3.60 star(s) 33 Votes

Grimoirre

Newbie
Jul 18, 2017
54
75
I've been observing Abel and Kuja's development speed recently in Trello and I can say tell why there isn't much in terms of tangible content .

Abel's focus currently has been in streamlining and overhauling systems within the game engine such as the quest system, skip features and progression systems on top of creating additional systems as add on features to later versions of the game.

In layman's terms Abel is just fixing up the crappy foundation he started that's holding the game up to ensure that the whole thing doesn't break apart in the long run when the game's systems get too convoluted. By solidifying these systems and making them easier to upgrade through Unity's software it'll ensure that more content will be churned out at a faster pace later on. At least that's what I hope for.

This is mostly because of Abel learning and familiarizing himself with a game engine and programming language that he's now more knowledgeable in using so expect him to make more improvements to them in the future.


Notice in his Trello how most tasks that are set to done are more focused on the back end side of system management.
 

Sullix

Newbie
Jun 7, 2017
21
24
I think due to some technical issues they might have dropped support for win32... might be wrong about that though.
 

ChaosXD

Member
May 21, 2017
295
138
Hello, I have 199 for the yellow, 475 for the red, and 185 for the purple. Some dialog option are red and transparent and I cant click on them, does that mean that they arent implemented or that i dont fulfill the requisites to access them? Also are those stats the max for this version or there is a way to make them higher? (without cheating)
 
Jun 25, 2017
23
107
you know for 10.000/month i would think that this game gets a fuckton of new stuff every 2 months or so, but even when i look into his ''plans for the future'' it just includes mostly quality of life changes and such, to a point where people speculated about his death ? But hey i am gonna give him the bennefit of me not knowing if he has reasons for that, so i will wait it out. You guys are welcome to give reasonable reasons.
Yeah, you'd think for $10,000 a fucking month, they would, you know, do some actual goddamn work. That's a full time job at that point. Development is hard for sure, but there's not been really much of anything tangible done for several months. If people were paying me $10,000 a month to make a goddamn porn game, I sure as fuck would be doing a helluva lot more work. That's $120,000 a year. Do you people not think that much money is worth AT least 8 hours a day, 5 days a week? Do you people not realize that if they were putting in JUST that much time there would be more obvious progress? How many hours do you think the average person making half of that works a week? I guarantee you it's a lot more than 40 hours a week.

This exact scenario is a trend with "creators" on Patreon: "Hey, pledge a shitton of money for me to work on this thing, but I'm really going to draw it out for as long as possible by making excuses to maximize my profits while you dumbshits keep throwing dollah, dollah bills at me until the gravy train dies or I FEEL like actually doing something. But then maybe I'll get "sick" or my computer will crash and die and I'll lose all my files and shit because I'm a computer dev that doesn't know what a backup is or that Dropbox is free."

You can go into so many game threads on this site and it's the same thing over and over again and some poor kool-aid drinking victim will, without fail, always jump up to defend the dev. "Oh, let's give them the benefit of the doubt and keep showering them with money. Surely they'll be honest and totally do the WORK THEY'RE BEING PAID TO DO and not sheist us in any way! How dare you say something derogatory about this hardworking person who's doing this labor of love for us!"

If you pay someone to do a job, they need to do the job in a timely manner or they don't get paid. It's as simple as that, and that's how every other job in the fucking world works. And actions speak far louder than words. These type of devs PREY upon fans because they understand most people are easily tricked and a lameass apology or a promise to do "better" or any other myriad of excuses that make most reasonable folk FEEL bad about being upset in the first place is guaranteed to work most of the time. Especially when some fan REALLY, desperately wants to see Krystal fucked in the ass by a lizard dude.

On a related note, I was around when Playshapes first started doing the original flash games and shit on the LOK Forums and it is beyond hilarious to me how many times this game has changed hands, versions, engines, etc. and it's still nowhere near being completed in any of it's iterations. Never finished, always abandoned. Think about that if you've pledged to these guys. How easy would it be to resurrect something a boatload of people have been wanting completed for close to ten years now and milk them of even more money based on those fans' excitement, nostalgia, and desire to see this thing finally finished and finished right?

Obviously it's pretty fucking easy.
 
May 29, 2018
111
193
120k a year for sitting at home working on a sex game, with no boss or manager to answer to and full independence is a fantastic job.

Give the guys some credit, they've produced a great game so far and probably close to 200k. Not a bad business model at all.
 
Jun 25, 2017
23
107
120k a year for sitting at home working on a sex game, with no boss or manager to answer to and full independence is a fantastic job.

Give the guys some credit, they've produced a great game so far and probably close to 200k. Not a bad business model at all.
You're absolutely right! It is a FANTASTIC fucking job and a great business model! And I am giving them full credit despite the very obvious deficiencies in the game thus far! Giving them credit for fleecing the fuck out of people because for that kind of money they should be working a lot goddamn harder.

Everything you just said only supports my entire argument. $120,000 per year. To sit at home. And work on a lighthearted project. With no boss or supervision or real deadline. There are are people that would literally kill for that kind of break.

No disrespect meant towards you at all fellow fan, but you're exactly the type of person I said would jump up to defend these fine fellows. Actions and words. Numbers and results don't lie, but people with something to gain or lose sure as fuck do.
 

black fang

Newbie
Sep 27, 2017
63
88
"To be honest, if we reach this goal we won't be working much more than we do now (we're already 12+ hours/day in front of the screen), but we certainly won't have any itching worries while we work. And that would be pretty awesome!" this is quoted directly from their patreon page u can choose to believe them or not on the 12+hrs/day thats my neutral point. Now my actual opinion is look at steam and all the early access games and come back to me on how long they took to get to the early access version and how much was done afterwards. Same story different asshole situation, each thread on this site has at least one or 2 of these same gripes with development pace.
 

Rases_X

New Member
Apr 16, 2018
10
11
if youre having trouble with mega you can open the url in google crome and download that way
i dont have problems with mega. they put a limit of 200mb. if you want to download a file bigger than 200mb you have to buy premium. and this limitation is daily means that if you download 4 files that is 50mb each your limit is finished.
 

Sisifo

Newbie
Sep 10, 2018
33
99
Yeah, you'd think for $10,000 a fucking month, they would, you know, do some actual goddamn work. That's a full time job at that point. Development is hard for sure, but there's not been really much of anything tangible done for several months. If people were paying me $10,000 a month to make a goddamn porn game, I sure as fuck would be doing a helluva lot more work. That's $120,000 a year. Do you people not think that much money is worth AT least 8 hours a day, 5 days a week? Do you people not realize that if they were putting in JUST that much time there would be more obvious progress? How many hours do you think the average person making half of that works a week? I guarantee you it's a lot more than 40 hours a week.

This exact scenario is a trend with "creators" on Patreon: "Hey, pledge a shitton of money for me to work on this thing, but I'm really going to draw it out for as long as possible by making excuses to maximize my profits while you dumbshits keep throwing dollah, dollah bills at me until the gravy train dies or I FEEL like actually doing something. But then maybe I'll get "sick" or my computer will crash and die and I'll lose all my files and shit because I'm a computer dev that doesn't know what a backup is or that Dropbox is free."

You can go into so many game threads on this site and it's the same thing over and over again and some poor kool-aid drinking victim will, without fail, always jump up to defend the dev. "Oh, let's give them the benefit of the doubt and keep showering them with money. Surely they'll be honest and totally do the WORK THEY'RE BEING PAID TO DO and not sheist us in any way! How dare you say something derogatory about this hardworking person who's doing this labor of love for us!"

If you pay someone to do a job, they need to do the job in a timely manner or they don't get paid. It's as simple as that, and that's how every other job in the fucking world works. And actions speak far louder than words. These type of devs PREY upon fans because they understand most people are easily tricked and a lameass apology or a promise to do "better" or any other myriad of excuses that make most reasonable folk FEEL bad about being upset in the first place is guaranteed to work most of the time. Especially when some fan REALLY, desperately wants to see Krystal fucked in the ass by a lizard dude.

On a related note, I was around when Playshapes first started doing the original flash games and shit on the LOK Forums and it is beyond hilarious to me how many times this game has changed hands, versions, engines, etc. and it's still nowhere near being completed in any of it's iterations. Never finished, always abandoned. Think about that if you've pledged to these guys. How easy would it be to resurrect something a boatload of people have been wanting completed for close to ten years now and milk them of even more money based on those fans' excitement, nostalgia, and desire to see this thing finally finished and finished right?

Obviously it's pretty fucking easy.
It reminds me of the shit that happened with "Malise and the machine" which last major update was in October of 2016 and the patreon is still profiting $5,145 per month, I think that to much donations money is a big incentive for leeching instead of working in the game, just like those google engineers who were paid so much that retired themselves for the rest of their lives instead of ending their work in a project.
 

W65

Active Member
May 31, 2018
779
870
Dunno if I'd call it a business model. They're basically asking people to front them money, and folks are willing to do it. In other places on the internet, folks successfully ask for money for better reasons and for worse reasons.

The internet just makes it very easy to take advantage of the willingness of certain people to part with a small amount of money for not much in the way of returns. Back before the internet was the thing it is today, the stoner of your group would point out that if he could somehow convince a million people to give him just one dollar, then he'd be a millionaire. Never mind that the guy had no idea how to get people to actually give him their money other than just asking for it. Well, you can kinda do that on the internet these days.

As far as I know, donating on Patreon doesn't create any contractual agreement between the patron and the artist, so the consequences for failure on a dev's part to deliver don't necessarily amount to much, assuming they don't feel the need to maintain goodwill.
 

Grimoirre

Newbie
Jul 18, 2017
54
75
I don't know their workflow but as a programmer and Freelance 3D Animator myself I make above average the amount most people would, assuming I always find clients and finish my work on time. I don't get paid monthly, I get paid per project. Sometimes certain 20-30 second commercials I work on last 2-3 months because on top of lighting and animation, rendering a frame in 1080p takes a fuckload of time. While I do agree that 1 years worth of development should have yielded more results I think the development speed was affected by the devs underestimating the scope of the project they initiated.

I don't pledge to patreon porn games so I don't really have the right to complain but I follow their development cycles intently, it's good bench marking for me. Point is, let people who want to use their money use it, If they have the capability to pay creators with their own paycheck who am I to tell them not to? They're most likely self sustaining adults with money to burn on the side. They can judge for themselves whether its a scam or not, they can pull out if they want to too. The Devs are trying, I can tell that much based on their Trello and development cycles. Unless we know exactly what their process is I don't think it's fair to call them "Scammers" for not delivering the game at a pace people expect because they ARE delivering a promising game. Just Amateurs that want to make a good game but lack the fundamentals to be consistent.
 
3.60 star(s) 33 Votes