" list of things that are more or less important would be incredibly valuable to us!
Wings of Roldea was a huge inspiration for this game since it's a game we love. I am definitely intrigued by the idea of unlocking CG from killing the enemies so you don't HAVE to walk around and get knocked down by all enemies. Definitely going to work on some variation of gallery. Will definitely put some more work into it. Seeing this much of a response is really inspiring. For anyone who seem interested in this game, definitely check out Wings of Roldea.Personally I'm very interested in this project. Reminds me a little bit of Wings of Roldea which has to be one of my favorite games on this site! Like the other users said though, definitely a couple of things that could use some tweaking. I disagree with the idea that you need to sacrifice combat, movement, and pixel art for the sake of good CGs. If anything, I know some titles will still reward players with CGs by playing well. Maybe defeating a certain number of enemies or completing a certain zone should unlock them in a gallery or arena type of area? I also think that gradually increasing the amount of cum that is present after multiple ejaculations in the cut in CG would be a nice addition.
Regardless, I hope this project continues since I'm always in for more games like this!
Absolutely agree. We're definitely aiming towards being the good kind. We fell a bit flat in some areas in this game, in my own honest opinion, but we're definitely learning more and more what to do and what not to do.I can see Ai becoming like asset packs. Good developers will bring the assets to the next level, bad developers will recycle content.
In our case, we've spent an absolutely ridiculous amount of effort tweaking how to generate, what to generate, and what to do with what we generated. Far from any default settings. Not only does the settings, model, lora, and textual inversions affect the result - but the prompting alone has a great impact on the result, or what images you use as a foundation.I think it's more of people using the same AI, with default settings without any real magic. that's why they all look the same.
Thank you so so much for you kind works! You have no idea how much energy and will to sit down and keep crunching on the game again that stuff like this is inspiring. Right before release we were really frustrated and burn out from months and months of fulltime work on the project, but now we're already itching to keep going.First of all, thanks for such an amazing game, even though there is not much in demo, just the embient and the art are magnificent<3. Am i right that a full version is ready for sale and this is just a bate? Cause i got hooked up.
Now about the game, it's hard to talk about pros and cons from this demo, art is cool, game works smoothly. One thing is a lack of any gameplay info inside the game.Not that is is not intuitive or simple enough,but rather an abscence of anything in a middle of a screen telling me what i need to push to do stuff, though it might as well be me being picky. The item menu is strange but nothing out of place,though lack of elixirs as an incombat heal is strange for such game.
About strange things, save works but it doesn't(screen flashes, nothing happens exept if saved with cloathes they will be granted back and you get cloathed elf with a creampie) . Somewhy it feels as reason for that would be Demo. Have no idea how to replenish stamina outside of heal,once again, i believe it's a doing of a Demo. Values of drop and the items price,once again...There is a little point is mentioning H stuff as graphics are nailed, but i do sure hope that there will be variations and "colaborations" in H animations, and could you, pretty please, explain me why there are 2 bars for her orgasm?(I got the gist of what they do, my question is more of "will be there a status window or will sensetivity stat stack and have some impact on a gameplay such as some noughty dialoge lines or something of sort?") Lastly i would like to inquire, if there will be magic or skills? Cause i did not see any slots nor ingedients for it and there was a succubus mentioned, which make me break as i am used, at this point, that they are a part of the same concept. Once again thank you for this awesome work:3
No, the demo is really just a demo to see how you like the quality, if the game runs well on your hardware. The full game is available for sale on DLSite (censored) and Itch (completely uncensored).So is this a quote on quote "proof of concept" to generate feedback to use in ongoing development or a teaser to advertise the assumedly completed full game to this community?
Most good artists do. Most artists are just as soulless as AI art, which is why I just prefer text based games or sandbox games where you can insert your own image sets.most artists have a kind of unique vibe to them
The npc that heals you has them.I would like to know where the saves are?
Did not ask how to save.The npc that heals you has them.
C:\Users\<USER>\AppData\LocalLow\YumamiSoft\Fall of Felixia\save.jsonI would like to know where the saves are?