can you explain to me how to open the animations and where to find them? I tried exporting but it didn't work.
I would provide a data dump but I am currently out of town. I can try to dump the Spine files for everyone when I come back. In the mean time, here are the instructions (as I recall) to get the data imported.
You need 3 files from the mega upload for each character (Krystal, commander, lust demon, femaleSC, maleSC): the png "mosaic" which has multiple assets in one picture for each character (multiple png files), the .atlas.txt file which unpackages the png images, and the character.txt file which is a larger filesize and is a json format.
First: you need to resize the png images to X=4096. Gimp->Image->Scale Image->link X and Y and set X=4096, overwrite to png, and do for all images.
Second: place the altas.txt next to the png files. Go to Spine->File->Texture Unpacker-> select the atlas.txt and the output directory and hit the checkbox for Premultiply Alpha. This checkbox is important as it makes the resulting images look way better. Once you do the unpacking, you should have the output folder populated with all the assets as different files. If there was an error, check the log. It could be a file name or image size issue.
Third: change the extension of the character.txt file to be character.json and place this json in the same location as the individual file assets. This json has all the data in it: outfits, animations, rigging, etc. Go to Spine->File->Import and select the json. It should load everything. If no pictures appear, navigate to the costumes on the side bar and pick one and it should load the images. I recommend saving the project as a spine file at this point.
From this project, you can see the costumes and animations. You can load another spine file as a skeleton and put them side by side.
I will try to check in on my phone while I am out of town. Hit me with questions and I can try to answer from my memory when I can. Next week I will be back and can help more.