May I ask what the second reason is ?For what it is worth, I for one like the way the way the FMC looks very much! In fact this is one of two main reasons why I am interested in this AVN.
May I ask what the second reason is ?For what it is worth, I for one like the way the way the FMC looks very much! In fact this is one of two main reasons why I am interested in this AVN.
What I really can't understand is: are all these complaints and nitpicking directed at me because I'm trying to create a somewhat realistic game, or is this how it is for everyone, regardless of the story? Or should I just create a fucking simulator and then there would be no questions, everyone would be happy?Don't get me wrong, this game is interesting, but the plot at the moment makes no sense, unless I have missed something.
I don't get why Michael decided to settle her in the place like that. He knew it is just a shithole where Layla will feel uncomfortable even washing herself... Why couldn't he rent her a room in a normal hotel for a couple of days? And he is apparently at least an acquaintance with Alex? Really? I don't get how they all even ended in the same social circle. And Alex also has a long-term connection with someone serious in the modeling agency? Why does such an influential figure run such a cheap hotel in the middle of nowhere?
I was sure that Michael has sinister intent the moment he decided to "help" Layla, and it was intriguing to see how she naively followed his advice. But then all of sudden Michael turned out to be a cheesy "nice guy" who somehow made such a monstrous mistake. Wtf? Again, maybe there's a more complex story behind this, or I just wasn't paying attention, but this is how it looks for me at the moment.
Also, the decision between "happy end" City path and Slums path was extremely anti-climaxing. I understand that the author is going to make some tough decisions for Layla who followed City path, but I doubt that this will be able to correct the sharp change in tone and tension. The right decision also looks too obvious and costless: Layla doesn't sacrifice anything, and even if she initially refuses Michael's offer in rage and resentment, it's unclear why she can't change her mind, and why Michael doesn't try to get her back again the next day.
Again, Layla herself is interesting and her survival in the suburbs among predators was intriguing to observe. I also don't mind "mandatory" relationship with Roy, at worst it is a minor problem in comparison with the very strange events overall.
If you want to make completely different paths with different Laylas with different personalities, just remove such beginning altogether. Make the the crossroad point between story paths immediately upon exiting the train.
I like the FMC AVNs most where the FMC can make decisions for her own benefit without being forced to be with an ugly/old/overweight bastard. The male love interests should make sense from a hypergamy standpoint to make the FMC relatable. The fact that Layla could say no to all shady offers in the diner so far is an encouraging sign, and that combined with the good looks of FMC has me hooked for more.May I ask what the second reason is ?![]()
I have enjoyed your game, and didn't want to offend you, sometimes I tend to get straight to the point too fast, maybe a bit rude unintentionally as a result. I am sorry for this.What I really can't understand is: are all these complaints and nitpicking directed at me because I'm trying to create a somewhat realistic game, or is this how it is for everyone, regardless of the story?
I have enjoyed your game, and didn't want to offend you, sometimes I tend to get straight to the point too fast, maybe a bit rude unintentionally as a result. I am sorry for this.
It just looks as if you have changed the plot concept on the fly. I haven't noticed anybody to point it out in this thread and decided to draw your attention to this issue.
Indeed, you don't need to elaborate in detail how exactly Alex managed to get Chase on his hook. A lot of crazy coincidences happen in real life for sure.
But there is still a line between crazy circumstances and mish-mash of misaligned ideas. It is very hard to swallow that Michael somehow didn't think about the consequences of his decision. It looks like he deliberately sent her to pimps, and (except for one try) he didn't even try to make Layla change her decision if she stays there. If he is really such a good man, why does he so readily accept that she's gonna be a slut because of his omission? If you want your game being realistic, I think you really need to address these issues at least somehow.
Sorry if I reacted too strongly, but as I said, I can understand any criticism about anything else, but when it comes to the plot, I get defensive xDI have enjoyed your game, and didn't want to offend you, sometimes I tend to get straight to the point too fast, maybe a bit rude unintentionally as a result. I am sorry for this.
It just looks as if you have changed the plot concept on the fly. I haven't noticed anybody to point it out in this thread and decided to draw your attention to this issue.
Indeed, you don't need to elaborate in detail how exactly Alex managed to get Chase on his hook. A lot of crazy coincidences happen in real life for sure.
But there is still a line between crazy circumstances and mish-mash of misaligned ideas. It is very hard to swallow that Michael somehow didn't think about the consequences of his decision. It looks like he deliberately sent her to pimps, and (except for one try) he didn't even try to make Layla change her decision if she stays there. If he is really such a good man, why does he so readily accept that she's gonna be a slut because of his omission? If you want your game being realistic, I think you really need to address these issues at least somehow.
Perfectly understandable! Finding that balance between branching paths is really tough, but I feel like I've found a middle ground. Developing one route first and then the other seems like it would be much worse to me - because first I'd lose players waiting for the City Route, and then by the time I finish the Whore Route, I might lose those players too. Finding the right balance is key here.I love this game, I love the MC but honestly, this whole branching story splitting between city & whore part is where I would not have wanted this game to go. Branching paths IMO kind of shatters the content of game. I would've prefer both city & whore to continue at same time even if it would not make sense logically in game's story....but hey, that's just my preference.
Pretty realistic result for a gal to insta-friendzone a scrub off her first impression, so Layla skipping right along w/o even considering him checks out, tho him knowingly sending her into a filthy sex trap without even a hint of warning is also obviously a factor.Regarding Michael... many people started writing that all my male characters were ugly, so I decided to get rid of him ...
Yes, I decided to create a character with a bit of "spice" already in her, rather than a completely innocent being. With my narrative approach, that would have stretched things out so her first blowjob wouldn't happen until like, episode 10!Pretty realistic result for a gal to insta-friendzone a scrub off her first impression, so Layla skipping right along w/o even considering him checks out, tho him knowingly sending her into a filthy sex trap without even a hint of warning is also obviously a factor.
Regarding plot discussions, her response in the cafe route is consistent, as it follows the track you set from her getting pushed into it fast and pridefully making a really poorly considered snap decision, so having to own it after. You had mentioned you initially wanted a slower burn but suspected the players wanted a faster plunge, so this does logically follow.
I do feel the abrupt pacing from C4 leaves the results of C5 feeling a bit forced in her emotional response, but as she clearly is not a girl who thinks rationally, it still tracks. If anything, the impression I get is that she had secretly always flirted with the fantasy of being "bad", and just needed a push to allow her to blame fate/others, rather than accept that she actually always just wanted to try it.
This is not an impression I would assign lightly, nor in a misogynistic manner, but her "we are here so here we go" all-in attitude is not one would expect from an innocent girl brought low and truly broken non-consensually; rather, it feels like she was actually always on the fence, as it were, so she now is aggressively owning it with little underlying issue, to just jump in and not get caught in her doubts halfway. You might say the impression is that, despite appearances, she is actually fairly unbroken, and only hates losing face over giving head.
That is my impression of C5, anyway. YMMV, ofc. The writing is solid, as before, and her bitterness and stubborn pride do remain as they were, so her characterization, and resultant choices, do make sense, tho are beyond the pale. The girl really seems her own worst enemy.
Imagine if the same branch always won with 51% of the votesTo manage the expanding storylines, I plan to use a voting system where the community chooses which two branches to develop next. This way, i focus on what players want most while ensuring consistent progress on multiple fronts.