- Sep 16, 2018
- 215
- 495
Also it's a betrayal because Rin shouldn't have to ask her teacher, no matter how chummy he is with his students, not to finger her best friend who is also her age.
Sensei is an adult teacher. If you were a teenager who was into someone and you found out your friend was already with that person, that's shitty but ultimately you probably both get over it after some yelling and/or ghosting. If you found out your teacher who you had opened up to about your mental illness was with that person it's a completely different level of emotional response.
Rin has no reason to believe Sensei would actually have any sort of sexual relations with a student, so even if she doesn't specifically ask you not to go after Chika she has every right to feel upset, furious, even disgusted (and yes, especially betrayed!) if and when she finds out he did. Because of his position and age there is no reason she should specifically have to ask Sensei to stay away from her crush until she gets a shot.
That's why she doesn't seem to know how to react when she does find out. She's completely blindsided. The one advantage she had in confessing to Chika was that there wasn't supposed to be any competition, then she finds out the one adult she trusted with her mental illness and sexual identity didn't trust her enough to at least give her the heads up that he was interested in Chika.
Yes it's a game and the gameplay loop pushes us to sleep with the students to unlock more scenes, but this genre uses that inherent reward loop of nonsensical behavior as a trap by introducing real world consequences (which as I said before, Sensei has gotten off extremely lightly for his behavior so far).
If you want to follow the "best" route then keep multiple saves and be more careful in the future, it isn't the last trap Selebus is going to lay by a long shot.
Personally I like it. I usually don't have the stones to play as anything but the (horny) goody two shoes so I miss out on this sort of content. I love that Selebus uses gameplay reward loops to trap us into negative scenes because they end up being brilliantly written.
Sensei is an adult teacher. If you were a teenager who was into someone and you found out your friend was already with that person, that's shitty but ultimately you probably both get over it after some yelling and/or ghosting. If you found out your teacher who you had opened up to about your mental illness was with that person it's a completely different level of emotional response.
Rin has no reason to believe Sensei would actually have any sort of sexual relations with a student, so even if she doesn't specifically ask you not to go after Chika she has every right to feel upset, furious, even disgusted (and yes, especially betrayed!) if and when she finds out he did. Because of his position and age there is no reason she should specifically have to ask Sensei to stay away from her crush until she gets a shot.
That's why she doesn't seem to know how to react when she does find out. She's completely blindsided. The one advantage she had in confessing to Chika was that there wasn't supposed to be any competition, then she finds out the one adult she trusted with her mental illness and sexual identity didn't trust her enough to at least give her the heads up that he was interested in Chika.
Yes it's a game and the gameplay loop pushes us to sleep with the students to unlock more scenes, but this genre uses that inherent reward loop of nonsensical behavior as a trap by introducing real world consequences (which as I said before, Sensei has gotten off extremely lightly for his behavior so far).
If you want to follow the "best" route then keep multiple saves and be more careful in the future, it isn't the last trap Selebus is going to lay by a long shot.
Personally I like it. I usually don't have the stones to play as anything but the (horny) goody two shoes so I miss out on this sort of content. I love that Selebus uses gameplay reward loops to trap us into negative scenes because they end up being brilliantly written.