CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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4.80 star(s) 16 Votes

ikaruga

Well-Known Member
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Donor
Respected User
Aug 11, 2016
1,194
2,533
I was going to post a request and saw this thread.
Damn i love this forum
 

ikaruga

Well-Known Member
Modder
Donor
Respected User
Aug 11, 2016
1,194
2,533
Here the last changelog
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And here the mac version
 

ToastyOats

Member
Aug 5, 2016
270
249
Anyone figured out how to go the non-rape route? All the ones I've discovered were non-consensual
 

Oko

Newbie
Apr 15, 2017
16
89
Hey, glad people are enjoying it- I updated all 3 platform links yesterday on the blog, exported from the newest version of RMMV (1.4, previously was on 1.3), so even if you have 1.2a from last week, you might benefit from the new build as it includes engine fixes for memory leaks (as well as a couple of minor fixes that didn't feel worth bumping the version to 1.2b for).

Of course if it's running fine for you, no real reason to upgrade.
Any problems, drop me a line here or via email.
Cheers!
 

D3ssel

Newbie
Nov 15, 2016
90
289
Hey, glad people are enjoying it- I updated all 3 platform links yesterday on the blog, exported from the newest version of RMMV (1.4, previously was on 1.3), so even if you have 1.2a from last week, you might benefit from the new build as it includes engine fixes for memory leaks (as well as a couple of minor fixes that didn't feel worth bumping the version to 1.2b for).

Of course if it's running fine for you, no real reason to upgrade.
Any problems, drop me a line here or via email.
Cheers!
Now THIS is the kind of reply I expect from a creator who really understands how patronage works, and does not go on a "witchhunt" against those "dreadful" pirates, like some we know quite well...

Thank you! I just pledged for your project. I really like how "different" this looks and feels from everything else, and looking forward for further development.

Bear in mind, this is far from being the first time I learned (and pledged) about a Patreon project in a said "pirate" site (F95), so to all other content creators out there: Learn from this :)

Kudos! And keep up the great work ^^
 

somebodynobody

Engaged Member
May 11, 2017
3,278
4,217
I liked the game.

I may have found a bug with item "use", when taking an item and pressing C I think to use it, it vanishes from the upper left corner of your screen, but the item stays showing in your hand until you sit to reset the character (happened with chair, coffee and vial), the other major problem with this is when using the chair, pressing the C key accidentally or not, the chair now shows in your hand but ceases to exist within the game. There are no other chairs to get or use, so you kind of get stuck.

Two tiny oddities is you can view the clock in the office from inside the kitchen through the wall, and that I think 1 set of chairs in the conference room you can't sit in, but all others you can.
 
Aug 26, 2016
388
500
This game is pretty good. No frills or nonsense, just straight up pornographic fun after one or two easy minigames. Here's a mostly complete guide I got for this game from elsewhere.

"
Endings:
fuck this shit I'm outta here : ending 00 of 10
climb down the ladder, go to the toilets, unzip and cum over your boss: ending 1 of 10
consensual titfuck ending 2 of 10
consensual perform ending 3 of 10
blackmail your boss to get a titfuck ending 4 of 10
blackmail and rape your boss in the ass ending 5 of 10
jerking over your boss's ass after drugging her 6 of 10
jerking over your boss's face after drugging her 7 of 10
fuck your boss's drugged ass ending 8 of 10
Leave after blackmailing boss, not fucking cybil
blackmailing your boss into giving you a better station and fucking Cybil's boobs in the toilets, ending 10 of 10

Holocards
Series 1:
1 : blackmail and ass rape your boss
2 : jerk off over your boss's ass after drugging her
3 : jerk off over your boss's ass after drugging her
4 : Masturbate to boss with hatch opened
5 : Masturbate to boss without opening the vents
Series 2:
1 : Climb down the ladder unzip and cum on your boss in the toilets
2 : Fuck your boss's drugged ass
3 : Perform for your boss / consensual boss titjob
4 : Consensual boss titjob
5 : Perform for your boss
Series 3:
1 : blackmail and ass rape your boss
2 : Fuck your boss's drugged ass
3 : blackmail and ass rape your boss
4 : blackmail your boss for titfuck
5 : blackmail your boss for titfuck
Series 4:
1 : Drug your boss and fuck her ass
2 : Drug your boss and fuck her mouth
3 : Drug your boss and fuck her mouth
4 : Get by default

SE 1 : blackmail your boss for R-Byte or better job and fuck Cybil's tits.
SE 2 : Do the alien demo

TV :

Boss :
Unwilling Assault : Blackmail your boss and rape her ass
Sleep Attack IV : fuck your boss's drugged ass
For her eyes only : perform for your boss
Mega milk : titjob, consensual or not
Suck on this II : drugged blowjob

Computer :

Boss :
1 & 2 can be earned through hacking redskypics
1 through 5 can be earned by going through her computer's files

????
1 : complete assignment 1
2 : complete assignment 2

????
1 : Hack redskypics"
 
Aug 26, 2016
388
500
New status update on the Dev's blog.

"
Thought it best to check in as I've been pretty quiet.
I take a "no zero days" approach to this, so even if I'm late home from a 14 hour shift at my IRL job (AAA studio, in crunch to release military console shooter #4534) I still try to get at least an hour in-project. I am working on this every day, it will come out.I'd like to apologise for the delay in getting this next episode out.
The only excuse I can offer is that the demo was very much jury-rigged together; it was my first real project and I took a lot of shortcuts, not thinking about long-term usability.

Logical, re-usable systems

Transitioning from having no logical system in place to a well-structured main game framework required a LOT of refactoring, and things like standardising the narrative system.

I've come up with a new technique of controlling the narrative with Acts and Chapters, which means a lot less playtesting is necessary on the narrative flow.
I'll still be testing it, but everything is very neat now and I can easily now tell at a glance if something is going to work in game or not.

Old method:
[Play Scene A where player arrives]
[If Scene A is active and Player is sitting: Play scene B]
[If Scene B is active and Player is in roomX but doesn't yet have a screwdriver and is wearing a blue dress: Play scene C]

A pretty convoluted mess at times, with a lot of room for error and conditions I didn't plan for.
Time to script, test and bugfix: ¬30 to 45 minutes
Ease of reading in editor: Fucking impossible

New method:
[Act1, Subchapter 1: Play scene where player arrives, terminating in SC2]
[Act1, Subchapter 2: Wait for player to be within 3 squares of these coords, then move to SC3]
[Act1, Subchapter 3: Play scene B, terminating in SC4]
[Act1, Subchapter 4: Wait for player to have both the blue dress and screwdriver, then move to SC5]
[Act1, Subchapter 5: Play scene C, terminating in SC6]

More steps, seemingly, but very regimented alternating between scripted scenes and free-play areas.
Time to script, test and bugfix: ¬15 minutes
Ease of reading in editor: Fucking A+ would wifeLevel 2 release date - Oko realises that a game is more than maps and UI:

I really want to get the new version out. People have been really good and understanding but it's been 4 months, and I'm just as impatient as those waiting since April.

I spent a lot of time on UI, music and expanding the city, adding in little systems or improvements to mechanics, but realised a few weeks ago that what I really need to do is actually finish the next level, since without that, nobody is actually going to see the improvements.

So in that regard, I've been remiss, and I apologise. I am working to make up for 'lost time'.

The narrative has been written and finalized, scripting of the level itself (how it plays out) is about 75% done.

By end of work today I'm hoping I'll be much nearer to technical completion, and then I can focus on the art and sound as dessert, since those are easily my real passion.

So in the next few weeks I'll be:

- Finishing all level scripting
- Finish Artwork, animations and H-scenes
- Playtest, fix bugs and add juice where things don't feel right

Once complete:
- Create promo materials, trailer
- Release to Patrons

1 week later:
- Release to Public"

Link with screens

Seems to be progressing well enough, although the guy has a day job so we can't expect him to make rapid progress regardless of his own claims on the matter.
 
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jpsimon

Overachiever
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Apr 3, 2017
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Now THIS is the kind of reply I expect from a creator
Yeah, he's a pretty cool guy. A while back I used to browse 4chan's aco/weg/ to see what games all the kids were talking about. He'd pop in now and then and talk about stuff. Always really down to earth, and loyal to his art. Said he wouldn't do something he didn't like just because it would appeal to more people. I don't remember specifics because it was a while back, but that mindset always leads to a better product in this genre, in my opinion.
 

Ragnar

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Former Staff
Aug 5, 2016
5,083
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Some new screen shots/gifs from

 
4.80 star(s) 16 Votes