- Feb 1, 2020
- 184
- 363
Hello there!
So, I decided to make a "definition" of Corruption games. The thing is that there are a ton of corruption games out there, but I don't really find that all of them are about corruption.
But, if you don't want to read my reasoning, and just the rules, then here they are:
1. Forced actions cannot corrupt. Being raped, drugged or forced to do something won't corrupt you, but will instead traumatize you. The MC has to freely choose the Corrupt path, and must be able to decline it as well.
2. Corruption does not lead to a general acceptance of being groped or raped. Instead, Corruption leads to the MC being more likely to consider various "bargains" and over time pushes her boundaries to accept them.
3. There must always be an alternative to the corrupt path, otherwise the choice isn't free. The corrupt path can be the easy path - like getting a better grade etc.
4. The MC must know what is going on. You cannot be corrupted if you have no clue of what is happening around you. Instead, that will just confuse or even traumatize you. Entering the bargain is a conscious choice.
I will make some examples throughout this post. These examples might be inaccurate in terms of a specific setting in some games, but they still work in general.
This is what I believe is the first misconception of corruption: The misconception is that some believe that a forced action can corrupt.
In my opinion it can't. Being forced to do something can lead to trauma, not corruption. Corruption, in my opinion, happens when you enter the "bargain" willingly. For instance if you pass an exam with A+ then there's nobody who can blackmail you. Sure some games might just construct the setting in a way that the examiner says "well, I have complete power, do what I ask or fail". But that is just poor writing.
Say that you pass with a C but you actually need a B or higher to get into the academy that you dreamed of, then the examiner might say "well, you are a couple of points too few to get a B ... but if you show me your boobs... then maybe I can "miscalculate" a few points in your favor". At this point the Protagonist will have two options; 1. Accept that she can't enter the academy right away as she had hoped. 2. That she will make a compromise and do what is asked of her. Such an event will emphasize that she has a choice, and that she entered the bargain willingly.
This leads me to the second misconception: That the protagonist somehow will start to like when some stranger grope her or rapes her.
As established, corruption can happen when it is willingly accepted. Some games who accept the first "rule of corruption" readily falls into the other pit which is that now she likes it = she will now like it all the time. That is not the case. A very corrupted person might not necessarily like that some stranger gropes him/her. Neither does it necessarily mean that the she will accept a proposal. But it will make her more likely to accept more and more wild proposals. At least she might consider them, but it is not a given that she will accept. Many games treat corruption as X amount = Now the person will of course accept to sleep with everybody.
The third rule is that there must be an alternative and the Corrupt path will initially seem like the easy road.
This alternative will initially/usually seem worse than the "corruption path". So as with example from before, the examiner asks if you want to strip and he will add a few points so that you will get the B. The MC should be able to decline the option and take another path to their objective. This path may be harder, worse and so on, but the choice must be there. If it isn't, then the game falls into the first misconception. One of the ways to become corrupted is by slowly adapting to get what you want by trading yourself, your self-worth and dignity. Thus, an increasingly corrupted MC will be more likely accept wilder propositions as long as she/he stands to gain access to the "easy road".
The fourth rule: The MC should know what is going on.
Perhaps its because I'm tired of dumb as a rock MC's, but the MC should know what is going on. If you are to be corrupted, then the MC need to know what is going on. Whether that is because she allows a stranger to grope her in return for a ride or if she strips to get a better grade. In both instances the MC should realize that the perpetrator wants her. If she allows/accept the bargain, then that will slowly corrupt her. If she don't know what is going on or don't understand it, then she'll probably just be confused and not corrupted. Taking the corrupt path is a conscious choice.
These are the "rules" that I have for what "corruption" entails. It's by no means exhaustive, and it probably have its flaws. In any case, I look forward to what you make of this, and what you consider is a good rule/definition for corruption.
- TheHighSpire
So, I decided to make a "definition" of Corruption games. The thing is that there are a ton of corruption games out there, but I don't really find that all of them are about corruption.
But, if you don't want to read my reasoning, and just the rules, then here they are:
1. Forced actions cannot corrupt. Being raped, drugged or forced to do something won't corrupt you, but will instead traumatize you. The MC has to freely choose the Corrupt path, and must be able to decline it as well.
2. Corruption does not lead to a general acceptance of being groped or raped. Instead, Corruption leads to the MC being more likely to consider various "bargains" and over time pushes her boundaries to accept them.
3. There must always be an alternative to the corrupt path, otherwise the choice isn't free. The corrupt path can be the easy path - like getting a better grade etc.
4. The MC must know what is going on. You cannot be corrupted if you have no clue of what is happening around you. Instead, that will just confuse or even traumatize you. Entering the bargain is a conscious choice.
I will make some examples throughout this post. These examples might be inaccurate in terms of a specific setting in some games, but they still work in general.
This is what I believe is the first misconception of corruption: The misconception is that some believe that a forced action can corrupt.
In my opinion it can't. Being forced to do something can lead to trauma, not corruption. Corruption, in my opinion, happens when you enter the "bargain" willingly. For instance if you pass an exam with A+ then there's nobody who can blackmail you. Sure some games might just construct the setting in a way that the examiner says "well, I have complete power, do what I ask or fail". But that is just poor writing.
Say that you pass with a C but you actually need a B or higher to get into the academy that you dreamed of, then the examiner might say "well, you are a couple of points too few to get a B ... but if you show me your boobs... then maybe I can "miscalculate" a few points in your favor". At this point the Protagonist will have two options; 1. Accept that she can't enter the academy right away as she had hoped. 2. That she will make a compromise and do what is asked of her. Such an event will emphasize that she has a choice, and that she entered the bargain willingly.
This leads me to the second misconception: That the protagonist somehow will start to like when some stranger grope her or rapes her.
As established, corruption can happen when it is willingly accepted. Some games who accept the first "rule of corruption" readily falls into the other pit which is that now she likes it = she will now like it all the time. That is not the case. A very corrupted person might not necessarily like that some stranger gropes him/her. Neither does it necessarily mean that the she will accept a proposal. But it will make her more likely to accept more and more wild proposals. At least she might consider them, but it is not a given that she will accept. Many games treat corruption as X amount = Now the person will of course accept to sleep with everybody.
The third rule is that there must be an alternative and the Corrupt path will initially seem like the easy road.
This alternative will initially/usually seem worse than the "corruption path". So as with example from before, the examiner asks if you want to strip and he will add a few points so that you will get the B. The MC should be able to decline the option and take another path to their objective. This path may be harder, worse and so on, but the choice must be there. If it isn't, then the game falls into the first misconception. One of the ways to become corrupted is by slowly adapting to get what you want by trading yourself, your self-worth and dignity. Thus, an increasingly corrupted MC will be more likely accept wilder propositions as long as she/he stands to gain access to the "easy road".
The fourth rule: The MC should know what is going on.
Perhaps its because I'm tired of dumb as a rock MC's, but the MC should know what is going on. If you are to be corrupted, then the MC need to know what is going on. Whether that is because she allows a stranger to grope her in return for a ride or if she strips to get a better grade. In both instances the MC should realize that the perpetrator wants her. If she allows/accept the bargain, then that will slowly corrupt her. If she don't know what is going on or don't understand it, then she'll probably just be confused and not corrupted. Taking the corrupt path is a conscious choice.
These are the "rules" that I have for what "corruption" entails. It's by no means exhaustive, and it probably have its flaws. In any case, I look forward to what you make of this, and what you consider is a good rule/definition for corruption.
- TheHighSpire