- Jul 8, 2017
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- 479
we lost this for some Pizza shit...so much shame
lol wait, we can run animation sets? i didn't know it's there , good to know someone manage download it.View attachment 2830288
From the game source files provided by dragonsix6969 a while back, I was able to import the atlas data into Spine with full access to the outfits and animations from the game. I am still pulling data and generating it but it seems to work extremely well from my initial go at it.
I will keep playing around and report back in a week or 2.
there is my dream that Krystal finally go in male tent. One day i should do this work .View attachment 2830340
It's a shame we never got the last ripped outfit in gameplay
Love this kind of lovey-dovey animation. GJ m8View attachment 2830340
It's a shame we never got the last ripped outfit in gameplay
They restarted development from scratch, with different artstyle. Can't find it through search on this site (maybe it never got its own thread), but it appears to still being alive. Not much content, though.They still have active patreon?? What's that money for?
Importing the data into Spine keeps all of the rigging and animations already created. I can type up instructions on how to do that. You could pretty easily export a bunch of animation gifs from Spine like I did and throw them into RenPy for a simplified version of the game without all the unity hassle.At the beginning of last year, a few friends and I contemplated rebooting the project from the ripped assets using the same style, user interface and everything, with the only distinction lying in the underlying code.
The first step would be to recreate v0.8
Creating the code from scratch would be trivial from our perspective as we are "old-school" developers.
Recreating the animations would be time-consuming.
We already have the art.
We already have the story.
In summary, we're only missing one critical piece: time, which we currently don't have enough to allocate for such a project. We all work during the week and have personal matters during the weekends. This is the biggest reason we haven't started yet.
can you explain to me how to open the animations and where to find them? I tried exporting but it didn't work.Importing the data into Spine keeps all of the rigging and animations already created. I can type up instructions on how to do that. You could pretty easily export a bunch of animation gifs from Spine like I did and throw them into RenPy for a simplified version of the game without all the unity hassle.
The way the assets are created, you have a rig for Krystal with all outfits, a rig for males where the outfits change character, and a rig for females where the outfits changes characters. A sex scene for example, you could repurpose the same animation for different characters. There are a lot of animations already there for a good start including some not actually used in the game.
I haven't done it before, but I could try making a bunch of gifs and throwing them into RenPy as a proof of concept.
Who actually owns the assets though?
That would be a great time saver. One of the main reason that animation would take long is that, although I have traditional animation as a hobby, I'm not accustomed to Spine and it's features. We saw the assets and were planing to do all animations programmatically, which is why would be so time consuming.Importing the data into Spine keeps all of the rigging and animations already created.
As long this project is abandoned we do not careWho actually owns the assets though?
I would provide a data dump but I am currently out of town. I can try to dump the Spine files for everyone when I come back. In the mean time, here are the instructions (as I recall) to get the data imported.can you explain to me how to open the animations and where to find them? I tried exporting but it didn't work.
i rewrite it and files in .json and its disappear .Third: change the extension of the character.txt file to be character.json and place this json in the same location as the individual file assets. This json has all the data in it: outfits, animations, rigging, etc. Go to Spine->File->Import and select the json.