Unfortunately there's still no story what so ever, which is the main reason I don't like it as a game. And there's never been any real hint of a story to the game besides the "girl gets corrupted into being a sex monster". It's possible that there will be a story added or a more interesting battle sex corruption system put in there, but there's no feeling of any real affect from the various corruption acts in the game. You just heal your HP and visit the town healer to remove corruption effects, and nothing else.
I get the impression he's using RPG maker even though he'd prefer it to play more like an ARPG where you'd strike things in the field rather than enter a battle phase. Akin to a top-down Zelda installment. Those types of games have traditionally been light on story elements too. Now it's just speculation on my part, but at least that type of a change would solve the pacing issues some and let him focus on other elements more. Kind of doubt he's going to take the game in that direction due to the limitations of the platform he's using and his current focus on combat.
Lasting effects in the world.. well.. there are plenty of ways you can affect the world, as I'm sure you know. Most of them are just ported from the original, after all. It seems he's been avoiding locking the player into permanent choices so that they can experience everything without having to invest in multiple play throughs.
As you say, it would add to the game if you had more long-lasting effects from corruption, such as debuffs from being corrupted in combat, or just being defeated altogether. But that just slaps on an artificial level of difficulty, and not everyone wants to slog through an even slower paced combat just because Raven's less effective. That being said, I'm a fan of games such as
Signal Forces, and their
particular approach to combat, but let's be real here.. the current state of combat in Latex Dungeon already takes way too long. That's even if you've dumped all your points in matk and can 1-shot everything. In that respect, I see the merit in having someone who can restore you. Sure, it breaks immersion and that may be your thing, but no one's twisting your arm to use her either.
Progressive is a very subjective term here.
ZXC's biggest Achilles heel is that he himself is not a very good rpg programmer and designer. And his games reflects on this, rather than it being a game with a distinct goal and objective to accomplish it plays more like a visual novel but with all the bugs and complexities of a J-RPG which is not good. It's at best a glorified gimicky CG hunter type game with the lag boot.
ZXC could have done a lot more if he just find someone who know how to make a RPG, partner up with him and just busy himself with the art.
It has devolved to the point where people are just downloading the game and going straight for the img folder.
Okay, I agree with you here that he's not the best programmer these forums have seen, but I can't even understand why you're taking issue with my post when all it said was that there has been positive change in the game (fact), and that I feel like I better understand the direction he's trying to move the game in based on the most recent build (opinion). I
really hope that we're not going to get into the semantics of what defines positive change, because I'm only referring to it as growth/new content, and not opinion-riddled "This change was for the better" arguments.
Based on your reply, I guess that maybe you're expecting this game to be a full on JRPG because its using RPG maker, but we're currently on a site which has dozens of games which use RPG maker as a platform to deliver what is essentially a visual novel. The idea that this can happen should, at the very least, not surprise you.
I don't want to play a walking simulator either, but its not like the maps he creates in RPGM are completely soulless and devoid of any inspiration. Maybe you just don't have a thing for pixel animation like some do. With the most recent build, XZC has some ideas in the rough stage which don't happen to be much like anything else I've seen around here. It just remains to be seen what he develops from them. As I said, it's still currently more of a tech demo than a game. But there's no need to dump on him just because it doesn't meet your expectations of what his game should be like.