its never about the endings, its always about the journey.
Ngl, I've hated that kind of thinking for a while now. It's obviously just differing philosophies and I'll probably use some extreme examples but I've never understood why people enjoy that sort of thing.
It's the kind of thing where I never enjoy stories where if I know the main character/heroine ends up dying at the end or something. I don't like stories that have all the happy moments and struggles throughout the middle only to have a bitter ending. I'd rather take an empty one/open ended one instead.
I personally wouldn't mind extreme exaggerated suffering if I knew I would end up at a good place. After all, what's the point of living all happy and such to just have it taken away from you in the end?
I like Re:Zero a lot for example, the journey is horrible, excruciating, and hard to watch at times. It makes me appreciate Subaru more as a character, not many would do the things he would. He goes through the hardship just because he wants everyone else to be happy- He himself might not have a happy ending at the end but he's damned himself to at least make sure everyone else does.
So I really wouldn't mind if there's an extremely hard to reach ending for this game if just to give all the characters a bit of happiness at the end- Cause screw the journey if everyone else just ends up sad.
TL;DR: I'll take a shitty painful journey over a nice one as long as the girls end up happy.
Selebus pls