"indeed- too many words - too few events"
Perhaps we could agree that there is a general overvaluing of wordcount in the script but I think the problem in regards to events isnt a lack of them, but too small a proportion of meaningful plot-driving events.
Selebus made it clear that his goal is to give all the girls a full story, and with there being 20 of them the main plot has slowed considerably so there can be time for that.
I don't think it's ideal- it drops the pacing thus reducing the mad Dionysian energy that makes the game interesting in the first place. And I just don't think there are enough novel events to equally flesh out all 20 girls (I'm trying to think of any author that could do that well and I come up short).
But then again, it's not like the game has any competition besides playing one of the denpa games that inspired it.
(Suba-Hibi, Cross Channel, You and Me and Her. I think that's most of the ones Selebus mentioned.)
So, for the people that like what this game is selling, it has more or less a captive audience as long as the action is rising, even if slowly, and story beats do not start to be repeated in any obvious way.