- Sep 5, 2020
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The first "puzzle" isn't an obviously a puzzle, but it generates a lot of questions.That.... is a really interesting point. I was assuming the puzzles were awful out of Sel's general disdain for casual players, but it's entirely likely that was more of an enabling factor than a driving one. And I certainly like it better, since I don't really want to think ill of Sel-- if the guy flames out before finishing this incredible story I'm going to be a sad camper.
The event titled "Reset"
It's just a matter of figuring out where to go, what to do, and doing it enough times, and most of us that solve it without assistance managed to brute force it without realizing it. The second puzzle (There is Nothing) is more complex, depending on a couple of called-out data points.
Since then, every single reset has had this, and ONLY the reset events. It doesn't happen in the other happy scenes. And Sensei spells out in this update that if he doesn't make it to the rooftop, he loses his memories. So now we have a failure state (we technically already had it, but now we have a concrete chain of events that causes it)
And we know that failure state has happened before, repeatedly, and this is the first version of Sensei to make it past the third reset intact. This implies progressive difficulty.
I think there is a degree of trolling, because Sensei has always trolled his critics in-game. But these puzzles aren't in the game because of the critics, they actually fit naturally within the flow of the narrative structure, and have been in the game longer than we've been complaining about them.