Seconded on Goddess's Whim! Fun, silly game -- but the animations are great, at least when it comes to KK.
A thing to remember about KK animations -- Koikatsu is, what, a decade old? There continue to be new mods made to make it more sophisticated, but animating in CharaStudio is still a pain in the ass. The controls aren't intuitive or particularly well documented. Doing anything that hasn't already been scripted by someone else takes a huge amount of time and isn't easy to get right (he says, as someone who's tried and failed). It's tough to get the bodies and all their component parts to play along with each other in sync without heading into body horror or Uncanny Valley territory.
Sel can do all kinds of fun things by exporting images created in CharaStudio and playing with them in Photoshop. But getting as fancy with Premiere or another video editor isn't anywhere nearly as easy, and in any case the original video has to be good, or the edited version will be crap. GIGO.
I tried Goddesses Whim about a year ago and couldn't stand the writing. I've complained about this before, and I'm sure a lot of people in this thread have the same issue as me, but this game has absolutely spoiled me with its writing quality. There are so many terribly written games on this site, in terms of dialogue, characterization, even punctuation. Even mediocre games are a struggle for me now. I'll never forgive Selebus for this.
Yeah, damned Selebus and his damned good writing.
Goddess's Whim is a goofy Isekai harem game. There's nothing serious being explored, just a bunch of fantasy ladies (including a few monster girls, a couple of goddesses, and a wide variety of humans) to get to know, seduce, and fuck. Lots of fairly standard anime/h-game tropes (yandere, tsudere, and all the other deres). I find it funny -- but the plot is fairly background, and the dramatic moments tend to be swept quickly aside on the way to boffing.