- Jan 16, 2018
- 43
- 71
I prefer the original beginning tbh. More concise and funny.
I also find the original message regarding the ultimate worth of life ('there is nothing') as being a very provocative 'first note' to start on (even if the game later concludes on a much more positive note about existence. Which it shouldn't, since life is just a countdown to the grave while you distract yourself as best you can or make up lies that make you feel like something that /lasts/)
(provocative!)
Also- the way Maya treated Sensei in the beginning made more sense in the original. Maya tried to /ignore/ Sensei, now she instigates as soon as she thinks its the start of another 'sensei-cycle-thing'? It doesn't make sense... she only acts that way because 'player sensei' IS the actual sensei and when she sensed that she began to both resist it internally (because it 'actually being him' is high stakes, emotionally. Its something both wanted and feared) and send exterior signals of that internal conflict (green scarf event).
I also find the original message regarding the ultimate worth of life ('there is nothing') as being a very provocative 'first note' to start on (even if the game later concludes on a much more positive note about existence. Which it shouldn't, since life is just a countdown to the grave while you distract yourself as best you can or make up lies that make you feel like something that /lasts/)
(provocative!)
Also- the way Maya treated Sensei in the beginning made more sense in the original. Maya tried to /ignore/ Sensei, now she instigates as soon as she thinks its the start of another 'sensei-cycle-thing'? It doesn't make sense... she only acts that way because 'player sensei' IS the actual sensei and when she sensed that she began to both resist it internally (because it 'actually being him' is high stakes, emotionally. Its something both wanted and feared) and send exterior signals of that internal conflict (green scarf event).