- Apr 16, 2020
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I missed having raf-raf in the thread. He made me bust a gut a few timesYou answer all of the riddles in the IQ test.
Hi
I missed having raf-raf in the thread. He made me bust a gut a few timesYou answer all of the riddles in the IQ test.
Ey, I've nothing much to say since I haven't played it again after being disappointed by recent events.I missed having raf-raf in the thread. He made me bust a gut a few times
Hi
Probably in case the string or something else broke, those things hurt when they snap you on the skin like a rubber band (I had a tendency to somehow totally avoid the arm guard when I first started, it wasn't pleasant). Considering where the protector is in this case, that's an even more painful area to have the string, or worse another part of the bow, snap you on.I know that kyudo is more of an artistic style than it is competitive and they do hold it further away, but that's wayyy too far. Again, why the boob protector?
A Denpa game not keep being scary?Ey, I've nothing much to say since I haven't played it again after being disappointed by recent events.
So I'm just gon' do my usual monthly wait and see if anything changes / good gets added and it finally stops trying to be scary for once.
That's the thing, it stopped being scary because it's trying way too hard now.Probably in case the string or something else broke, those things hurt when they snap you on the skin like a rubber band (I had a tendency to somehow totally avoid the arm guard when I first started, it wasn't pleasant). Considering where the protector is in this case, that's an even more painful area to have the string, or worse another part of the bow, snap you on.
A Denpa game not keep being scary?
Yeah it comes across more creepy and disturbing than scary which I'm fine with.That's the thing, it stopped being scary because it's trying way too hard now.
That's the disappointment.
No, man. It's because that's where the bowstring is supposed to go, because you're supposed to sight down the arrow as much as possible. Here are three pictures of proper form that one simple search on the subject showed. Notice how the boob protector is being compressed:Probably in case the string or something else broke, those things hurt when they snap you on the skin like a rubber band (I had a tendency to somehow totally avoid the arm guard when I first started, it wasn't pleasant). Considering where the protector is in this case, that's an even more painful area to have the string, or worse another part of the bow, snap you on.
Even the creepiness and disturbing parts went away, that was the best selling point for me tbh.Yeah it comes across more creepy and disturbing than scary which I'm fine with.
Hp Lovecraft meets Saw only we haven't really gotten the Saw moments yet. (Saw wasn't scary. You can fight me on this. It was just gruesome and shock value disturbing, I still enjoyed it as a film though)
Not really scary compared to Fredy Kruger or Halloween don't really want it to be either. But I get you.
A Denpa game not keep being scary?
I feel like it's not even that creepy or disturbing anymore. But I feel like it's more of a problem with the length of the game than the game trying too hard. The game played its hand too early, so now most happy events come across as boring and tryhard rather than interesting. Familiarity breeds contempt after all.Yeah it comes across more creepy and disturbing than scary
For me it switched at the remake. Before, the horror elements were mysterious, atmospheric, and plot focused, with a little bit of gross imagery and body horror thrown in to spice things up. The perfect dish! The happy scenes were also separated from the normal environment, but occurring over top of it in a way that felt like there was a second dimension to the real world that was happening, and there was a balance of power that prevented any of the deities from directly reaching over to the other side in order to maintain a degree of verisimilitude for the "subjects" in the real world. It was great!Even the creepiness and disturbing parts went away, that was the best selling point for me tbh.
I don't give a dam- about any character development, I wanted the HAPPY SCENES.
All I'm seeing now is just Such bizarre imagery, much spooky.
And the absolute worst thing of all, BOOMING SOUNDS OUT OF NOWHERE.
This game isn't trying to make me feel disturbed, creeped out or scared.
It's making me wanna throw the game as hard as I can to the garbage bin out of sheer annoyance.
That's a really good assessment of where I am at with the game too.For me it switched at the remake. Before, the horror elements were mysterious, atmospheric, and plot focused, with a little bit of gross imagery and body horror thrown in to spice things up. The perfect dish! The happy scenes were also separated from the normal environment, but occurring over top of it in a way that felt like there was a second dimension to the real world that was happening, and there was a balance of power that prevented any of the deities from directly reaching over to the other side in order to maintain a degree of verisimilitude for the "subjects" in the real world. It was great!
Now, after the remake, the gross imagery and body horror has become the primary element - so now the dish just tastes like spice, and the happy scenery has leaked into the main setting so much that none of it feels real any more, it just feels more like a fake simulation where anything goes, which is unfortunate compared to where it was previously. It's not like it got this way over time, either - it was remade to start like this from the beginning.
I probably would have kept playing this game if I started post-remake, but I doubt I would have supported it as much as I did.
Dude took an extended holiday due to getting married + honeymoon. It'll be back mid-march.i haven't really been following this game in a while has the dev put the game on hold for a bit or something cause this game hasnt been updated since jan and usually it gets updated twice a month
I could see it being a bit low based on the last picture, the arrow should be cheek level, which is true in all archery styles more or less, at least that was the way I was taught. Also, that arrow is going to arc pretty drastically compared to the third picture, just look at the angle Uta is holding it at relative to the ground you can see behind her. The last time I shot an arrow from an angle like that, I sent my assistant (for collecting arrows because disability) to the far end of the range, luckily there was a berm to prevent the things from traveling out of the range.No, man. It's because that's where the bowstring is supposed to go, because you're supposed to sight down the arrow as much as possible. Here are three pictures of proper form that one simple search on the subject showed. Notice how the boob protector is being compressed:
View attachment 2439905
View attachment 2439906
View attachment 2439907
Contrast that again with this. It's awful, which would be fine if she was still learning, if it weren't for the caption
View attachment 2439925
Even the creepiness and disturbing parts went away, that was the best selling point for me tbh.
I don't give a dam- about any character development, I wanted the HAPPY SCENES.
All I'm seeing now is just Such bizarre imagery, much spooky.
And the absolute worst thing of all, BOOMING SOUNDS OUT OF NOWHERE.
This game isn't trying to make me feel disturbed, creeped out or scared.
It's making me wanna throw the game as hard as I can to the garbage bin out of sheer annoyance.
That's the kind of horror Denpa is. While more well known forms rely on jumpscares or creep factor, that's not how Denpa usually does it.I feel like it's not even that creepy or disturbing anymore. But I feel like it's more of a problem with the length of the game than the game trying too hard. The game played its hand too early, so now most happy events come across as boring and tryhard rather than interesting. Familiarity breeds contempt after all.
Separation from the normal environment, or at least what we came to think as normal, was always just a temporary thing. This is how Denpa uses that kind of element, it gradually blends until the normal IS the Denpa. Look at DDLC, a known Denpa game, as the game progressed, the world began to change more and more, characters started acting different, and it all blended until there was little to nothing of the 'normal' world left, such as in the case of the famous classroom scene with just Monika.For me it switched at the remake. Before, the horror elements were mysterious, atmospheric, and plot focused, with a little bit of gross imagery and body horror thrown in to spice things up. The perfect dish! The happy scenes were also separated from the normal environment, but occurring over top of it in a way that felt like there was a second dimension to the real world that was happening, and there was a balance of power that prevented any of the deities from directly reaching over to the other side in order to maintain a degree of verisimilitude for the "subjects" in the real world. It was great!
Now, after the remake, the gross imagery and body horror has become the primary element - so now the dish just tastes like spice, and the happy scenery has leaked into the main setting so much that none of it feels real any more, it just feels more like a fake simulation where anything goes, which is unfortunate compared to where it was previously. It's not like it got this way over time, either - it was remade to start like this from the beginning.
I probably would have kept playing this game if I started post-remake, but I doubt I would have supported it as much as I did.
I don't think it really counts as horror if all it does is cheap jumpscares and all the creep / scare factor went poof.That's the kind of horror Denpa is. While more well known forms rely on jumpscares or creep factor, that's not how Denpa usually does it.
Then go do that. Seriously, why spend time bitching about a game you clearly don't like and isn't for you.I don't think it really counts as horror if all it does is cheap jumpscares and all the creep / scare factor went poof.
I'd rather play FNAF and that has better jumpscares than this.
Ah, that's where you're wrong bud'.Then go do that. Seriously, why spend time bitching about a game you clearly don't like and isn't for you.
Same here; much of the remake content to me really seems to be catering solely to the old audience, to fill in what dev considered to be holes in his storytelling. I doubt any new player would have the same shock when they stumble upon their first happy scene because they've played the BREED YOUR NIECE game and known something is really up.For me it switched at the remake. Before, the horror elements were mysterious, atmospheric, and plot focused, with a little bit of gross imagery and body horror thrown in to spice things up. The perfect dish! The happy scenes were also separated from the normal environment, but occurring over top of it in a way that felt like there was a second dimension to the real world that was happening, and there was a balance of power that prevented any of the deities from directly reaching over to the other side in order to maintain a degree of verisimilitude for the "subjects" in the real world. It was great!
Now, after the remake, the gross imagery and body horror has become the primary element - so now the dish just tastes like spice, and the happy scenery has leaked into the main setting so much that none of it feels real any more, it just feels more like a fake simulation where anything goes, which is unfortunate compared to where it was previously. It's not like it got this way over time, either - it was remade to start like this from the beginning.
I probably would have kept playing this game if I started post-remake, but I doubt I would have supported it as much as I did.
See I feel the exact opposite. The remake seemed to cater to the worst sycophants of his die hards in discord and mainly towards new players. As old players are the ones that tend not to like it as much. It really felt like lowering the quality to match ch 2 and 3s energy to me so new players wouldn't notice how much better/disturbing the start was.Same here; much of the remake content to me really seems to be catering solely to the old audience,