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VN Ren'Py Law School [Ep.2] [MisterMaya]

4.50 star(s) 38 Votes

cxx

Message Maestro
Nov 14, 2017
66,780
33,646
I think the people who say that 5 chapters is short are still thinking in terms of VNs that were made in 2018 and finished in 2019. Are you sure you want more than 5 chapters with yearly updates? Eventually, Ren'Py and Daz will become outdated, and the dev will end up reworking old chapters.
remaking while still in development leads to destruction.
 

Dessolos

Devoted Member
Jul 25, 2017
11,849
15,249
I think the people who say that 5 chapters is short are still thinking in terms of VNs that were made in 2018 and finished in 2019. Are you sure you want more than 5 chapters with yearly updates? Eventually, Ren'Py and Daz will become outdated, and the dev will end up reworking old chapters.
How I see it a AVN is like an anime or TV series I am along for the ride until it's cancelled 5 , 10 , 15 or 20 years doesn't matter to me. Of course id like to see any project finished. Unless a dev puts a stupid number of renders or does alot of story telling in each chapter. For me 5 chapters doesn't feel like it's enough for most AVN's out there to tell a story in full without making cuts to the story or rushing a ending in a significant way. Even more so when the AVN is more of a slice of life than story focused one and also the amount of LI does play a factor into that as well.

While that is my general opinion in reality I don't care. What matters is any dev feels like they were able to tell the story they wanted to tell length doesn't matter at all.

Sure. I wouldn't be alive for the whole thing, but I find most AVN endings to be anticlimactic anyway. Give me a good story, fun characters, and keep me entertained along the way and I'm happy.
100% all that matters is you have fun and were entertained . so this is my stance as well. Honestly I hate endings too even if they are good cause if it's a series I enjoy it's sad as shit to think it's over and there is no more , especially when it's a slice of life.
 

Krytax123

Well-Known Member
Dec 29, 2022
1,864
3,975
Sure. I wouldn't be alive for the whole thing, but I find most AVN endings to be anticlimactic anyway. Give me a good story, fun characters, and keep me entertained along the way and I'm happy.
Yeah this. Its not like most avns have this special, uniquie story full of mysteries where youre waiting for everything to be unveiled during the ending. Most endings are a few renders showing the mc marrying the LI and maybe she shows a belly or something like that.

As long as the story doesnt get boring or stale im completly fine with that.

There are maybe a handfull of avns where the mainstory is the really interesting aspect, usually the character interactions are more interesting in avns imo. Its more like sitcoms than bestsellers
 
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Sep 12, 2024
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Sorry for the lack of names, I played the game months ago:

The blonde room mate was spot on as college dorm sex and the female dialogues are much more realistic in this game than in The entrepreneur.

For an AVN, except for the shy girl taking pictures, the hot indie mute and the uberhot flirty student counselor (which are male fantasies), the other girls are based on real events. The blonde room mate acts and talks like a real life middle class college girl, which is something even Being a DIK got right only with very few characters. The childhood friend-zoned is also highly realistic for an AVN, I'm greatly surprised the MC already got most of the girls interested in him like in typical harem material, but he is still friend zoned hard for her. You can read the uberhot flirty student counselor is two daikiris away from blowing the MC already, as are many others, but the childhood friend-zoned is really in friend zone land for him.

I'm worried the uberhot flirty student counselor character would be too unrealistic for me because it would ruin my immersion, but I don't care because she is just too hot to care. Congratulations on getting the model right, it's the hottest I've ever seen in both an AVN and any other videogame, and I'm not into blondes.

I couldn't unlock most scenes in The entrepreneur because it definitely needs a walkthrough and I wasn't expecting a 20 € / 20 $ tier upfront for it, I contributed to your groceries already :LOL: but I can't justify 20 € more to my accountant right now. Both games + walkthrough for the first one are totally worth 20 € / 20 $ until now, in case anyone is considering a membership.
 
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TonyMurray

Engaged Member
Apr 8, 2024
2,175
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You can read the uberhot flirty student counselor is two daikiris away from blowing the MC already, as are many others, but the childhood friend-zoned is really in friend zone land for him.

I'm worried the uberhot flirty student counselor character would be too unrealistic for me because it would ruin my immersion, but I don't care because she is just too hot to care. Congratulations on getting the model right, it's the hottest I've ever seen in both an AVN and any other videogame, and I'm not into blondes.
Agreed that she's one of the best. I think I saw from some previews that something may be happening in the next update with the one you spoiler here...
 

PickerLewd

Well-Known Member
Dec 22, 2022
1,762
1,836
Agreed that she's one of the best. I think I saw from some previews that something may be happening in the next update with the one you spoiler here...
That cougar girl is a forbidden relationship for the university/college, and probably big trouble is on the horizon.

You must turn to the dark side of the Force and marry the villainous Aurora, thinking that if they have daughters, they will be spoiled, insufferable brats :ROFLMAO:.
 

CrumblePi

Newbie
Jun 15, 2023
49
450
Law School Episode 2 - Progress update #21



Hello everyone! I want to apologize for the delay with this update. I woke up this morning and thought, "Damn, I totally forgot the update." Shifting from the usual 3D work to post-processing must have thrown me off a bit.
Anyway, let's dive into the latest on Law School! Post-processing is going well so far. I've finished polishing all the images for the second episode, and coded them in the game files from Day 1 to Day 5. I'll start on Day 6 as soon as this update goes live, and be done by the end of the day hopefully. Day 7 only has five animations, which are already fully rendered, so tomorrow, I'll be working on Facegram. It’s great that I’ve managed to stay mostly on schedule despite a few setbacks.
Out of the six post-production phases I've done, this seventh one for Law School Episode 2 has been the most chaotic by far! This past week, anything that could go wrong did: missing renders, lost animations, deleted files, software issues, Windows Explorer glitches, crashes—you name it. Somehow, I fixed most of the issues, recreated the missing files, and brought things back on track. I'm also glad I prioritized sleep over diving into a "hell week"; otherwise, I might have crashed from exhaustion, stress, and frustration. Now, I'm back on schedule!
I also resolved the menu button issue I was facing. I'll go back to Episode 1 to apply this fix, which won't impact the player experience but will make things easier for me down the line with translations and future post-work. Fixing this menu issue even helped me solve one I had with Facegram, so that’s a double win!
One small regret: I forgot to add a variable in the first episode, so one event with Lana wasn't recorded. For players who went through the event with Lana on Day 7 of Episode 1, it won't be recognized later in the game, meaning Lana may act like it didn’t happen. I've fixed it for new players, but for you "OGs," you'll either have to replay that scene or, if you want, just select an option in-game to confirm if it happened. It’s a bummer because it affects immersion a bit to have the game ask, “Did you play doctor with Lana in Episode One?” But hey, that's why we’re still in development, right? Hopefully, I won’t make that mistake again.
Tomorrow, the game moves to testing. My first tester, who also helps with other games, will get this update as soon as possible so he can take his time with it. This early version won’t have all the functionality yet; as I mentioned, I’ll start on Facegram tomorrow, and some animations are still rendering. But when you’re working with over 2300 4K renders and 70+ animations in just five months, a few missing pieces are almost expected! Hopefully, most of the animations will be ready by the time the first testing round wraps up. I very much doubt it, but a man can dream, can't he?
The good news: we're still on track for an early December release!
Lastly, I'll be receiving the final animations from my animator early next week, so my machines will stay busy without downtime.
Lots of good things in the works! I’m committed to delivering a fantastic Episode 2, so thank you for your patience!
See you soon,
MisterMaya
P.S. If there’s no update next Monday, I probably forgot again—sorry!
 

Jafo

Active Member
Oct 8, 2017
814
1,941
Law School Episode 2 - Progress update #21


Well I can not wait on the update. There was a bigg cliffhanger at the end of episode 1. Who is gonna win.........

I have an idea, but it has to be confirmed in next chapter. And will they get the appartement???
 

CrumblePi

Newbie
Jun 15, 2023
49
450
Law School Episode 2 - Progress update #22



Hello everyone,
Last week was fantastic—better than I’d even planned! But to be honest, it's difficult to do worse than the week before that, as I said last week.
Anyways, I sent the first draft of the game for testing on Thursday, and it's already been returned to me. The testing went well, with minimal errors in Episode 2 and some positive feedback, which is always reassuring.
Although there’s still an image and some animations missing, the episode itself is complete, and I’m just waiting for the remaining content to render.
As I mentioned in the last update, I’ve also started reworking Facegram. I set myself a target of 10-14 days to find and fix issues and create a new version that’s better looking, more functional, and easier for me to update as the game progresses. I dove into this on Friday, the day after I sent the game draft for testing, aiming to nail down the code before starting the second testing phase.
There were five key areas I needed to tackle: the Feed, profiles, picture thread, DMs, and navigation between menus. Amazingly, I managed to solve four of these on Friday alone. I was surprised by how quickly I figured out the code structure and functionality! I even drafted an initial version and then improved on it, starting from scratch with a more optimized approach. Now, not only does it look better, but it’s also more streamlined on my end.
Here's a few images of the new look.

Please keep it in your pants, I know my photoshop skills are off the charts.
Today, I cracked the final piece of the puzzle and updated all of Episode 1’s Facegram. Tomorrow, I’ll focus on creating the 50 or so renders needed to customize Facegram, and then I’ll spend the rest of the week coding Facegram for Episode 2. I expect to finish by Friday—that’s how efficient this new code is! Previously, Facegram took me almost two weeks to complete.
Being ahead of schedule is a great feeling. Even so, I still plan to release on December 4th. This date is meaningful to me, and it also gives me time to come up with new ideas to enhance not only Episode 2 but Episode 1 as well, maybe with more animations or other improvements.
Let’s see how it goes! By next week, November 18th, I estimate that the game two first episodes will be fully completed, aside from a few remaining animations that depend on my rendering power. Depending on my progress, I might even reveal the exact release plan and a promotional image. Can’t wait to share it with you all!
That’s it for today’s progress update. I hope you’re not getting too impatient, and I wish everyone a great week ahead.
Best,
MisterMaya
 

Ragnar

Super User
Respected User
Former Staff
Aug 5, 2016
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14,033
While phone gimmicks like facegram can add some deep to world building I don't think it's that important. Sometimes it becomes a chore to keep track of sms and all that shit. Imo the best you can do with it is to use it to add some spicy renders and some jokes, just keep it optional to not mess the vn flow.
 

xsikal

Member
Jul 13, 2022
203
403
While phone gimmicks like facegram can add some deep to world building I don't think it's that important. Sometimes it becomes a chore to keep track of sms and all that shit. Imo the best you can do with it is to use it to add some spicy renders and some jokes, just keep it optional to not mess the vn flow.
I like it, myself. Adds more depth, and I like the interactions it provides.
 
4.50 star(s) 38 Votes