- Sep 15, 2020
- 73
- 138
It's interesting how in two years it went from this to the latest war.png, mainly in the attitude and tone. ![Unsure :unsure: :unsure:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I mean it sounds much more honest and down to earth, while being roughly about the same. I remember being sympathetic back then. Can't say that now.
I mean it sounds much more honest and down to earth, while being roughly about the same. I remember being sympathetic back then. Can't say that now.
Oh, definitely. There's just not really anything I can do about it, unfortunately.
I didn't think it would affect me so much prior to releasing anything worth being pirated since I used to pirate everything back in the day. Hell, I've been literally arrested for stealing before. But it's hard not being bothered by people begging for someone else to fork over $5 and leak a game for them because they don't want to wait two weeks. Those people bother me more than the ones actually downloading them.
I have a responsibility as a creator to defend my consumers and my product. And while I know there are plenty of people who would continue to donate to me even if there was no difference between a Patreon and public release, it doesn't change the principle of people simply taking things that other people are using their hard earned money to buy- especially after I've demonstrated the exact weight of that impact on several occasions.
Piracy is inevitable in today's day and age and is the key reason that so many professionally-made visual novels release at a loss. I'm fortunate enough to have made something that so many people love, but I'd still be completely irresponsible for not informing and educating everyone about the damages piracy can cause.
I work extremely hard on this game. In just the last year, I've put out 700k words and 30+ hours of content without help from anyone. There is no exclusive gameplay that only subscribers have access to. There are no additional transactions or bonuses I make people pay for to get a full experience. All I do is ask for $5 in exchange for early access to something that everyone else is going to get in two weeks anyway. And even that much is enough to make some people rage or complain, apparently. I'd be a liar if I said that didn't bother me.
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