DeSkel15

Engaged Member
Sep 29, 2019
2,456
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"the place she falls asleep at night", I'm pretty sure. But could be "Ad meliora".

Edit: for curiosity sake, here are the events in order that Himawari has a physical appearance. "Room with the clocks" (last entity in reveal order), "Scientific Research" (eating lamen at the beach), "The place she falls asleep at night" (saves Akira), "Glued to the sky" (hanging out at the roof), "Three halves make a whole (sells watermelons)", "A life of prizes" (dance party), "Beyond the reach of god" (first unmissable contact), "ad meliora" (saves Akira again), "Hiding in plain sight" (waitress at Futaba date), the one with the japanese title (Sekai restoration), "Untitled" (quiz), "Rough cuts" (sells scarf), "Fairytale (the end until tomorrow)" (saves Ayane in the forest), "Flowerchild" (she's revealed as one of the narrators)

Some of these events can't be viewed in replay because Selebus is as bad in game design as he's good in writing (and yet has the gall to make fun of people having multiple saves, I wonder why asshat... could it be because to see Himawari in flowerchild I have to reload a save of the game at that specific part??) - and many of them require you to be a completionist or cheater.

Also, something interesting I hadn't noticed - but Himawari is unable/unwilling to shapeshift into Nodoka properly:
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Himawari/The Shapeshifter also seemed to appear in Chapter 3's 'Our Fathers' Main Event:
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Perhaps her last physical appearance, if she wasn't Ayane in 'Meant to be' and 'Remember to Smile' afterwards:
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Ayane's style seemed a little more Chapter 1-ish, which is how the Shapeshifter shapeshifted into her:
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In Chapter 3, instead of the Chapter 3 style:
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There's also that strange "rock in my shoe" part, that just strikes me as odd no matter how I look at it. Not to mention, how Ayane didn't pounce on Sensei's dick.

Of course, they already act similar:
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So, it may have just been some kind of hallucination Ayane or something.

Edit: Technically she's also in Chapter 1's 'Stray Cat' Main Event, but we don't actually see her or know until Chapter 3.
 

Pedro4545454

Active Member
Nov 23, 2023
706
1,294
...I'm bored. Can one of you initiate the reset so we can skip to the July 1st update? Please and thank you.

View attachment 3742952

(Side note, I still really love this screenshot.)
I will also be grateful if someone resets it and sends us to 2 weeks in the future, it's hell to be without LiL for 2 months.(Thanks for the new wallpaper on my computer, I will use this image a lot now)
 

Dc345

Active Member
May 27, 2020
742
4,514
...I'm bored. Can one of you initiate the reset so we can skip to the July 1st update? Please and thank you.

View attachment 3742952

(Side note, I still really love this screenshot.)
Yeaaaah that would involve solving needlessly complicated questions in order to progress.... and if the loremasters aren't answering those questions were unequivocally fucked.
 

aramaug

Member
Jun 28, 2019
164
936
Some of these events can't be viewed in replay because Selebus is as bad in game design as he's good in writing (and yet has the gall to make fun of people having multiple saves, I wonder why asshat... could it be because to see Himawari in flowerchild I have to reload a save of the game at that specific part??) - and many of them require you to be a completionist or cheater.
If you know that an event has an incomplete replay but don't have a save in the right place, you can see the full event in replay mode by editing the game script and moving the line $ renpy.end_replay() to the end of the scene (and the wiki has the script names for events so that you can find them quickly). But yeah, asshole decision from Selebus for no reason.
 

Moonflare

Well-Known Member
Aug 23, 2023
1,179
4,529
If you know that an event has an incomplete replay but don't have a save in the right place, you can see the full event in replay mode by editing the game script and moving the line $ renpy.end_replay() to the end of the scene (and the wiki has the script names for events so that you can find them quickly). But yeah, asshole decision from Selebus for no reason.
Where do I find that? Can you do that from URM? And if not, where would I find the script file that I need to edit?
 

fdsasdf_p

Active Member
Apr 24, 2021
897
3,266
Where do I find that? Can you do that from URM? And if not, where would I find the script file that I need to edit?
It might be easier to just look up the event script name then jump to it using URM. This way Renpy runs the event as if it was a normal game progression; thus you get to see the same thing you’d see during your first playthrough, and no file tampering is needed.

Just make sure to save before doing so and reload your save as soon as you’re done.
 

aramaug

Member
Jun 28, 2019
164
936
Where do I find that? Can you do that from URM? And if not, where would I find the script file that I need to edit?
The script is in .rpy files in the game/ folder. Main events and happy events are in script.rpy, ch2script.rpy, chap3.rpy, and chap4.rpy. Girls' events are in [Girlname]Events.rpy except for dorm events which are in DormEvents.rpy or DormEvents2.rpy. Parts of early scenes with explicit content are in game/scripts/subscribestar/inappropriate.rpy.

If I want to find the script for "Flowerchild", for example, the wiki gives it's script name as beachwars18 (under Technical Information). It's a Chapter 3 main event, so you can find it in chap3.rpy by searching for label beachwars18.

It might be easier to just look up the event script name then jump to it using URM. This way Renpy runs the event as if it was a normal game progression; thus you get to see the same thing you’d see during your first playthrough, and no file tampering is needed.

Just make sure to save before doing so and reload your save as soon as you’re done.
I didn't know URM could do this, it does seem like a better solution for viewing a single event.
 

ElaineZol

Newbie
Sep 28, 2022
72
168
Some of these events can't be viewed in replay because Selebus is as bad in game design as he's good in writing (and yet has the gall to make fun of people having multiple saves, I wonder why asshat... could it be because to see Himawari in flowerchild I have to reload a save of the game at that specific part??) - and many of them require you to be a completionist or cheater.
Considering all the stuff that is mentioned and the theories that have been thrown around before, I think having some stuff missing from replays might be intentional? Or maybe he is just bad at it idfk.
 

Moonflare

Well-Known Member
Aug 23, 2023
1,179
4,529
It might be easier to just look up the event script name then jump to it using URM. This way Renpy runs the event as if it was a normal game progression; thus you get to see the same thing you’d see during your first playthrough, and no file tampering is needed.

Just make sure to save before doing so and reload your save as soon as you’re done.
this works perfectly, thank you.
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Edit:
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aramaug

Member
Jun 28, 2019
164
936
Considering all the stuff that is mentioned and the theories that have been thrown around before, I think having some stuff missing from replays might be intentional? Or maybe he is just bad at it idfk.
It's definitely intentional, but it's also an asshole thing to do when it just makes people jump through more hoops to see something that they've already seen before. He clearly likes laying out all this foreshadowing and symbology so that people can make predictions about where the story is going to go, so I don't understand why he thinks it's a good idea to obfuscate things retroactively.
 

Moonflare

Well-Known Member
Aug 23, 2023
1,179
4,529
It's definitely intentional, but it's also an asshole thing to do when it just makes people jump through more hoops to see something that they've already seen before. He clearly likes laying out all this foreshadowing and symbology so that people can make predictions about where the story is going to go, so I don't understand why he thinks it's a good idea to obfuscate things retroactively.
He's definitely an ass/bad game designer.

I understand (don't like it, but I get it) that you can make your game difficult to understand, by using hexadecimals and ciphers, and hidden meanings, and flashing pictures, that's all fine. Annoying on a replay because you have to keep looking for all its meanings again - but fine. It's part of the mystery thing and you as a player having to decipher everything. Having a replay feature is the mechanism by which you engage your players in this discussion even more, since they can rewatch everything and take screenshots and discuss it. All of this works together as a strategy for how to engage people (if it's a good strategy or not is debatable).

However, cutting off parts of the events on replay runs counter to everything I just said. It's just dumb. How can people decipher stuff if they have to replay 2 full weeks of content to even get back to a random 3 minute dialogue? (or sometimes even just one sentence?) It's just idiotic. There's a difference between: the code being right there and you having to work on it to translate it, and him punishing you for not having saves from each single event on the offchance it might have been cut off on replay.
 
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DeSkel15

Engaged Member
Sep 29, 2019
2,456
7,746
Considering all the stuff that is mentioned and the theories that have been thrown around before, I think having some stuff missing from replays might be intentional? Or maybe he is just bad at it idfk.
It's definitely intentional, but it's also an asshole thing to do when it just makes people jump through more hoops to see something that they've already seen before. He clearly likes laying out all this foreshadowing and symbology so that people can make predictions about where the story is going to go, so I don't understand why he thinks it's a good idea to obfuscate things retroactively.
He's definitely an ass/bad game designer.

I understand (don't like it, but I get it) that you can make your game difficult to understand, by using hexadecimals and ciphers, and hidden meanings, and flashing pictures, that's all fine. Annoying on a replay because you have to keep looking for all its meanings again - but fine. It's part of the mystery thing and you as a player having to decipher everything. Having a replay feature is the mechanism by which you engage your players in this discussion even more, since they can rewatch everything and take screenshots and discuss it. All of this works together as a strategy for how to engage people (if it's a good strategy or not is debatable).

However, cutting off parts of the events on replay runs counter to everything I just said. It's just dumb. How can people decipher stuff if they have to replay 2 full weeks of content to even get back to a random 3 minute dialogue? (or sometimes even just one sentence?) It's just idiotic. There's a difference between: the code being right there and you having to work on it to translate it, and him punishing you for not having saves from each single event on the offchance it might have been cut off on replay.
Stuff like Sensei's mother's name being cut out in replays, while, in game, it is implied to be something we aren't supposed to see, could explain why.

Same with the Shapeshifter/Himawari. Like she's pointed out, memories of her aren't supposed to stick:
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Lorewise, the replays not showing certain things make some sense. Like how Sensei blocks out things that make him feel things he doesn't want to feel.

Why only (without URM) certain variables are replayable even when events that they cause one to miss, are also replayable, is a little immersion breaking though. I suppose The Shapeshifter requires fingering Ami and fucking Sara so that could be why the Replays ignore those variables when possible.

Overall: I can see why it's like this. Still sucks.

Also may be a way to gaslight players into thinking certain things as well. Over time, people forget or replace things in their memories. Replays could be a way to manipulate the player into forgetting or thinking certain things. Albeit, I'm probably getting into conspiracy territory.
 

ElaineZol

Newbie
Sep 28, 2022
72
168
He's definitely an ass/bad game designer.

I understand (don't like it, but I get it) that you can make your game difficult to understand, by using hexadecimals and ciphers, and hidden meanings, and flashing pictures, that's all fine. Annoying on a replay because you have to keep looking for all its meanings again - but fine. It's part of the mystery thing and you as a player having to decipher everything. Having a replay feature is the mechanism by which you engage your players in this discussion even more, since they can rewatch everything and take screenshots and discuss it. All of this works together as a strategy for how to engage people (if it's a good strategy or not is debatable).

However, cutting off parts of the events on replay runs counter to everything I just said. It's just dumb. How can people decipher stuff if they have to replay 2 full weeks of content to even get back to a random 3 minute dialogue? (or sometimes even just one sentence?) It's just idiotic. There's a difference between: the code being right there and you having to work on it to translate it, and him punishing you for not having saves from each single event on the offchance it might have been cut off on replay.
From the perspective of a player trying to enjoy a game/visual novel, I get it and agree it is annoying to say the least, but I think in a way it's like trying to put you in Sensei's shoes and how he forgets things or how the gods fuck with his mind and/or the world around him; I kind of like it, but it does get pretty annoying when some things sound so trivial and only become relevant many events later.
 
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