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vehemental

Member
Jun 4, 2017
415
1,775
> "It took me four years to paint like Raphael, but a lifetime to paint like a child." - Pablo Picasso

Ruminate on this.
The circuits of the brain governing shame and embarrassment deregulate as we get older, and Picasso had enjoyed success and the adoration of his peers for his entire life, so it took him a lifetime of people telling them they loved him and his shame circuits to deregulate to realize he could draw a butt on a napkin and people would still love him for it.

But Selly isn't anywhere close to Picasso and a butt on a napkin doesn't take anywhere close to 2 hours to process, so as you've said, measured criticism remains rare.

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PrincessEuphy

Member
Nov 22, 2021
102
162
The circuits of the brain governing shame and embarrassment deregulate as we get older, and Picasso had enjoyed success and the adoration of his peers for his entire life, so it took him a lifetime of people telling them they loved him and his shame circuits to deregulate to realize he could draw a butt on a napkin and people would still love him for it.

But Selly isn't anywhere close to Picasso and a butt on a napkin doesn't take anywhere close to 2 hours to process, so as you've said, measured criticism remains rare.

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BTW, I watched some video essays on Elden Ring to gather contemporary intel and noticed quite a lot of people framing their playthroughs as momentous struggles coming with massive personal growth, so I do recount my dismissal of your use of it as an example. I hadn't realized people took not using a great shield as so significant in their human development. I was totally off base there.
 

vehemental

Member
Jun 4, 2017
415
1,775
BTW, I watched some video essays on Elden Ring to gather contemporary intel and noticed quite a lot of people framing their playthroughs as momentous struggles coming with massive personal growth, so I do recount my dismissal of your use of it as an example. I hadn't realized people took not using a great shield as so significant in their human development. I was totally off base there.
Dawg how many arguments are you going to pretentiously strawman before you realize how much of a piece of shit you come across as?
 

PrincessEuphy

Member
Nov 22, 2021
102
162
Dawg how many arguments are you going to pretentiously strawman before you realize how much of a piece of shit you come across as?
Can't you just take the W? I was being nice and extending an olive branch only for you to rudely slap it down. Now it's a rotten olive branch. :(
 

vehemental

Member
Jun 4, 2017
415
1,775
Can't you just take the W? I was being nice and extending an olive branch only for you to rudely slap it down. Now it's a rotten olive branch. :(
This tack might have worked if you were, as you think, the only person in the room with any media literacy. Instead, it's just tacky. Ha. See what I did there? I related the tack you took, as in the path of a boat through the wind, with it being tacky, as in showing poor taste in quality. Hahaha.

Edit: sorry for derailing the thread everyone, I'll be done now. Much love <3
 

fasoaga

Newbie
Jul 24, 2017
65
139
From thoughts on grinding, event triggers, sensei quest etc...

Selebus knows everyone, who went beyond room with clocks are just using wiki, guide, urm to bypass the grind. So about making player feel the uncomfortable loneliness sensei feels, i don't think sel was going for that.

Sel is a "Turkish Ice Cream Man". You pay for ice cream and he gives you the ice cream. But it's not so easy because he uses different tricks to confuse you so you can't just grab it. You have to work for it. It is part of the experience.

And Sel is an amazing ice cream maker, but the problem is he is talentless on all the other aspects. he doesn't have the sleight of hands to to make confusing tricks that outsmart you so that you can't grab the ice cream. So what does he do? He just put the ice cream on the stick and put it on the air where you cant reach it and swinging it. Sure you can't grab it just like the other Turkish Ice Cream vendors but it just isn't the same. You just wait there checking your phone while waiting for selebus arms to tire out and had to put it down.(This is the metaphor for urm, guide etc...)

Sure there was an attempt but neither side was involved in this experience.

He knows how off putting it all is, but still does it. And he can partly get away with it because he knows his turkish ice cream is much better than those italian ice cream or brand cornettos. Sure his product have terrible wrappers, soft and wet cones, his vendor smells like shit. But he has the best ice cream around here. And he enjoys this.



TLDR:
He is the kid who proudly says "i didn't study at all but still got the A- on math test." But he is trying to be a mechanical engineer.
Or Sel is a talented writer but a talentless artist, because his art is a sandbox game not a book or visual novel.
 

skwada

Member
Feb 13, 2020
115
392
My broader point (not meeting the art at its level, using fallacious reasoning to justify one's dislike) applies to all of it. I bring up the individual points only in reference. No strawmanning needed.

Wasting time - indeed, the game is trying to waste your time. It therefore makes no sense to critique it for wasting your time. This is like critiquing a silent film for not having spoken dialogue. Of course, you can say "I do not like having my time wasted," that's fair, but this does not translate to an active or meaningful critique of the work. Indeed, you can say my broader point is that failing to distinguish personal dislike with meaningful critique is the problem here. It is not the case that just because someone dislikes something that whatever reasoning they come up for justifying that dislike is meaningful. Meaningful critique requires meeting the work at its level and suggesting improvements within its intended vector, which is by and large not happening here. (That said, to be clear, this is not something unique to F95 users; people in general have, as is such a meme, low media literacy, and in general respond to unhappy feelings by trying to attack the source of said feelings. Measured critique is rare.)

Sandbox gameplay - it is, to my understanding, completely purposeful that as the game goes on progression gets increasingly obtuse and annoying. The purpose is not to be intuitive and provide a clear method of progression at all times. Any meaningful critique of the Sandbox gameplay will have to first begin on this level. What are better ways the game could be obtuse and time-wasting while still being obtuse and time-wasting? That's a pretty complex subject, isn't it? It would be interesting to see what people could come up with. Instead, we get very meaningless statements like "it is not intuitive." Does one imagine Selebus necessitates an arbitrary phone call to an arbitrary person at an arbitrary time slot and thinks "Yep, this is intuitive, all according to plan?" No. Do people think that Selebus has no awareness it's annoying to grind Wakana or Chinami affection or whatever with limited weekend slots? Hopefully not. Therefore, how the fuck is one supposed to respond to observations like "Sir, this is not intuitive!" I'm sorry to say there is no response except to grimace a bit. You've not met the game with that level of critique. You have to think: "Okay, this is not intuitive, how to we present this in a way players will agree with instead of get upset about?" And once you have an answer, present your critique like that. As an example: "I would feel better about the arbitrary way in which we have to guess when to call people if the story better emphasized that Sensei himself was randomly calling and that it was frustrating for him too when nobody answered, because then it would feel like the developer is self-aware at least." (This, of course, is up for debate itself, but at least it's working within the intended context of the game.) In short, It would be beneficial to think a bit more about these matters. If you want to critique the sandbox, it needs to be more internal to the game. And to be clear, I think the sandbox is not very creative or well-made in particular. But the question of how to maintain this obtuse, intentionally abrasive / unintuitive progression while improving it is actually a very difficult one. So I don't go about posting lazy "critiques" which in reality mean and say nothing. I'm still thinking about how it could be done better within this context.

You can think of this in relation to deaf players complaining about the audio cues BTW. It is literally impossible for them to progress on their own. That can't be a pleasant feeling. But it clearly makes no sense to critique the game for using audio to convey important information. If the game didn't do that it wouldn't be Lessons in Love anymore. That is a "critique from the angle of accessibility" (external) vs "a critique for the ideal form of a game as intended" (internal). And I think in general we should want creators resilient to a storm of meaningless external critique since that's how you end up with generic slurry. It's to some degree ironic that LiL has attracted so many with its boldness, yet as soon as that boldness is unpleasant in any way the player turns their back and starts complaining. I think that an interesting thing to think about here may be the bugs. I know someone deathly afraid of bugs who quit LiL immediately because it has a lot of bugs. However, it's unlikely f95 bros are in particular upset about bugs. That's 50% because the average person is not so afraid of bugs and 50% because it's clearly part of the artistic purpose to have so many bugs. This is to say, people UNDERSTAND the bugs as internal to the work and would no more say to remove them as they would say to make every heroine an adult. It's only when things get more nuanced and abstract like game design that people start failing to understand, then add on personal displeasure and it's a recipe for disaster. It's just a bit too hard to understand something being unpleasant and unintuitive and so on can be on purpose. The user I responded to suggested awareness of this, but then immediately indicated that it would be acceptable only if, for example, it had skill expression. We can see the absurdity here. Imagine the bug-hater suggesting that bugs are only okay in specific contexts like the bugs are mostly out of frame, or if there's an option in the menu to turn bugs off... Who respects the artistic integrity of World of Warcraft including an option to make all the spiders lobsters in their spider expansion?

Affection/Lust: "used to be ok but is now very grindy": Yeah, this is yet another case that is the above 1:1. That is indeed the purpose. It is no secret that Selebus does not look fondly on western eroge gamifying lust and designing their games around you like fucking heroines silly. There is heavy nuance in the lust scenes within LiL that you are seeing the consequences of sex addiction - the consequences of taking girls and fucking them way too much (like Ayane getting so coomer brained she banged Sensei in a dangerous position and got caught by Kirin). This is to say that there is an intention that grinding lust is NOT a good thing. It is NOT a pleasant activity. It does NOT have pleasant consequences. Therefore: if one is to want to critique lust, you have to engage at this level. This sucks - okay, yes, so what? Lessons in Love will NEVER make it fun to grind lust. The activity will never be fun and encouraging. It wants you to fucking stop, if I'm being honest. So you need to suggest ways in which to make grinding lust suck but in a way which feels superior to the current execution. Off the top of my head, something I may say is that each point of lust should have its own scene, and the scenes could be really unpleasant, like Sensei is really blunt and you feel the damage he is causing in that moment blah blah. Envision him telling the heroine to shut up or whatever so it's mostly a silent and unpleasant affair. This would maintain most unpleasant aspects of the system while not feeling like a low-effort grind. However, I'm not fully sure on that, since there may be a purpose specifically to the repetition that I'm missing. All of this is to say that there is indeed likely room for improvement here, but the improvement will never and should never come in the form of making it not feel like a horrible and unpleasant time. (And therefore the post was total hogwash with zero substance.)
Thanks for the explanation, I think I understand your perspective better now. To summarize, you're saying that so long as the grind is intended to serve the game's artistic vision, it is justified, even if it makes the game a slog to play through.

And that's basically the underlying source of our contention. Most people play this game to experience the story rather than to experience Sel's game design. You could argue that the gameplay and story are intertwined so you can't truly experience one without the other but practically speaking, the execution of the gameplay is so poor in this case that it actively undermines the experience. You could claim that undermining the experience is exactly the intention but that does not preclude one from criticizing it - I really think that the decision to waste peoples' time is a poor one, regardless of how well it aligns with Sel's vision. You could counter that there is a degree of sanctity in an author's vision for their work but I disagree:
 

PrincessEuphy

Member
Nov 22, 2021
102
162
Thanks for the explanation, I think I understand your perspective better now. To summarize, you're saying that so long as the grind is intended to serve the game's artistic vision, it is justified, even if it makes the game a slog to play through.

And that's basically the underlying source of our contention. Most people play this game to experience the story rather than to experience Sel's game design. You could argue that the gameplay and story are intertwined so you can't truly experience one without the other but practically speaking, the execution of the gameplay is so poor in this case that it actively undermines the experience. You could claim that undermining the experience is exactly the intention but that does not preclude one from criticizing it - I really think that the decision to waste peoples' time is a poor one, regardless of how well it aligns with Sel's vision. You could counter that there is a degree of sanctity in an author's vision for their work but I disagree:
I also think the game design is not as impressive as the story, and I think there is room for criticism in how it could be improved, but that's not what's happening. Most of the criticism is for how it shouldn't exist at all, and that's how we end up with the author portraying critics as various horrific objects. You say that "that being the intention does not preclude one from criticizing it," but you have to realize what this means. Think again about the silent film being critiqued for having no spoken dialogue. Is it fair for someone to have disliked the movie and had a bad time due to there being no spoken dialogue? Sure. But what is the significance of CRITIQUING a silent movie for having no spoken dialogue? What is the intention? What is the purpose? Obviously a silent film is not going to introduce spoken dialogue, because then it wouldn't be a silent film. We can generally say that, even if theoretically a silent film may have been better with spoken dialogue, it is not likely to be meaningful to have critiqued it on this basis, since it's like saying no silent films should exist.

Think of someone who doesn't like tsundere characters critiquing any show with a tsundere character. Think of someone who doesn't like pornography critiquing a porn game. Think of someone who doesn't like red hair critiquing a redhead character. Think of someone who doesn't like fat people skipping every piece of dialogue from a fat character.

Essentially, you are faced with this problem: Person A doesn't like X and thinks that in no case X should ever exist.

How does a creator of X respond to that?

Should there be no tsundere characters because the guy who doesn't like tsundere characters is having a bad time? Should pornography not exist? When faced with a horde of angry anti-porn crowd should an author be swayed by all their ~criticism~ of porn?

What in these cases are the meaning and significance to their actions? Is there any case where an author should listen to them? Is there any case in which they are providing meaningful critique? I don't really think so. I think in all cases they are merely mistaking self-expression for meaningful criticism. Even with death of the author - even if Selebus literally exploded right now and there was no assumption of purpose - what meaning would there be to someone looking at X and saying "I don't like X, ergo it shouldn't exist?" We can appreciate this as an individual expressing themselves and their tastes. We can't appreciate this as meaningful critique.

And this is why the conversations here are so maddening. The unproductiveness is obvious. LiL is a game where the player having a bad time is fundamental. Let's say, time wasting is fundamental to LiL. You may not like time wasting (X). You may firmly say that media should never waste your time, and maybe that the other elements weren't enough to justify the time wasting for you. So what? Seriously - like, what was your point? Okay, you've expressed yourself. What does that have to do with LiL? You would be speaking purely in your own context from your own perspective about your own desires. And that has nothing to do with the game. The game is not designed around making any given individual happy. This manner of one-sided rejection is fundamentally rejecting LiL's existence, just like anti-pornography crowds would flatly reject porn, or tsundere haters flatly reject tsunderes, etc. It is one-way and unilateral. If the player is not having a bad time at some point, it's not LiL.

All these conversations are like witnessing someone open up an NTR game then complain constantly about NTR and criticize the game for having NTR when in reality the writing is so good and the art so good that if only it weren't NTR it would be amazing if only it were vanilla it would be the best game ever blah blah. Who cares?

This is to say, and I realize this might not have been clear, that the point of criticism is to indicate flaws within a work or otherwise engender improvement. It is not a flaw to have something that people don't like (unless one genuinely holds the world view that "good" = "I like it"). It would not be an improvement to simply remove anything a certain person dislikes. It says nothing about the work or its internal reality for someone to unilaterally complain like this. That's why I say it is not meaningful. To be meaningful, you have to start on the basis. "Okay, this is porn, let's see how it is as porn." "Okay, this is a tsundere character, let's see how well-written they are or not." If these conversations were about how SENSEI QUEST doesn't waste time as well as it could have, or the lust grinding isn't unpleasant in the most meaningful of ways, sure, those could be interesting conversations. Instead it's about skipping all the time-wasting and saying it's bad for existing. Not very meaningful. You have to play the game of the one you're speaking to. It's no wonder if you just shout in someone's face that the thing they're making shouldn't exist because you don't like it that they will not be receptive.
 
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Martogor

New Member
Apr 22, 2020
12
31
I also think the game design is not as impressive as the story, and I think there is room for criticism in how it could be improved, but that's not what's happening. Most of the criticism is for how it shouldn't exist at all, and that's how we end up with the author portraying critics as various horrific objects. You say that "that being the intention does not preclude one from criticizing it," but you have to realize what this means. Think again about the silent film being critiqued for having no spoken dialogue. It is fair for someone to have disliked the movie and had a bad time due to there being no spoken dialogue? Sure. But what is the significance of CRITIQUING a silent movie for having no spoken dialogue? What is the intention? What is the purpose? Obviously a silent film is not going to introduce spoken dialogue, because then it wouldn't be a silent film. We can generally say that, even if theoretically a silent film may have been better with spoken dialogue, it is not meaningful to have critiqued it on this basis.

Think of someone who doesn't like tsundere characters critiquing any show with a tsundere character. Think of someone who doesn't like pornography critiquing a porn game. Think of someone who doesn't like red hair critiquing a redhead character. Think of someone who doesn't like fat people skipping every piece of dialogue from a fat character.

Essentially, you are faced with this problem: Person A doesn't like X and thinks that in no case X should ever exist.

How does a creator of X respond to that?

Should there be no tsundere characters because the guy who doesn't like tsundere characters is having a bad time? Should pornography not exist? When faced with a horde of angry anti-porn crowd should an author be swayed by all their ~criticism~ of porn?

What in these cases are the meaning and significance to their actions? Is there any case where an author should listen to them? Is there any case in which they are providing meaningful critique? I don't really think so. I think in all cases they are merely mistaking self-expression for meaningful criticism. Even with death of the author - even if Selebus literally exploded right now and there was no assumption of purpose - what meaning would there be to someone looking at X and saying "I don't like X, ergo it shouldn't exist?" We can appreciate this as an individual expressing themselves and their tastes. We can't appreciate this as meaningful critique.

And this is why the conversations here are so maddening. The unproductiveness is obvious. Selebus has chosen to make something in which the player having a bad time is fundamental. Let's say, time wasting is fundamental to LiL. You may not like time wasting (X). You may firmly say that media should never waste your time, and maybe that the other elements weren't enough to justify the time wasting for you. So what? Seriously - like, what is the point? Okay, you've expressed yourself. What does that have to do with LiL? You would be speaking purely in your own context from your own perspective about your own desires. And that has nothing to do with the game. The game is not designed around making any given individual happy. It is fundamentally rejecting LiL's existence, just like anti-pornography crowds would flatly reject porn, or tsundere haters flatly reject tsunderes, etc. It is one-way and unilateral.

All these conversations are like witnessing someone open up an NTR game then complain constantly about NTR and criticize the game for having NTR when in reality the writing is so good and the art so good that if only it weren't NTR it would be amazing if only it were vanilla it would be the best game ever blah blah. Who cares?

This is to say, and I realize this might not have been clear, that the point of criticism is to indicate flaws within a work or otherwise engender improvement. It is not a flaw to have something that people don't like (unless one genuinely holds the world view that "good" = "I like it"). It would not be an improvement to simply remove anything a certain person dislikes. It says nothing about the work or its internal reality for someone to unilaterally complain like this. That's why I say it is not meaningful. To be meaningful, you have to start on the basis. "Okay, this is porn, let's see how it is as porn." "Okay, this is a tsundere character, let's see how well-written they are or not." Only then can a dialogue be formed. You have to play the game of the one you're speaking to. It's no wonder if you just shout in someone's face that the thing they're making shouldn't exist because you don't like it that they will not be receptive.
1728949558694.png
 

skwada

Member
Feb 13, 2020
115
392
I also think the game design is not as impressive as the story, and I think there is room for criticism in how it could be improved, but that's not what's happening. Most of the criticism is for how it shouldn't exist at all, and that's how we end up with the author portraying critics as various horrific objects. You say that "that being the intention does not preclude one from criticizing it," but you have to realize what this means. Think again about the silent film being critiqued for having no spoken dialogue. Is it fair for someone to have disliked the movie and had a bad time due to there being no spoken dialogue? Sure. But what is the significance of CRITIQUING a silent movie for having no spoken dialogue? What is the intention? What is the purpose? Obviously a silent film is not going to introduce spoken dialogue, because then it wouldn't be a silent film. We can generally say that, even if theoretically a silent film may have been better with spoken dialogue, it is not likely to be meaningful to have critiqued it on this basis, since it's like saying no silent films should exist.

Think of someone who doesn't like tsundere characters critiquing any show with a tsundere character. Think of someone who doesn't like pornography critiquing a porn game. Think of someone who doesn't like red hair critiquing a redhead character. Think of someone who doesn't like fat people skipping every piece of dialogue from a fat character.

Essentially, you are faced with this problem: Person A doesn't like X and thinks that in no case X should ever exist.

How does a creator of X respond to that?

Should there be no tsundere characters because the guy who doesn't like tsundere characters is having a bad time? Should pornography not exist? When faced with a horde of angry anti-porn crowd should an author be swayed by all their ~criticism~ of porn?

What in these cases are the meaning and significance to their actions? Is there any case where an author should listen to them? Is there any case in which they are providing meaningful critique? I don't really think so. I think in all cases they are merely mistaking self-expression for meaningful criticism. Even with death of the author - even if Selebus literally exploded right now and there was no assumption of purpose - what meaning would there be to someone looking at X and saying "I don't like X, ergo it shouldn't exist?" We can appreciate this as an individual expressing themselves and their tastes. We can't appreciate this as meaningful critique.

And this is why the conversations here are so maddening. The unproductiveness is obvious. LiL is a game where the player having a bad time is fundamental. Let's say, time wasting is fundamental to LiL. You may not like time wasting (X). You may firmly say that media should never waste your time, and maybe that the other elements weren't enough to justify the time wasting for you. So what? Seriously - like, what was your point? Okay, you've expressed yourself. What does that have to do with LiL? You would be speaking purely in your own context from your own perspective about your own desires. And that has nothing to do with the game. The game is not designed around making any given individual happy. This manner of one-sided rejection is fundamentally rejecting LiL's existence, just like anti-pornography crowds would flatly reject porn, or tsundere haters flatly reject tsunderes, etc. It is one-way and unilateral. If the player is not having a bad time at some point, it's not LiL.

All these conversations are like witnessing someone open up an NTR game then complain constantly about NTR and criticize the game for having NTR when in reality the writing is so good and the art so good that if only it weren't NTR it would be amazing if only it were vanilla it would be the best game ever blah blah. Who cares?

This is to say, and I realize this might not have been clear, that the point of criticism is to indicate flaws within a work or otherwise engender improvement. It is not a flaw to have something that people don't like (unless one genuinely holds the world view that "good" = "I like it"). It would not be an improvement to simply remove anything a certain person dislikes. It says nothing about the work or its internal reality for someone to unilaterally complain like this. That's why I say it is not meaningful. To be meaningful, you have to start on the basis. "Okay, this is porn, let's see how it is as porn." "Okay, this is a tsundere character, let's see how well-written they are or not." If these conversations were about how SENSEI QUEST doesn't waste time as well as it could have, or the lust grinding isn't unpleasant in the most meaningful of ways, sure, those could be interesting conversations. Instead it's about skipping all the time-wasting and saying it's bad for existing. Not very meaningful. You have to play the game of the one you're speaking to. It's no wonder if you just shout in someone's face that the thing they're making shouldn't exist because you don't like it that they will not be receptive.
Imo basically none of the posts on this thread (including mine from earlier) are really intended as critique in the sense that you're describing. As the others put it, it's not that deep :p. People aren't coming on this site thinking that Sel reads their complaints, or that they're accomplishing anything productive by venting their frustrations with the gameplay. The vibe that I get is they're just here to chat about the game and kill time, similar to what we are doing by having this discussion :).

I basically agree with everything you've written but I'd say one good thing that has come out of the constant complaints is the creation of linear mode mods
 

PrincessEuphy

Member
Nov 22, 2021
102
162
Imo basically none of the posts on this thread (including mine from earlier) are really intended as critique in the sense that you're describing. As the others put it, it's not that deep :p. People aren't coming on this site thinking that Sel reads their complaints, or that they're accomplishing anything productive by venting their frustrations with the gameplay. The vibe that I get is they're just here to chat about the game and kill time, similar to what we are doing by having this discussion :).

I basically agree with everything you've written but I'd say one good thing that has come out of the constant complaints is the creation of linear mode mods
Well, thanks for the discussion. Although my intentional condescension (which I am employing as a dark mirror to the condescension employed against Selebus) is surely off-putting, I appreciate you putting in the time to read all of it. I think that it is likely that there is more self-righteousness to the venting than is really justified (as in there are many posts which definitely have "Alright, here's the Definitive Take on why this shit is Real Bad and Selebus sucks Real Hard" kind of tones), but boys will be boys, I suppose.
 

Moonflare

Well-Known Member
Aug 23, 2023
1,608
7,162
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This one wasn't labeled 0.44 Preview
Holy shit. Could it be? Are we finally getting it? Details of the room where it happened? the room where it happened?

Or is it another fakeout like when she was sent back to this room during the reset?

Edit: Also, maybe it's 0.45 because it's after the reset is done, and he's calling 0.44 the parts that are still during it?
 

Rakushun

New Member
Jun 26, 2019
2
16
Hello, all. I have a nonfictional story to tell about an event in my life that has nothing to do with the ongoing discussions in this thread.

I went to an art exhibition and it turned out to be transgressive performance art, my favorite! With my consent, I was held down while an obese man heavily dosed with laxatives shit directly into my mouth for what felt like hours. I felt extremely violated and it was by far the most unpleasant experience of my entire life, which is why I loved it so much, because that was the author's intent and I really experienced his artistic vision.

Afterward, as I sat to the side really marinating in the wonderful experience I'd just had, at least until I was rushed to the hospital, I observed some dirty philistines refusing to take part in the exhibition. They said some nonsense about not being "into that shit" and I could see on the obese man's face that his feelings were hurt by their rejection. I ended up chasing them away, screaming that they didn't even try to engage with the art and they weren't proper art critics.
 

FireCazador

Member
May 22, 2020
230
454
skwada Fire Lord Zuko
Im thankful for the help but idk if i did it wrong or if it didnt work (i tried to delete them and put only the 0.42 rpyc and also keep the old ones and replace them with the ones from 0.42) And the old saves didnt let me skip the text already seen (it could be another problem or something happened when i export it in a fresh folder) I will just replay the game replacing the saves and pray to not get any error like this.

Im sorry for all the troubles i may have done and couldnt fix it after all

animexmangafan
Thx for the save, it works fine and i have been able to play the happy event ^^


Did you add the care packages?
Yes i have the care packages, but i didnt have any problem like this ever, i always do the steps to clean the drm and also i made that the folder cant access internet
 

fdsasdf_p

Active Member
Apr 24, 2021
988
3,856
Holy shit. Could it be? Are we finally getting it? Details of the room where it happened? the room where it happened?
No one really knows how they fuck like crazed ~ ♫
the art of laid ~ ♫
How his sausage inflates ~ ♫
We just assume that it happens
But we're gonna be in the room where it happens ~ ♪♪♪

Anyway despite how the last update ended, this particular frame alone feels like a genuine reminiscence of the past, otherwise Maya should've looked more shocked or confused instead of simply blushed if she really gets sent further back.

also if I misunderstood and you don't actually get the reference I'm gonna go die of embarrassment in that corner over there
 

Aegirine

New Member
Aug 13, 2023
14
45
these are all fair points, I just wonder if you played it without the mod or puzzle answers/urm, and if so, why?
Started the game without any outside info because I thought it's normal to experience any media like the author intended to, then started opening the wiki/guide mod late CH2 because I came to the conclusion that the optimal way to play the game is without missing any event, and there was simply not enough clues in the game itself to make sure of that.
Then got URM to go past the 0.28 requirement because I was not willing to go back 5 patches earlier to fix it.
Didn't look at any puzzles clues until puzzle 6, the one where's you're stuck in a small apartment. I actually enjoyed the earlier puzzles somewhat, because even if it was a pain, it was at least rewarding when the answers depended on how much you paid attention to the dialogue.

All your points are valid and also reflect the general consensus in this thread (with a few exceptions, as you mentioned, which are in the vast minority, I would say).

The conclusion is basically as follows:
Selebus (the dev) is a bit of a dick and also high on his own farts and doesn't mind that the players need to suffer through his dog shit idea of gameplay. In his mind, I guess, the "difficulty" of traversing through the gameplay loop is meant to mirror the struggle Akira is having traversing through life with his self-loathing and depressive approach, making the player identify with him when having to click through repetitive dialogue and guess what to do next.
Obviously, as you mentioned, this does not work. But Sel also admitted that he is a shit programmer and basically most aspects of the game besides the writing and rendering (to an extent, he has become pretty lazy about animations for example) are done in a rather sloppy way. But I suppose from his view the end justifies the means.

Looking at the reviews on this site, many players get thrown off the game because of these arbitrary design decisions, which is a shame. But as I mentioned earlier, Sel seems himself as a form of GOD god and anyone who does not appreciate his decisions is simply unworthy and should not play his game then.
We learned to live with it. At the end of the day, the writing is so good that it makes it worthwhile to suffer through the "gameplay" loops for new snippets of juicy lore and plot developments.
It's less about programming skills and more about design choices imo. Some of the examples I cited come down to choosing a bad constant for your event trigger conditions. Adding a choice that if taken, locks people of a part of the game (as of right now, permanently) isn't bad programming, it's a choice made explicitly by the dev. Basically punishing people for no good reason, and not giving a lot of importance to user experience.

But I agree that he can get away with it because of the quality of the story, I would still recommend the game despite all this bs. I just feel it's sad that the ones who are experiencing those issues are the ones that still stick to him to the end, not the people who quit after the first happy scene.

From thoughts on grinding, event triggers, sensei quest etc...

Selebus knows everyone, who went beyond room with clocks are just using wiki, guide, urm to bypass the grind. So about making player feel the uncomfortable loneliness sensei feels, i don't think sel was going for that.

Sel is a "Turkish Ice Cream Man". You pay for ice cream and he gives you the ice cream. But it's not so easy because he uses different tricks to confuse you so you can't just grab it. You have to work for it. It is part of the experience.

And Sel is an amazing ice cream maker, but the problem is he is talentless on all the other aspects. he doesn't have the sleight of hands to to make confusing tricks that outsmart you so that you can't grab the ice cream. So what does he do? He just put the ice cream on the stick and put it on the air where you cant reach it and swinging it. Sure you can't grab it just like the other Turkish Ice Cream vendors but it just isn't the same. You just wait there checking your phone while waiting for selebus arms to tire out and had to put it down.(This is the metaphor for urm, guide etc...)

Sure there was an attempt but neither side was involved in this experience.

He knows how off putting it all is, but still does it. And he can partly get away with it because he knows his turkish ice cream is much better than those italian ice cream or brand cornettos. Sure his product have terrible wrappers, soft and wet cones, his vendor smells like shit. But he has the best ice cream around here. And he enjoys this.



TLDR:
He is the kid who proudly says "i didn't study at all but still got the A- on math test." But he is trying to be a mechanical engineer.
Or Sel is a talented writer but a talentless artist, because his art is a sandbox game not a book or visual novel.
Honestly if he is taking into account that people are using third party tools anyway, I think it would make it worse. In that case, you would be punishing people who do not know that: missing events, mindless clicking to trigger events, spamming ctrl, etc. The Guide mod is also not available on day 1 of the patch, so your subscribers who have the patch early are even more punished (I don't know how fast the wiki is updated).
You also would be acknowledging that there's a clarity issue, so you might as well make the guide mod part of the game if it's necessary to your ideal gameplay experience. Convenience should not be a luxury.
Your complicated puzzle that you poured your heart in making ? Done and dusted in 10 minutes with URM. I don't think that's the intended experience, some evidence that might suggest this is some dialog that occurs if you challenge the bosses again after losing. You wouldn't bother with such details if most people would be bypassing it.

Anyway, the most confusing part of this is that there's a none-zero amount of people that were fed up with this and probably not supporting the game anymore because of it. It's a financially viable decision to make your game smoother to play. But hey who I am to say that if I overlooked those issues myself anyway. When this game is done years in the future, there will probably be some kind of third party mod to fix the gameplay loop, because it's still an amazing story that's worth experiencing properly without arbitrarily made hurdles.
 

PrincessEuphy

Member
Nov 22, 2021
102
162
Hello, all. I have a nonfictional story to tell about an event in my life that has nothing to do with the ongoing discussions in this thread.

I went to an art exhibition and it turned out to be transgressive performance art, my favorite! With my consent, I was held down while an obese man heavily dosed with laxatives shit directly into my mouth for what felt like hours. I felt extremely violated and it was by far the most unpleasant experience of my entire life, which is why I loved it so much, because that was the author's intent and I really experienced his artistic vision.

Afterward, as I sat to the side really marinating in the wonderful experience I'd just had, at least until I was rushed to the hospital, I observed some dirty philistines refusing to take part in the exhibition. They said some nonsense about not being "into that shit" and I could see on the obese man's face that his feelings were hurt by their rejection. I ended up chasing them away, screaming that they didn't even try to engage with the art and they weren't proper art critics.
Wtf, did you just strawman me? I'm literally going to piss and shit myself in anger. I can't believe this. What the fuck

But yeah, unironically, don't go to the "Get Shit In Your Mouth - Cameo by Tubgirl" exhibit then critique it for being a scatalogical exhibit. The obese man will be more confused than anything I assure you.

Also (and perhaps being so sincere is too much) it can actually be pretty invigorating to go outside of your comfort zone like that. Eating literal shit is a bit of an ad absurdum but there are many cases where one can be enriched by experiences which feel negative at the time.

> There is a kind of peace here in the desert. A perfect silence. This is a dead place, more dead than almost anywhere else on Earth. If the ground could have a personality, it would be malevolent. But, as I said before, all this in some sense does not exist at all. It does not hate us; it is simply the opposite of everything that life requires. When you sit in the dunes and you hear only the wind, and nothing else at all, and all the complexities of civilization fade away, you truly understand that spiritual peace is a great evil, a kind of shallow banality that we must always strive against. It is spiritual excitement and enthusiasm which sustain our humanity; spiritual peace is a vile and cowardly surrender to oblivion.
 
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skwada

Member
Feb 13, 2020
115
392
There is a kind of peace here in the desert. A perfect silence. This is a dead place, more dead than almost anywhere else on Earth. If the ground could have a personality, it would be malevolent. But, as I said before, all this in some sense does not exist at all. It does not hate us; it is simply the opposite of everything that life requires. When you sit in the dunes and you hear only the wind, and nothing else at all, and all the complexities of civilization fade away, you truly understand that spiritual peace is a great evil, a kind of shallow banality that we must always strive against. It is spiritual excitement and enthusiasm which sustain our humanity; spiritual peace is a vile and cowardly surrender to oblivion.
where's this from?
 
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