My absolute least favorite trope is, the Player Antagonist. One or two of you have touched on this by talking about tropes that tend to surround it. But essentially, the Player Antagonist is what you call it when the goals of the Main Character run against the goals of the player. This is most often seen in female protagonist "corruption" games. But it's also seen often in femdom, sissyfication, and transformation games. Essentially, the main character's goal in life is to just live a normal life. Usually, if they're female, they have a boyfriend, but he's the only one who doesn't seem to want to fuck her, and that would be fine, if the game was about how the female MC decided to start cheating on their significant other because they weren't satisfying their sexual needs. But no. The MC is absolutely faithful to this beta who's about to get cucked for the rest of the game.
Next, she or he in the case of femdom, will go out into the world to find that every other person in it is a perverted pig. I can't even write this genuinely, because someone else just made my dislike of this even greater with a great point.
To put it in more relatable terms. These games shouldn't be games where the player just keeps getting raped, unless that's the player fantasy, in which case it should be the MC fantasy too. These games should be like Breaking Bad. Your main character has to be in dire straits either in their own sexual desires, or in some other way, like financially. They have to come to the conclusion that the only way forward is to change. Walter White freaks out the first time he has to hurt someone, but by the end he's a bastard that has chosen his fate. The point is, corruption needs to be a choice.
That said, there should be instances where you're getting cock blocked, and the fact that you are irritated by that is appropriate. This is similar the the common criticism of American cinema that it always has to have a happy ending with everything tied up in a tidy bow. No, it doesn't. Sometimes things are messy, sometimes things don't go the player's way. It's up to the player to be determined enough to get past that and keep going. There's nothing wrong with drama and emotion, there's nothing wrong with sometimes getting angry at getting cock blocked by someone coming home, but there is a problem in yourself if you think that shouldn't be a part of a well written narrative.
Next, she or he in the case of femdom, will go out into the world to find that every other person in it is a perverted pig. I can't even write this genuinely, because someone else just made my dislike of this even greater with a great point.
Seriously Guy, I could kiss you. That is one of the best points I've ever seen. When every character is a possible rapist and guaranteed to attempt to force themselves on the MC it makes the MC and you, immediately against any sexual content in this game. Yet, the reason you're playing that game is to get the character fucked. See, this dynamic makes you angry at the MC for not wanting it, angry at the antagonists for wanting to take it, and angry at yourself for even playing this trash. There's something writers of the player antagonist games need to understand. CORRUPTION IS A CHOICE MADE BY THE CORRUPTED!Maybe, just maybe you could keep their pervy thoughts a mystery. You could even convey it with stolen glances or hungry eyes.
To put it in more relatable terms. These games shouldn't be games where the player just keeps getting raped, unless that's the player fantasy, in which case it should be the MC fantasy too. These games should be like Breaking Bad. Your main character has to be in dire straits either in their own sexual desires, or in some other way, like financially. They have to come to the conclusion that the only way forward is to change. Walter White freaks out the first time he has to hurt someone, but by the end he's a bastard that has chosen his fate. The point is, corruption needs to be a choice.
This isn't really a trope so much as a reality of the legal situation surrounding these games. I see no problem with an 18 year old and a 16 year old being in a sexual relationship (and usually neither does the law), but because the laws and or the platform requires that all characters in the product be 18 or older, they are. School settings are fun because they engage the fantasies of our youth, things that we know we both can't and shouldn't have now. There's no problem with this in reality, but because the law hasn't caught up with common sense in it's adherence to scare mongering, we have this common issue that people then come and complain about. If the character is in school, it's safe to assume they might not really be 18.Games with a school setting, some are great some aren't but please a little more variety, not all MC's have to be 18 and magically have a sister who is younger yet also 18 and still at the same school...
Underage looking Mc's: this is probably down to taste but i'm just not interested in seeing a supposedly 18 year old who is about four foot tall with a foot long cock, ICSTOR used to be guilty of this but thankfully he's getting past it.
These aren't tropes, they're fetishes, especially the first one, which is pretty laughable, there are popular porn stars with really short really tiny builds. Ataios, you don't like shota/loli, that's fine you don't have to. But I'm of the belief that your rights stop only at the point where your actions hurt others. In plain terms, shota/loli hurts no one, which means that regulating it out is simply stupid. Furthermore, there are studies that show that the existence of shota and loli as an outlet for people who actually do want to fuck kids, decreases the likelihood that they will, because even if they want to, it's hard to get over the fact that they'd hurt people.- Shota/loli: Anything that is not visibly an adult, should not be in porn game!
-When you have a character that wants to fuck the MC immediately so the dev keeps having to come up with contrived excuses why you can't (most often being someone interrupting right before you fuck)
To these two, I think there's something you're missing. Now, don't get me wrong, I think that pacing is a huge problem. There are devs who don't know what the fuck they're doing. However, the methods by which they pace aren't inherently wrong. What they are trying to do here isn't to make the game harder, but to add dramatic tension. Again, many fail, Mr. Dots is a good example, and ICSTOR did a little poorly with the mom in Milfy City, IMO, if she'd have been a little less forward maybe he could have gotten away with this edging he's trying, but as forward as she's written, I'd have really written her as literally fucking him the first time she got his dick out in front of her.You're bringing up an interesting point and something that pisses me off in a lot of h games. The pacing.
By pacing I mean, devs often seem to feel like their games needs to have things for arbitrary reasons. Like "I'm making a game technically so it should be challenging", lining up with ideas like the "stairway to heaven' or Getting clockblocked a lot early game. Or, for a way obvious exemple, games made in RPG Maker which have equipments and stats for the only reason that they are made in RPG Maker. It doesn't make sense in the plot, it doesn't add anything to the experience, it's just there because "RPG Maker games should have fights". And then there's the fact many of those games are way too difficult and tedious, making things even worse.
Some games take that approach with just making you wait. That's the only way they could think of to have "challenge". Have you walk around a lot, do litteral fetch quests and in more VN types things just clicking through walls of text. That's not challenge. That's just fucking waiting.
That said, there should be instances where you're getting cock blocked, and the fact that you are irritated by that is appropriate. This is similar the the common criticism of American cinema that it always has to have a happy ending with everything tied up in a tidy bow. No, it doesn't. Sometimes things are messy, sometimes things don't go the player's way. It's up to the player to be determined enough to get past that and keep going. There's nothing wrong with drama and emotion, there's nothing wrong with sometimes getting angry at getting cock blocked by someone coming home, but there is a problem in yourself if you think that shouldn't be a part of a well written narrative.