3.60 star(s) 33 Votes

chopolander

Active Member
Dec 9, 2018
853
1,684
I love that those images are coming out because it continues to show how good this was and not the crap they keep fooling those with their brains on their dicks with.
 

dragonsix6969

Active Member
Apr 26, 2019
781
520
View attachment 2830288
From the game source files provided by dragonsix6969 a while back, I was able to import the atlas data into Spine with full access to the outfits and animations from the game. I am still pulling data and generating it but it seems to work extremely well from my initial go at it.
I will keep playing around and report back in a week or 2.
lol wait, we can run animation sets? i didn't know it's there :ROFLMAO:, good to know someone manage download it.
 

dragonsix6969

Active Member
Apr 26, 2019
781
520
1691331672599.png this is my last unfinished work before i moved in 3d animations.

I don't know if I can post it here. But I created based on this game a few scenes in 3d. Vanlen christmas continue, pot continue, and some scenes with cenvir.


 

Aazkaal

Active Member
Dec 3, 2017
510
367
They still have active patreon?? What's that money for?
They restarted development from scratch, with different artstyle. Can't find it through search on this site (maybe it never got its own thread), but it appears to still being alive. Not much content, though.
 

tekunikaru

Corporal Lurker
Donor
Aug 26, 2019
36
118
At the beginning of last year, a few friends and I contemplated rebooting the project from the ripped assets using the same style, user interface and everything, with the only distinction lying in the underlying code.

The first step would be to recreate v0.8
Creating the code from scratch would be trivial from our perspective as we are "old-school" developers.
Recreating the animations would be time-consuming.
We already have the art.
We already have the story.

In summary, we're only missing one critical piece: time, which we currently don't have enough to allocate for such a project. We all work during the week and have personal matters during the weekends. This is the biggest reason we haven't started yet.
 
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nova_potato

Newbie
Feb 17, 2020
28
85
At the beginning of last year, a few friends and I contemplated rebooting the project from the ripped assets using the same style, user interface and everything, with the only distinction lying in the underlying code.

The first step would be to recreate v0.8
Creating the code from scratch would be trivial from our perspective as we are "old-school" developers.
Recreating the animations would be time-consuming.
We already have the art.
We already have the story.

In summary, we're only missing one critical piece: time, which we currently don't have enough to allocate for such a project. We all work during the week and have personal matters during the weekends. This is the biggest reason we haven't started yet.
Importing the data into Spine keeps all of the rigging and animations already created. I can type up instructions on how to do that. You could pretty easily export a bunch of animation gifs from Spine like I did and throw them into RenPy for a simplified version of the game without all the unity hassle.
The way the assets are created, you have a rig for Krystal with all outfits, a rig for males where the outfits change character, and a rig for females where the outfits changes characters. A sex scene for example, you could repurpose the same animation for different characters. There are a lot of animations already there for a good start including some not actually used in the game.
I haven't done it before, but I could try making a bunch of gifs and throwing them into RenPy as a proof of concept.
Who actually owns the assets though?
 

nova_potato

Newbie
Feb 17, 2020
28
85
The biggest kicker is that in Spine, one skeleton is drawn on top of another, so finding a way for characrers to interact with parts of their body behind each other will be something i need to figure out.
 

dragonsix6969

Active Member
Apr 26, 2019
781
520
Importing the data into Spine keeps all of the rigging and animations already created. I can type up instructions on how to do that. You could pretty easily export a bunch of animation gifs from Spine like I did and throw them into RenPy for a simplified version of the game without all the unity hassle.
The way the assets are created, you have a rig for Krystal with all outfits, a rig for males where the outfits change character, and a rig for females where the outfits changes characters. A sex scene for example, you could repurpose the same animation for different characters. There are a lot of animations already there for a good start including some not actually used in the game.
I haven't done it before, but I could try making a bunch of gifs and throwing them into RenPy as a proof of concept.
Who actually owns the assets though?
can you explain to me how to open the animations and where to find them? I tried exporting but it didn't work.
 

tekunikaru

Corporal Lurker
Donor
Aug 26, 2019
36
118
Importing the data into Spine keeps all of the rigging and animations already created.
That would be a great time saver. One of the main reason that animation would take long is that, although I have traditional animation as a hobby, I'm not accustomed to Spine and it's features. We saw the assets and were planing to do all animations programmatically, which is why would be so time consuming.

Who actually owns the assets though?
As long this project is abandoned we do not care :)
If magically somehow the newer version becomes at least 110% of what v0.8 is, we would consider halting development.


As for using Unity, RenPy, Source, Java3D, Unreal, Godot, CryEngine, HTML5, GameMaker, C++ with OpenGL, fucking x86 ASSEMBLY, that's not really a problem. As I said before, coding would be trivial (we like them pointers pointing to pointers pointing to an array of pointers pointing to pointers).
We're still going to use Unity because a member of the group wanted to learn Unity and that's what the game was using originally.

I could try and hype up the team again. Been a while since we worked togheter.
 
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nova_potato

Newbie
Feb 17, 2020
28
85
can you explain to me how to open the animations and where to find them? I tried exporting but it didn't work.
I would provide a data dump but I am currently out of town. I can try to dump the Spine files for everyone when I come back. In the mean time, here are the instructions (as I recall) to get the data imported.

You need 3 files from the mega upload for each character (Krystal, commander, lust demon, femaleSC, maleSC): the png "mosaic" which has multiple assets in one picture for each character (multiple png files), the .atlas.txt file which unpackages the png images, and the character.txt file which is a larger filesize and is a json format.

First: you need to resize the png images to X=4096. Gimp->Image->Scale Image->link X and Y and set X=4096, overwrite to png, and do for all images.
Second: place the altas.txt next to the png files. Go to Spine->File->Texture Unpacker-> select the atlas.txt and the output directory and hit the checkbox for Premultiply Alpha. This checkbox is important as it makes the resulting images look way better. Once you do the unpacking, you should have the output folder populated with all the assets as different files. If there was an error, check the log. It could be a file name or image size issue.
Third: change the extension of the character.txt file to be character.json and place this json in the same location as the individual file assets. This json has all the data in it: outfits, animations, rigging, etc. Go to Spine->File->Import and select the json. It should load everything. If no pictures appear, navigate to the costumes on the side bar and pick one and it should load the images. I recommend saving the project as a spine file at this point.
From this project, you can see the costumes and animations. You can load another spine file as a skeleton and put them side by side.

I will try to check in on my phone while I am out of town. Hit me with questions and I can try to answer from my memory when I can. Next week I will be back and can help more.
 
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dragonsix6969

Active Member
Apr 26, 2019
781
520
Third: change the extension of the character.txt file to be character.json and place this json in the same location as the individual file assets. This json has all the data in it: outfits, animations, rigging, etc. Go to Spine->File->Import and select the json.
i rewrite it and files in .json and its disappear .
 

dragonsix6969

Active Member
Apr 26, 2019
781
520
for some reason i could only export png with krystal but can't with another (like male scalie). Maybe i should export everything ? i get confused should i rewrite atlas file too?
 
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nova_potato

Newbie
Feb 17, 2020
28
85
The atlas.txt files have references to all the png filenames and their resolutions inside. Double check that you have all the files with the same name and resolution in the same folder as atlas.txt. The log file can help debug if you are still having issues.
I am not sure what you mean by it disappearing. And I don't know what exporting problem you are having.
 
3.60 star(s) 33 Votes