For me it switched at the remake. Before, the horror elements were mysterious, atmospheric, and plot focused, with a little bit of gross imagery and body horror thrown in to spice things up. The perfect dish! The happy scenes were also separated from the normal environment, but occurring over top of it in a way that felt like there was a second dimension to the real world that was happening, and there was a balance of power that prevented any of the deities from directly reaching over to the other side in order to maintain a degree of verisimilitude for the "subjects" in the real world. It was great!
Now, after the remake, the gross imagery and body horror has become the primary element - so now the dish just tastes like spice, and the happy scenery has leaked into the main setting so much that none of it feels real any more, it just feels more like a fake simulation where anything goes, which is unfortunate compared to where it was previously. It's not like it got this way over time, either - it was remade to start like this from the beginning.
I probably would have kept playing this game if I started post-remake, but I doubt I would have supported it as much as I did.