- Aug 20, 2022
- 196
- 1,131
I agree with your there in principal. The ideal way would be to include diverging paths but actually flesh them out and make the impact meaningful.I personally think if you include choices in your game but don't properly flesh out both options or just have them lead to the same place then you are just wasting the player's time and hurting interest in your game. The fact that any of us are still here in spite of this is a credit to Sel's writing.
At the end of the day though, in doing so he would create a lot more complex weave of storylines, having to both add content to all possible branches, as well as pay more attention to any plot holes and logical errors. This in turn would increase the development time and/or decrease the quality of the writing.
Ultimately, as much as everyone likes to hate on Selly (often times for good reason), I pity any developer for having to make such a decision. He chose to do a compromise that won't fully satisfy either side. However, as explained in my earlier post, I can personally very well live with the current set-up as I feel like I receive the option to alter the story marginally to my liking/head canon, at the expense of missing some scenes and the realization that the decisions I made actually didn't factually change much to the general story (so far).
Still, I have to this day refused to even think about picking the Stomachache option, despite everyone raving about it, simply because I would rather read through 3,000 pages of Tiermaker ratings of forum members than have to be faced with what canonically (?) happened to poor Io (I am tearing up just from the thought of it).