Law School Episode 4 - Progress update #14
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Morning everyone,
I’m not going to sugarcoat it, last week wasn’t one of my best. My focus just wasn’t there, and I ended up spending more time than I should have on two of the big scenes I was looking forward to. One of them even ended up shorter than planned. Some of the dialogue felt out of place, so I decided to save it for a later scene. I’m not sure why things went so slowly, but it is what it is.
I also had some trouble with the new language I added to the Steam version and spent a bit of time each day trying to fix it until Wednesday. Maybe that played a part too.
The good news is that those scenes are finally behind me. I’ve got three short scenes and one big one left for this day, and I’m hoping to finish them all this week. It’ll be a challenge, but it would be great to start next week working on the final day.
Here are the numbers:
- Static renders: 2,333
- Animations: 46
- Story content: 42 scenes written (33,625 words)
That’s only 124 new renders since last week, which I’m not thrilled about considering how much time I spent at the computer. Hopefully this week will be better.
Timing-wise, I’m still on track with my overall plan. Even though we'll be looking at over 3k renders for this update unfortunately, I'm still seeing a release before the end of this year. I also decided to add another
lewd scene earlier in the story since it fits naturally there. These scenes don’t really worry me anymore now that I’m more confident with animation. Honestly, I’m even looking forward to making this one.
I also realized that one of the love interests needs a bit more attention. It’s already episode 4, and she hasn’t had much screen time. I might add a scene for her somewhere, though I haven’t decided exactly where yet. I may wait until episode 5 as I originally planned.
This new pathing system really works my brain, but I’m enjoying it. Before, the MC was very open to player choices, but now I can give him a stronger personality. You still have plenty of choices, but the dialogue now fits his character better, and many scenes can play out in different ways. It feels like the right approach, even if it means more work behind the scenes. The replay value is much higher now, since a new playthrough can truly feel like a fresh experience if you pick another path.
Anyway, that’s already a lot of words for a week that didn’t produce much, so I’ll stop here. Time to get back to work and make some real progress. I hope you all have a great week, and I’ll see you next time.
MisterMaya