- Feb 17, 2024
- 512
- 595
The instrumentals were pretty good, tho. Maybe the changing season makes them want to preserve their voices, so everything is instrumental from now on.Another return of the Good Kids. Please just go back to Canada.
The instrumentals were pretty good, tho. Maybe the changing season makes them want to preserve their voices, so everything is instrumental from now on.Another return of the Good Kids. Please just go back to Canada.
Woaahhh calm down OtohaAnother return of the Good Kids. Please just go back to Canada.
I'm just hoping the idea blueballing stops soon (with exception of Chika since the joke might be the same, but the "rabies" is giving us new stuff to work with like her telling Yumi to have sex with us.)What I wouldn't give for bi-monthly releases again... bi-weekly? Every two weeks.
What kind of event/situation do you all hope DOESN'T happen during 2025? There's been a lot of discussion of what we hope to see, but what do we hope we don't see?
Personally, I hope there's less story based on Sara and Yuki. I feel like we've gotten our fill on them lately and it'd be nice to have more time spent on the girls in class. (But I do want more Wakana/Osako stuff to happen.)
I don't mean that they could ever become equals, but new maya is maya, in the sense that everything before the resets is shared by both of them. If Akira learned of his past with maya through new maya, he'd associate new maya with the "original maya" (they're both the original one).I can't speak for everyone but I feel like Nu-Maya would have to do / say a whole lot for this to have the desired impact. Maya-Prime has too much narrative weight from the rest of the game. The story beats that would allow the potential loss of Nu-Maya to be comparable to OG Maya for both Sensei and the reader would make the overall story weaker imo. Nu-Maya would have to impact the understanding of the setting/lore or have dynamic and engaging character interactions to have a shot. I don't see it.
I actually liked good kid in the 0.44. I think I need helpAnother return of the Good Kids. Please just go back to Canada.
This game makes our hearts erect.this must be one of the most posted on game threads if not the most posted on and i dont know why the game is just ok at being a ero game but it is a good game in terms of story so... i guess it makes sense![]()
What it is that keeps me from letting you goooooooooo,I actually liked good kid in the 0.44. I think I need help
You know what would be a really scary stat to see... post counts in thread by member... and percentage of thread... i fear how high my rank might be...
Why the fuck Being a DIK has 300k replies?
Being THE most popular game in this site and being a spearhead that jumpstarted a new h-game genre does that to you. Take a look at most of popular games in this site, you will notice them being similar if not identical to DIK. I am more surprised about *Harem Hotel*, that game is boring. Edit: the word "shithole" just standing at the middle between rated games is a bit funny, noticed it only nowWhy the fuck Being a DIK has 300k replies?
Tbf, Koikatsu character models (such as in LiL) are at least as repetitive as Daz3D models.I really don't know how all of the Being a DIK style 3dcg RenPy games are so popular on this site to be honest. 95% of them are such complete wastes of time. Maybe I'm in the minority but Id rather play random RPGmaker games. I feel like there is at least a higher chance of finding something good with them than there is with most of the 3dcg RenPy stuff. I swear half of them all use the same set of character models as well.
The game blew up on TikTok.Why the fuck Being a DIK has 300k replies?
I said 3dcg, So that includes Koikatsu, HS, etc. And I will stand by the statement that 95% of them are a complete waste of time. Lil would be amongst the others in the 5% that are not, in my opinion, a complete waste of time. Some of the 5% use daz3d, some use hs, some probably use something I don't know the name of. I'm not saying the engine makes a bad game, I'm saying that literally 95% of the renpy 3dcg games are, in my opinion, hot garbage.Tbf, Koikatsu character models (such as in LiL) are at least as repetitive as Daz3D models.
In my personal opinion, I don't see a correlation between different game engines and the quality of a game. Whether a dev uses Daz3D models, Koikatsu, Honey Select, AICG, photo-tracing or hand-drawn graphics will just impact the personal visual taste of the player. There's enough good titles using either of those styles. Some of my favorite games are text only even.
The fact that so many popular games are using Daz3D models is probably because it is easier to use/edit existing models than having to create images from scratch (e.g. hand-drawn). I wouldn't even say that there is a lot less Koikatsku or HS games out there though, which are comparable in terms of effort used in character creation. AICG is also not too difficult to use, at least if doesn't have to be perfect, the high quality ones need a lot of work too though (a lot of touching up).
I also find it funny that you bring up the RPGM engine and highlight it positively. This is by far the most archaic engine still in use, probably because the sex game dev slaves in Japan keep pumping out low effort slop in that engine to this day, somehow keeping it relevant.
Tl;dr: You can't derive the quality of a game by the engine or the character creation software used (unless it's very sloppy AICG, I guess) and need to look at them individually.
Half-assed KK games look terrible. Half-assed DAZ games look terrible. Asset recycling is rife with all three engines, creating a "sameness" to many games created in them. There are a very small number of KK games that genuinely look good because the dev put significant effort into the character design, and there are an even smaller number that actually have decent non-stock animations -- LiL has high-effort character art, but no-effort animations, for example. KK has this problem that if you don't do it right (and most devs don't) the characters look like they have no nose at all, and the laughing expression makes the characters look hideous.Tbf, Koikatsu character models (such as in LiL) are at least as repetitive as Daz3D models.
In my personal opinion, I don't see a correlation between different game engines and the quality of a game. Whether a dev uses Daz3D models, Koikatsu, Honey Select, AICG, photo-tracing or hand-drawn graphics will just impact the personal visual taste of the player. There's enough good titles using either of those styles. Some of my favorite games are text only even.
The fact that so many popular games are using Daz3D models is probably because it is easier to use/edit existing models than having to create images from scratch (e.g. hand-drawn). I wouldn't even say that there is a lot less Koikatsku or HS games out there though, which are comparable in terms of effort used in character creation. AICG is also not too difficult to use, at least if doesn't have to be perfect, the high quality ones need a lot of work too though (a lot of touching up).
I also find it funny that you bring up the RPGM engine and highlight it positively. This is by far the most archaic engine still in use, probably because the sex game dev slaves in Japan keep pumping out low effort slop in that engine to this day, somehow keeping it relevant.
Tl;dr: You can't derive the quality of a game by the engine or the character creation software used (unless it's very sloppy AICG, I guess) and need to look at them individually.
I'd have yet to see that.(We may get deleted for being offtopic if past experience is anything to go by. So I probably shouldn't have continued this tangent.)