Reserved for pending FAQ
I'll start by saying this is one of my favorite titles and I monetarily support the dev (under a different pseudonym). Because of this I took exhaustive time and care in coding to allow the mod to get out of the way during those "dramatic" moments and step in with glory during the "highs". It's not perfect and will be refined over time but I hope you'll agree it's a very good start.
The mod in it's current state is one of the most advanced SanchoMod ports I've submitted publicly. You see Drifty gets much inspiration from PinkCake and from that inherits some rather unorthodox scripting. This was the most challenging but seeing how I've already developed on PinkCake's work before I at least had ways to deal with it. Because of this the original code is not the most efficient so I took the liberty of cleaning up some of the code, mostly for my own benefit to make the mod port easier. Anyway, enough of that boring blabbering, let's dig in:
The main newest feature sets in the mod (for those already accustomed to
SanchoMod) are the following:
- SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom. New bonus feature - adjust dialogue font size and dialogue box opacity while in game via [Alt+(ArrowKeys)].
- QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
- SaveDescription toggle (found in the Options screen)
- SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
- SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity. New bonus feature - Scene filters by character and/or scene type available as desired.
- SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater.
- TaskGuide found on Page 1 of the MiniStat screen
I'll address each and other VN specific features in detail in this post (which is currently being drafted). I'll update this post periodically with those details and deep-dive into explanations as necessary.
Until then, please enjoy.
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Known Issues (issues known but not yet resolved)
:
Resolved Issues (issues fixed and currently pending next mod update pushed to upload):
- MO's (Missed Opportunities) in Chapter 1 are being changed to Chapter 2 in the last 2 scenes of Chapter 1 (Stephs Apt scene and the first Bridge scene) due to the in-game clock not being correctly accounted for.
- Lexi's MO in Chapter 1 (choice "Beautiful"/"Joke") is incorrect in the dynamic ChoiceGuide. The MO is set if chosen "Beautiful", not "Joke".
Added Features (features coded in and currently pending next mod update being push to upload):