- Jan 14, 2021
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The best way to improve this damn grind fest of a game is.... make it kinetic. XDHello friends.
I started to make a mod that played through all events in order, and even sorting through that was a fucking headache.The best way to improve this damn grind fest of a game is.... make it kinetic. XD
Well, to break the grindy nature of the game increasing affection and lust gains to 5 or 10 per event would do fine, a hint system for the puzzles that shows what events have the answers is fine, and decreasing the headpat mark from 500 to around 100.Hello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
Thanks for your feedback!Well, to break the grindy nature of the game increasing affection and lust gains to 5 or 10 per event would do fine, a hint system for the puzzles that shows what events have the answers is fine, and decreasing the headpat mark from 500 to around 100.
Maybe cut the luminescense of the colors in the text box a little, it kinda hurts the eyes especially if you read it with the lights off. I think more matte and solid colors are easier to read and don't hurt the eyes as much.
Including a translation for all the hexcode/japanese/binary and other coded stuff because this is a game not homework, what kind of player would be bored enough to try searching for it on google, especially the japanese script that you can't simply copy paste from the game. Maybe a toggle to translate so if the player wants to search for themselves instead of having it easilly acessible they can.
Nah I'd say this isn't Sensei having some protag powers that predict future or break causality. Sure Nodoka is someone quite unique, but I mostly think of these as Selly trying to be a smartass (which I don't mind for the most part); but often time I also think of these as "glitchy Kumon-mi not loading properly", which leads to Sensei temporarily thinking/saying/seeing things he wasn't supposed to until later.Here's something I thought was very interesting: Sensei says a lot of gibberish when he is broken but I don't recall him being able to predict the future (Nodoka's theme was playing in this scene). There were also a lot of 4th wall breaks from Sensei in Chapter 1 but it slowly stopped. Now he only says this world was made for him. I wonder if all the 4th wall scenes should be taken seriously.
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It looks very good, the interface of the game has always seemed very simple to me and I'm glad to see this.Hello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
Thank you so much for your support!It looks very good, the interface of the game has always seemed very simple to me and I'm glad to see this.
I hope you don't give it up and good luck.
Looks great so far! I agree with what others have said, that the best way to improve the game is to remove all the pointless grinding. I think a good way to do that is maybe just remove love/lust values and requirements altogether and show what we need to do to progress the story. I like what a bunch of other games on this site do, which is show a map of everywhere you can visit (instead of a few text boxes that say "mall", "shrine", "streets", etc.). You could visually show which characters are in each location that you can visit at any given time. And if a character has a new event, there can be some indication of that (like an exclamation point next to their picture on the map). That's the first thing I would do if I were remaking the game.Hello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
honestly i agree, this game is great but sometime i think its concept is limited by what renpy has to offer. also there are some improvements that would make it better by a mile, and I'm not talking about talking what exists and trying to polish it, but trying to add new things.Looks great so far! I agree with what others have said, that the best way to improve the game is to remove all the pointless grinding. I think a good way to do that is maybe just remove love/lust values and requirements altogether and show what we need to do to progress the story. I like what a bunch of other games on this site do, which is show a map of everywhere you can visit (instead of a few text boxes that say "mall", "shrine", "streets", etc.). You could visually show which characters are in each location that you can visit at any given time. And if a character has a new event, there can be some indication of that (like an exclamation point next to their picture on the map). That's the first thing I would do if I were remaking the game.
A couple other things I might change are to let major decisions be actual choices the player makes, instead of the order in which we do events (like good/bad homie, yumi knows, let ayane be taken advantage of by kirin, etc.). And also either dramatically improving puzzles or removing them entirely, especially since they only exist in the first place to "gatekeep people who don't want to put in the work" according to selebus. Also probably remove all of selebus' fourth-wall-break rants.
In a perfect world, I would dramatically reimagine all the happy scenes as well, to make them less frequent, shorter, and actually scary instead of tedious. But we don't really know enough about the nature of the happy scenes to know what's important and what isn't so that makes it hard.
Idk if you saw, but if you want to change any details and need new images, TheLastCrusade posted all the Koikatsu character cards so it shouldn't be difficult do.
As far as the UI designs you've posted, I LOVE the music player and texting screens. I'm not a huge fan of the glowing pink text in the text box. I love the way the contacts look, but honestly I would go with a grid because I hate having to scroll down to find the girl I'm looking for every time in the base game. I love that Uta's journal is in the game. A lot of the UI looks over-cluttred and 2(23) is definitely the worst offender. I'm not really sure that progress-filling-up-circle-ui-element-thing looks good anywhere you have it. When you have 3 of them in 2(11) they look too big and close together, but when you only have one of them in 2(12) it feels like there is a lot of empty space. When they are neon green and red it looks weirdly jarring. I'm obviously nitpicking at this point, but I would personally find different/better progress bars and also don't be afraid to make elements bigger and take up more space so they don't clutter the screen. Even with what you have now though, its a HUGE ui improvement over the base game.
I've always thought this game would REALLY benefit from a remake. The writing is so good, but its held back by such terrible game design. I'm really excited to see where this goes!
i would agree with some of the things said so far, and if you dont mind i would like to tell you of 2 things i think could be goodHello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
First off: this work of yours, amazing. I'll give you a 11 out of 10 as-is alreadyHello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
A more fancier, aesthetically pleasing, and compact version of the game does sound nearly irresistible. It definitely looks good and isn't just some derivative mess I'd expect. If this is a passion project of yours then it seems extremely worthwhile for other fans as well. Perhaps even Sel would be interested in it. I mean, I would be, if someone came along wanting to make my game prettier.Hello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
Of course, Sel can surely only react positively to this... right? *Ominous music starts playing*A more fancier, aesthetically pleasing, and compact version of the game does sound nearly irresistible. It definitely looks good and isn't just some derivative mess I'd expect. If this is a passion project of yours then it seems extremely worthwhile for other fans as well. Perhaps even Sel would be interested in it. I mean, I would be, if someone came along wanting to make my game prettier.
Sel reading this thread:Of course, Sel can surely only react positively to this... right? *Ominous music starts playing*