3.60 star(s) 33 Votes

nova_potato

Newbie
Feb 17, 2020
28
85
Maybe this will help. I don't remember all the file names exactly. This is an example of the file structure I used:
-Krystal
--mosaic
---krystal.atlas.txt
---krystal.png
---krystal2.png
--assets
---krystal.json //from mega server with .txt changed to .json
---Head.png //unpackaged by spine
---body.png etc //unpackaged by spine

Those krystal.png docs have to have the same name and resolution called out by the atlas.txt in order to unpackaged. All of those files are found in the mega upload server.
Krystal.json is the krystal.txt doc from the mega upload with the extension changed.
 

nova_potato

Newbie
Feb 17, 2020
28
85
nova_potato

also for some file X Y not helped only if change size. but then its badly see texture.
If you are using gimp, you should be able to go to Image->Scale Image, and there is a chain button that links the X and Y ratio. When you change X=4096, both X and Y should update and the image should look the same just bigger. Some of the png use different heights but all X start at like 2098 or something and need to be 4096. Are you able to right click on the png and go to properties and double check the resolution is accurate?
Also, make sure in gimp you are setting it to 4096 pixels, and not 4096 pixels/inch or something
 

dragonsix6969

Active Member
Apr 26, 2019
781
520
If you are using gimp, you should be able to go to Image->Scale Image, and there is a chain button that links the X and Y ratio. When you change X=4096, both X and Y should update and the image should look the same just bigger. Some of the png use different heights but all X start at like 2098 or something and need to be 4096. Are you able to right click on the png and go to properties and double check the resolution is accurate?
Also, make sure in gimp you are setting it to 4096 pixels, and not 4096 pixels/inch or something
he add 4096,000 . he don't change size when i export image its same 2098. but he write that X Y is 4096.
 

DoorFive

Active Member
Dec 3, 2019
503
589
I don't want to get my hopes up, I've been burned before.
Good luck all! Maybe you guys can get the 'Abandoned' tag off this!
Or would it be a different thread? :unsure:
 

nova_potato

Newbie
Feb 17, 2020
28
85
he add 4096,000 . he don't change size when i export image its same 2098. but he write that X Y is 4096.
Okay, I will write out this step in detail to help.
Open the png with gimp, go to Image toolbar and go to Scale Image. This will open up a prompt where you will see Width and Height and X Resolution and Y Resolution. Don't worry about the resolution stuff. The Width and Height is what we want to change. Hit the chain button so when you change Width, the height will change automatically. Set the Width from 2098 to 4096. When you apply this change, it should scale up the image. if the link isn't active, then the height won't update. If you are unsure what I am referring to, just enter the height to the Y value used in the atlas.txt.
Then go to File and press the button that says "Overwrite filename.png". You need to press this and it will update the PNG to the new scale. If option isn't there, then you want to export to png and change the name to match the original and delete the original.
 

dragonsix6969

Active Member
Apr 26, 2019
781
520
Okay, I will write out this step in detail to help.
Open the png with gimp, go to Image toolbar and go to Scale Image. This will open up a prompt where you will see Width and Height and X Resolution and Y Resolution. Don't worry about the resolution stuff. The Width and Height is what we want to change. Hit the chain button so when you change Width, the height will change automatically. Set the Width from 2098 to 4096. When you apply this change, it should scale up the image. if the link isn't active, then the height won't update. If you are unsure what I am referring to, just enter the height to the Y value used in the atlas.txt.
Then go to File and press the button that says "Overwrite filename.png". You need to press this and it will update the PNG to the new scale. If option isn't there, then you want to export to png and change the name to match the original and delete the original.
i just added 4096 everywhere, with male lizard its work. but commander and demon not.
 

ea3794

Member
Modder
Mar 30, 2018
453
891
I did it, but I don't know how to do the drawing order, it was different for me. (p.s i hate file size limiter)
Couple options:
  • There's a Z-level already defined on the texture, the bone or on the edge which you can use to tell Spine to re-order things.
  • Draw the same skeleton twice but with parts disabled (first time for parts in the back, second time for parts in front). Example:
Spine2D specifically mentions draw order here:

There's also a unity demo scene that shows a guy riding a dinosaur while holding a gun. Clearly the draw order is being controlled / defined somehow.
 

dragonsix6969

Active Member
Apr 26, 2019
781
520
I need her hands to be behind the body of the second model and not disappear, method 2 does not work, there are no gold circles. I would understand if all the textures were in 1 place and you could easily drag them, but unfortunately the spine pro is not very convenient in animations.
 

tekunikaru

Corporal Lurker
Donor
Aug 26, 2019
36
118
I really, REALLY want o rebuild this.
And seeing such an easy access to the animations like this shows a great opportunity to start a Lok:Re Continued. But I need to convince my team as well. Doing this alone with my current time restrictions would take an unreasonable amount of time.
 
3.60 star(s) 33 Votes