Hello everyone,
Last week was
fantastic—better than I’d even planned! But to be honest, it's difficult to do worse than the week before that, as I said last week.
Anyways, I sent the first draft of the game for
testing on Thursday, and it's already been returned to me. The testing went well, with minimal errors in
Episode 2 and some
positive feedback, which is always reassuring.
Although there’s still an image and some animations missing, the episode itself is complete, and I’m just waiting for the remaining content to render.
As I mentioned in the last update, I’ve also started
reworking Facegram. I set myself a target of
10-14 days to find and fix issues and create a new version that’s better looking, more functional, and easier for me to update as the game progresses. I dove into this on Friday, the day after I sent the game draft for testing, aiming to nail down the code before starting the second testing phase.
There were five key areas I needed to tackle:
the Feed, profiles, picture thread, DMs, and navigation between menus. Amazingly, I managed to solve four of these on
Friday alone. I was surprised by how quickly I figured out the code structure and functionality! I even drafted an initial version and then improved on it, starting from scratch with a more optimized approach. Now, not only does it look better, but it’s also more streamlined on my end.
Here's a few images of the new look.
Please keep it in your pants, I know my photoshop skills are off the charts.
Today, I cracked the final piece of the puzzle and updated all of
Episode 1’s Facegram. Tomorrow, I’ll focus on creating the 50 or so renders needed to customize Facegram, and then I’ll spend the rest of the week coding
Facegram for Episode 2. I expect to finish by
Friday—that’s how efficient this new code is! Previously, Facegram took me almost
two weeks to complete.
Being ahead of schedule is a great feeling. Even so, I still plan to release on
December 4th. This date is meaningful to me, and it also gives me time to come up with new ideas to enhance not only
Episode 2 but
Episode 1 as well, maybe with more animations or other improvements.
Let’s see how it goes! By next week, November 18th, I estimate that the game two first episodes will be
fully completed, aside from a few remaining animations that depend on my rendering power. Depending on my progress, I might even reveal the exact release plan and a promotional image. Can’t wait to share it with you all!
That’s it for today’s progress update. I hope you’re not getting too impatient, and I wish everyone a great week ahead.
Best,
MisterMaya