Pink - An unseen lust event, these are primarily where the sex elements will be.Anyone know what the colors mean in the event tracker (and the guide, for that matter)? The guide says red means you missed it, and in some cases they map to girls, but there seems to be other meanings too.
First menu upon entering the dorm, if you don't have the option, you aren't far enough into the story.where is second floor of dorm ?
Nobody but Selebus, but we at least know they won't be good and the game likely won't go easy on us for cheating. It will likely be something VERY bad.who knows what kind of consequences might come up
Bold means a main/happy event and red means what you said. Otherwise, all colors map to girls (in the guide).Anyone know what the colors mean in the event tracker (and the guide, for that matter)? The guide says red means you missed it, and in some cases they map to girls, but there seems to be other meanings too.
Not quite what I meant. There are "loops" and in them there are "resets"They do, Makoto teaches Ami the slope-intercept form just before the first reset and Ami brings it up again soon after it.
Also you take Chika to the beach just before the reset and during the full class beach trip after she brings up having been there "a couple months ago" but can't figure out exactly when she would have went since summer just started.
They remember previous sensei. Wouldn't that argue against not remembering previous loops?Not quite what I meant. There are "loops" and in them there are "resets"
We know, according to Maya, that there have been "other senseis" which are "other loops"
In the current loop, with "our sensei" we've had 2 resets. The girls clearly remember what happened in this loop, regardless of reset (as shown with Ami taking lessons from Makoto) maybe because Maya went out of her way to pray for our "progress to be carried over"
Anyway, what I am saying is, the girls won't remember what they learnt in the previoud loop, but they will whatever happens in this loop... Unless it goes against whatever is resetting the world's interest (like Bluejay)
Agreed, would be awesome if we had option to prevent events from auto-triggering.The game is great, but I really hate being punished for insufficient grinding.....
Agreed, would be awesome if we had option to prevent events from auto-triggering.
You do have that option, don't grind the corresponding stat to the necessary level. Of course, by taking that option, you put yourself in a position where you can no longer progress.So, I read something in this thread that made it sound like unless you get to the event where you have to decide wether or not to stay the night with Ayane (and face certain discovery by Sana) in Still Young then it impacts the Beach event. I already played the beach event and just now got to Still Young. Does that mean I'm screwed?
Also, if someone were to write a plugin that did nothing more than print the name of the event currently playing I'd download the hell of it. I am wasting way too much time having to work out an event tree so that I can troubleshoot all the scenes I keep missing because I didn't grind someone's lust score fast enough and some event triggers that screws me; having a better idea of what event was what (by seeing their names as they played) would help a lot. The game is great, but I really hate being punished for insufficient grinding.....
Not talking about stats that prevent events from firing. Those are fine; things get sorted out once you grind the stat a bit. At most a nuisance.You do have that option, don't grind the corresponding stat to the necessary level. Of course, by taking that option, you put yourself in a position where you can no longer progress.
I don't see implementing a trigger block happening outside the ones already present based on certain in game requirements and I don't see a plugin to list the event name coming from an official source, but maybe a modder will do it.
This their original sensei, in their original timeline. This is to say, they have all thwir memories before the loops started. Another way to look at it, its this sensei not really existing, and these were all memories of "an ideal teacher" implanted into the girls for whoever occupies this body.They remember previous sensei. Wouldn't that argue against not remembering previous loops?
What I'm saying is hold back on grinding those stats, hold off on filling the requirements, until you have the stats for the other events intertwined with it like lust events inside main events. This game is meant to have consequences, that is the consequence of not having the stats for the scene. If you hold back and grind lust before reaching the requirements of the main event, you can then proceed and get everything.Not talking about stats that prevent events from firing. Those are fine; things get sorted out once you grind the stat a bit. At most a nuisance.
What sucks is when things fire like the Halloween event, and you miss the H-scenes because you met the trigger requirements before you got the lust scores up enough. In the case of Haruka, I had to go waaaaaaay back in my saves in order to get that requirement met-- really annoying, and kills the vibe of the game. I just wanna play it and see my content man. I'd have been much happier if there was a warning, like: "Some lust scores are not adequate to unlock all content in this event. Do you want to skip it until the requirements are met again?" I could say "sure", and try again the next weekend after 5 boring days of grinding a stat.
There are also some events that trigger based on time with no stat requirements.You do have that option, don't grind the corresponding stat to the necessary level. Of course, by taking that option, you put yourself in a position where you can no longer progress.
I don't see implementing a trigger block happening outside the ones already present based on certain in game requirements and I don't see a plugin to list the event name coming from an official source, but maybe a modder will do it.
And the consequence of not grinding the stats in that time is missing the event, as it should be.There are also some events that trigger based on time with no stat requirements.
My problem is unmissable events that you can trigger before you want to.And the consequence of not grinding the stats in that time is missing the event, as it should be.
I disagree.And the consequence of not grinding the stats in that time is missing the event, as it should be.
Those happen at a specific point, you don't have a say in when those occur, so that's when you counter it by buckling down and grinding. In fact, the inability to control when it happens fits perfectly with one of the game's themes, the one where you are not in control at all times, which is a pretty close to central point of the issue player Sensei is facing.My problem is unmissable events that you can trigger before you want to.
If a player cannot handle the very small amount of grind in this game, this game may not be for them. You will NOT be handed anything in this game, you have to work for it. How much content a player sees is proportional to how much work they put in. If they put in sufficent work, they get the event, if they don't , they don't. How much work they want to put in is entirely their call, but that decision comes at a price either way.I disagree.
If you incentivize a player to do something that isn't fun (i.e. grind), then the player will do that. And the game will be less enjoyable as a result. It is far more common to see a player walk away from a grindy game in frustration than for someone to say "screw it, I'll voluntarily play the game with reduced content because I don't want to grind." It might not be rational but that's how it is.
We are wired to think that working hard (and by "working" we mean "doing stuff we don't want to do") should be rewarded; after all, that is how real life generally works. But we don't have to create games that way!
That being said-- honestly, the grind isn't the problem. I'm used to games expecting that. The problem is *not knowing when and what I am supposed to grind*. There is no hint in the game that tells me I am about to be punished if I don't grind a stat. Maybe I am supposed to immediately halt all activity other than grinding affection + lust with every character as soon as they are unlocked? I can do that, but nothing made me think I should. Yes, I could download the guide and painstaking build a directed graph out of all of it and probably have worked out the stats, but I (a) did not know it was necessary until too late and (b) it's a huge pain in the ass due to the size and complexity of the events, and the difficulty in even knowing what event is what.
I *really* like this game. The art and fappability are good, the overall writing and humor are outstanding, and even the QOL stuff (like the event tracker, the girl lists, the way the gallery integrates with the tracker, etc) are above average. It's a great game. I just found out too late that it's one of those games where you are going to miss a lot if you don't use a walkthrough, and that has me frustrated.
And maybe you shouldn't, because at least in one instance (going too far with Chika too soon) it may not be the right choice. Ideally you'll be able to do it right, not too much, not too little, but it's not very likely without some help.The problem is *not knowing when and what I am supposed to grind*. There is no hint in the game that tells me I am about to be punished if I don't grind a stat. Maybe I am supposed to immediately halt all activity other than grinding affection + lust with every character as soon as they are unlocked? I can do that, but nothing made me think I should.
*5 (or 4 if you're only counting main cast)There are only 3 MM in Kumon-mi
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